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In one of the developer diaries released by Dontnod leading up to the release of Life is Strange, JMAX, co-founder of Dontnod, says, "I believe video games are the future of storytelling and I think this is just a pre-history of video games… We are just pioneers. This industry is just learning to walk on its feet…" If Life is Strange is any indication of the direction the storytelling of video games is heading, the evolution is one that should be highly admired.
On the surface Dying Light may be nothing more than your average run-of-the-mill zombie game complete with predictable story and tons of flesh eating monstrosities. But, beneath the very pretty surface lies a game with some excellent ideas that, when combined with some tried and true mechanics, create one of the best zombie games in recent years
With all its technical upgrades and incredible attention to every little bloody detail, the mansion looks magnificent and the game fulfills its purpose in reminding fans why we fell in love with this series in the first place. Sure, I do miss the campy live-action intro (who could forget the suave, Val Kilmer look-alike Albert Wesker slicking back his hair?) from the original PS1 version.
Grey Goo is a symphony of strategy games. The rhythm of base building roots your spine with the amazing soundtrack and visuals providing a solid melody from the wind instruments.
Citizens of Earth is available on PC, PS4, PS Vita, WiiU, and 3DS. There's even a discount if you buy it during the first week of release on any platform.
Even with the occasional hiccups Saints Row: Gat out of Hell manages to be a completely worthwhile experience. The first new city since Saints Row: The Third, great characters, hilarious writing, awesome weapons, and a much more refined focus on gameplay all lend to the overall sense of fun that permeates every aspect of the game.
Blackguard 2 manages to exist as a game that feels like a classic strategy role playing game, and as so much more at the same time. A deep story with great characters, varied quests, deep customization, and great battles make for a must have game.
Funk of Titans is a game full of missed opportunities and it's really a shame. The game has a solid premise that would be good for some great laughs and varied gameplay, it just never seems to deliver.
All in all, iO puts together a simple but effective package that presents a wide skill range of available puzzles. With plenty of variety to the obstacles you'll face, there's lots to do no matter which type of puzzle you're best at.
In the end, I, Zombie creates a fun, approachable setting that’s still plenty challenging.
Rollers of the Realm gets points for its unique play style and responsive, approachable play. It's definitely not an easily mastered mix of genres, but it's well-done enough that it takes more skill and concentration than it does luck.
Lara Croft and the Temple of Osiris is a game that has all the makings of a great title. Arcade-y action, great co-op ideas and interesting puzzles.
While there were many valid complaints levied against Destiny after its release, the developers have taken many strides in bringing the game closer to the promised game. The Dark Below is one more step in that direction.
By the end of Iron from Ice, Telltale proves they are worthy of telling a tale in Westeros. It makes sense to me now that Telltale wanted six episodes for Game of Thrones – the amount of time they need to explain why they are here demands it, and it will give the rest of the season room to breathe.
If I'm being entirely honest, This War of Mine is one of the best all-around games I've played all year. A crisp, consistent atmosphere, intuitive gameplay, and surprising depth create a fantastic experience.
If there's one trend I've found myself loving from the modern surge of indie titles, it's a well-executed minimalism. With simple graphics, clever yet natural controls, and a unique mechanic for a classic genre, The Sun and Moon is a title that shines.
Ultimately, The Old City: Leviathan is about as far from 'a game for everyone' as can be. Slow-paced, directionless, and requiring an inquisitive mind, those who deride so-called "walking simulators" would do best to leave this title alone.
Never Alone is short, and will run you at two hours, assuming you don't get stuck. The puzzles are usually straightforward, and don't take a lot of difficulty to solve, so a player approaching this game looking for challenge will be disappointed.
The game's cheesy tagline captures it perfectly: every second is a story. I couldn't have said it better myself.
The Talos Princple succeeds in many ways, with smooth controls, a gorgeous environment, and an engaging backdrop of thought-provoking story and theme. The puzzles begin simply, and slowly evolve with new elements to test your mettle; since you can tackle any open area in any order, there's a certain freedom that goes well with the thematic overtones.