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If you're a fan of games like Spelunky and FTL: Faster Than Light — roguelikes with a penchant for precariousness and uncertainty — you owe it to yourself to give Amazing Discoveries in Outer Space a shot. It's an inventive game that skillfully captures the perils and intrigue of space exploration, wrapping it up in an endlessly replayable package.
Arslan: The Warriors of Legend takes the Warriors formula and franchise in a new direction, but the core gameplay is largely familiar.
In the end, those who are more familiar with works of Nitroplus will get the most out of Nitroplus Blasterz (shockingly enough), but even those with no prior knowledge of the included franchises should easily be able to enjoy it.
Sickness is not a visual novel for the faint of heart or those looking for a good, comedic romp with adorable anime characters.
Exploring themes like love, environment, family and loss, Unravel has the potential to be an emotional undertaking for the player. It's an experience that was quite intense for this particular reviewer. It is a wondrously constructed game born of love and culminating as an incredibly, beautifully bittersweet, emotional adventure. Filled with heart from its opening to the cessation of the credits, it will wow you, make you smile and make you cry. Gamer or not, you need to play Unravel.
Firewatch is one of those games that you need to take a step back and think about after it's over.
It's easy to feel like you've seen and done everything AIPD has to offer after just a couple hours, and really, that's because you have.
Rise of the Tomb Raider – Baba Yaga: The Temple of the Witch is a short piece that properly reflects its price point.
Perhaps it's unfortunate that Calendula comes a mere month after Pony Island took almost everyone by surprise and as such is already at a disadvantage as to its perception from the user-base.
There is depth and relevance to The Political Machine 2016's gameplay and content. It's easy to pick up and play and whether you take it seriously and really play to win or approach it with less reverence, the game will accommodate you. Because it is so tied to the issues and candidates of the moment, it is both amusing and instructive, but probably not something you'll want to revisit after next November.
In DarkMaus, Daniel Wright has created a focused, challenging experience that successfully translates the core tenants of Dark Souls — careful approach to combat, high level of initial difficulty, wise use of resources and character development — into a game that looks deceptively innocent and benign.
Despite its shortcomings and unfortunate slip towards the end, Klaus stands as an admirable and respectable first outing for La Cosa Entertainment.
At this point, Megadimension Neptunia VII just feels like yet another Neptunia game.
Though this review has thrown a great deal of criticism at Fortified, it's actually a surprisingly fun, well-polished genre mash-up that gives off a wonderful initial impression.
There's something to No One But You once you make it through the average slog that is the first half of the game. Had there been more time put into fleshing out the characters and ensuring that the complete game was as exciting as the latter portions, it's possible this could have become a great visual novel to suggest to newcomers. As is, No One But You is a game with some intriguing moments and great artwork but overall feels too disjointed.
After a while, though, the romance fades and the grind sets in, and you realize that the good stuff is the PvP after level 45 and even then, there's not that much to do. There are seven classes but every character slogs through the same story and the same quests and easy-kill monsters. It's then that you realize the cash shop and XP-boots are there for a reason. It's easy to recommend giving Blade & Soul a try, but hard to imagine sticking with it for long.
LEGO Dimensions felt like much-needed innovation for a game series that has seen little change since its inception in 2006.
Death by Game Show is not an incompetently made game, but as a collection of design decisions the sum and its individual parts are annoying, disappointing or frustrating.
Enjoyment of Final Fantasy Explorers is defined by two things: nostalgia for Final Fantasy and the amount of immediate challenge desired.
To put it bluntly, Bombshell is a dud.