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Rock, Paper, Shotgun's Reviews

Unscored - Mortal Shell
Aug 17, 2020

Ultimately, Mortal Shell will make you want to headbutt your monitor out of sheer frustration. The puzzling nature of the map, the repetitive placement of enemies, the lack of options all coalesce into a big arm that holds the game back from being really good, to just good.

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Aug 13, 2020

This is a good Total War game.

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Unscored - Risk of Rain 2
Aug 13, 2020

This shooty roguelike is delightfully weird, but its best characters are locked behind hours of gruel

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Not the most innovative game in the world by any means, but one of the best adventures you can go on inside a telly, and one of the most beautiful, too – especially now that telly is a PC.

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Unscored - Fight Crab
Jul 30, 2020

Much like crabs themselves, I am tremendously glad this game exists, but it’s something I’d rather appreciate at a distance.

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Unscored - CARRION
Jul 28, 2020

The result, for me, was anxiety. A low background hum of “did I miss something”, combined with the high notes of being unable to find the next new area. It was enough to shade my entire experience with Carrion, turning a pleasant enough Metroidvania with a one-of-a-kind protagonist into something I felt like I was struggling to escape from.

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Unscored - Maid of Sker
Jul 28, 2020

Maid Of Sker is more frightening when it’s not trying to scare you.

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Unscored - Röki
Jul 22, 2020

I thought Röki was going to be a cute and throwaway little puzzle game with a light adventure wrapping, but Polygon Treehouse have gone so much further, and so much deeper than I was expecting. Like all great folklore stories, there is a quiet devastation lurking beneath Röki’s picturebook world, elevating this mythic tale of gods and monsters into the pantheon of all-time adventure game greats.

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Unscored - Necrobarista
Jul 21, 2020

Necrobarista realises that there are no objectively correct answers to the questions it raises about mortality, loss, and how to live a good life. In giving these two characters their different resolutions without presenting either as better than the other, it manages to acknowledge that while simultaneously giving both a satisfying conclusion.

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Jul 6, 2020

If you’ve always fancied painting a big map in the colour of WAR, but get intimidated by complex UIs, there are certainly worse places to start. That said, I’d be more inclined to recommend something like the aforementioned Unity Of Command, which cuts right to the heart of large-scale strategy without a single mini-game in sight.

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Unscored - Griftlands
Jun 23, 2020

I like the world and the writing, and I especially like how it can click its heels and conjure up a story – as long as you don’t get bogged down in overlong battles. It’s certainly worth keeping an eye on, and if any of this sounds interesting then an early access visit might well be worth your while.

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Jun 23, 2020

Persona 4 is a twisting tale of dreams gone rogue in a town sapped of purpose. It brings personal demons to life in gaudy but plausible ways, and uses this to rejuvenate the dog-eared framework of a town-and-dungeon fantasy RPG. Unceremonious as it is, the PC port leaves all of that peculiar magic intact. It’s just a shame that the insight and empathy on show here doesn’t extend to everybody.

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Unscored - Disintegration
Jun 19, 2020

Disintegration has a lot of room for improvement, but I enjoyed my time with it, and it succeeds in finding a balance between its shooting and strategic elements. It’s the kind of game I hope gets a sequel, one which is bolder in pursuing its ideas, and not just in its character names.

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Unscored - Beyond Blue
Jun 15, 2020

Worst of all, so much of the effort that’s gone into making the very deepest locales seem melancholy and strange is wasted, as there’s no sense of scale. Thanks to handwaved technology, Morai is capable of diving in her regular suit even at abyssal depths, and there’s no real sense in having to travel to get there. The madness-inviting vertical isolation of the deeps, the monstrous cold and the pressure, are all absent. These lonely pits feel like any of the other levels: roughly oval patches of water, about so high and so wide, with a certain number of fish spawned within them. It’s not that I’m unimpressed, or ungrateful, you understand. I just think the developers set themselves a near-impossible task.

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Unscored - Desperados III
Jun 12, 2020

It’s hard to imagine anyone else not warming to it swiftly.

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Jun 10, 2020

Eco Lifestyle adds some of the most interesting stuff to The Sims 4 I’ve ever seen.

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It’s as close to a perfect restoration as you’ll get, and the treatment these genre-defining games deserve.

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Unscored - Monster Train
Jun 5, 2020

Christ. What a thing. Monster Train is at least as good as Slay The Spire. You really should try it.

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Unscored - Poly Bridge 2
Jun 3, 2020

To me it feels far more like an expansion pack than a whole new game, slightly improving the cutesy graphics and adding in a couple of extra construction materials, but even then it all overlaps a little too closely with the original. A sequel to a game that already looked awfully similar to another series seems like something that should have iterated a great deal further by now. I certainly recommend checking out people’s most elaborate and daft bridges on YouTube – as for creating them yourself, it’s harder to get excited about.

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Unscored - Valorant
Jun 3, 2020

Valorant’s gunplay feels just as weighty and precise as CS:GO’s, with a structure that hits all the same highs and lows. Abilities sometimes let you outsmart people rather than simply outshoot them, and I’m excited about playing in a squad of friendly and coordinated pals. If and when they fall away, though, I expect I will too.

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