Rock, Paper, Shotgun's Reviews
I’ve been very positive about A Plague Tale so far, and it is indeed a good game.
If you don’t mind button bashing through some brawls, just to see more of these good fellas solving bad problems with their strong fists and stern words, Yakuza Kiwami 2 is ready, once again, to get ridiculous.
This just wasn’t for me. Ultimately, there’s only so excited I can get by the prospect of being (let’s all say it in Chod’s awed whisper) an entrepreneur. Maybe I’m just becoming more prone to escapism as I age, but there’s just not much of a thrill for me in getting really, really efficient at flogging grape juice and tables to people.
I wish my adventure on the Helios hadn’t ended so abruptly and I feel a wee bit short changed, but I’d still be really pleased if they announced an add-on
This is a remarkably good fighting game, and it feels like a disservice to the craftsmanship of its creators not to acknowledge that.
I think it’s a generally inoffensive game with extremely charming presentation that’s badly suited for the ritualistic plonking down of oneself in front of a chunky desktop PC
If you prefer your pleasures somewhere on the periphery of your attention, you’ll find there are plenty to pluck off the branch here.
Plutarch said of Alexander the Great: “when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer.” If anything, my experience of Imperator: Rome has left me feeling the exact opposite: I want to weep, as I know I will never find the time to conquer everything this game has to offer.
This is a good adventure game! It’s actually an incredibly clever adventure game doing lots of very subtle smart things! It has its issues, but don’t we all.
The thing is, the problems are there. I don’t know if I can recommend this to someone who isn’t a word nerd. But at the same time, what Inkle have achieved in Heaven’s Vault is tremendous. I don’t know what to compare it to, because there isn’t anything.
It’s going to take a heck of a lot for anything to beat this game to be my favourite of 2019. What a splendid treat.
Really, if you’re a fan of good stories and good characters – and have a spare 50 hours to work through three games of cases – this is a pretty good bet.
It’s all ever so tranquil on the surface, and never once made my cortisone levels spike, but there’s a fierce brain throbbing away beneath those sedate low-poly models.
Photographs is a very novel experience (well, a very short story experience, fnarr), lovingly crafted, if not fully composed. I don’t love it as a puzzle game, but it’s a vignette of vignettes, and I like it for that.
It’s Winter is short and without much to ‘do’, which is clearly a problem for some folks who want to feel they’ve wrung the most value out of their spending money, but I wouldn’t want it more complex and I certainly wouldn’t want it longer: that would break the spell.
There’s plenty of stuff I’d change, especially tonally and in terms of international relationships, but I played it happily until I couldn’t see straight.
I am not incredibly enthused to fight more baddies in Outward. I’m not that excited to speak to more of its cardboardy NPCs. I’m not looking forward to getting up from my chair to do some light cardio while I wait for my character to warm up by a campfire in the middle of a snowstorm, so I don’t get diseased and have to trek to the nearest village for a herbal tea and sleep for a day before I’m healthy again. But that travel, maaaaan. It absolutely nails it.
It has so much potential, and is close to being an decent game. I want to love it, and maybe one day I could. As it stands, though, this needs a lot more time invested in it.
Yes, Sekiro hurts. But look at this smile as well. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats.
I find it better to approach this as a good waste of time, a detailed disasterworld to saunter through for a couple of weeks.