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Oddball design decisions aside, I Am Setsuna is a lovely little tale and a game that’s well worth your time. At ~20 hours, it never feels dull or grindy, and in fact it felt like a perfect length for what the game wants to achieve.
7th Dragon III Code: VFD takes all my favorite features of a Japanese role-playing games and wraps them in a very pretty package.
In short, if you liked BoxBoy, you’ll really like BoxBoxBoy. If you didn’t play BoxBoy, I don’t know what you’re waiting for. BoxBoxBoxBoy? Might be a bit too much.
A hero sandwich that's way too heavy on the bread.
With all of its filler, both good and bad, Lego Star Wars: The Force Awakens still feels like it should have waited for a few more movies. As I set about scouring the game's levels for special bricks, mini-kits and other goodies fans of the extended franchise obsess over, I keep thinking about what a great third of a trilogy game this will make once Star Wars Episode IX arrives in 2019.
No other game can f*** with your head quite this much
You won’t struggle playing Planet Robobot. You’ll smile. The people who made it knew just what they were doing, and they’ve made one of the 3DS’ most delightful games.
Catalyst is at its fleet-footed best when it barrels forward and sticks to the rooftops, but it never manages to fully shake the cookie-cutter corporate nonsense its rebellious heroes claim to despise.
The sense of scale that VR provides a game like this is remarkable. The comfort with which you can play this game is an example for other VR developers to follow. Yes, it is good and satisfying and even spectacular to play a traditional third-person action adventure in virtual reality.
Hearts of Iron IV is an incredibly rewarding strategy experience, letting you roll your sleeves up and re-fight the Second World War in a way that few other series have ever even attempted, let alone pulled off. Just know that to reap those rewards, you’re going to need to put in some work, and put up with a few quirks while you’re at it.
Blood and Wine is equal parts triumphant and somber, a reminder of all the great times we’ve had with Geralt and some of the shitty things we’ve done in his shoes. It’s about facing down the totality of Geralt’s in-game legacy and—instead of regretting or redoing it—coming to terms with it.
Ditching history has set this series free.
I could call the game bad for all its faults, but it doesn't even feel fair to call the game bad. It is a traditional game, featuring all the things typical games of its type feature. Glitches aside, there's little here that would convince me to tell you not to play it. I didn't enjoy most of my time with it, but I wasn't miserable either.
A breathtakingly intense shooter that drags a little towards the end.
There just isn't a lot of variety. It's a problem a lot of these MOBA-inspired hero shooters are going to run into. Traditional MOBA fans are fine with a small smattering of maps to play on. But this is a first-person shooter with MOBA elements, and first-person shooter players love their maps and modes. I know I do.
A fantastic space strategy game let down by some plodding sections.
Uncharted 4 may have problems at its edges, but its middle is phenomenal. It is a sufficiently wonderful finale for a studio that has made its own case that its next great step should be somewhere new.
Somehow makes the stock market fun.
Even after I found a way to wield its unwieldy controls, the game underneath those controls is a lukewarm retread. As a flagship Nintendo console release or even as a worthy sequel to a once-great franchise, Star Fox Zero just doesn't cut it.
The core gameplay of Star Fox Guard is nevertheless very good, very satisfying and very fun to play solo or with a person nearby shouting camera directions.