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Silence is a gorgeous game to see and hear. While it makes a bold attempt at an emotional and deep storyline, everything falls flat due to a failure to give the player a reason to care about the characters.
Underwhelming RPG elements and character customisation, poor loading times and a map screen that now seems to have a mind of its own do hold back the game from being something great. Those with a penchant for a tightly woven narrative and tactical thinking will enjoy the experience, but it is difficult to overlook some of the more glaringly obvious problems.
Furi is a frantic boss-rush of punishing difficulty and it certainly lives up to its name. I was left trembling with anger and adrenaline on more than one occasion. None of your defeats feel unfair, however, ensuring that you are tempted to come back and try again. A brilliant soundtrack and unique character design make repeated thrashings a little easier to take, while those who are born to dominate this kind of game can still find challenges in a harder mode, achieving S-ranks and beating the developers' own completion times.
Simply put, Dishonored 2 is a must play for stealth fans and an easy recommendation for most gamers.
Yesterday Origins is a game that brings a retro feel back to the Adventure genre. It's a game that places emphasis on a decent storyline, a great cast of characters, thorough exploration and puzzles that actually make you think. While these factors will make the game appeal to Adventure fans, newcomers to the genre will likely be put off by the unforgiving nature of some of the puzzles.
Watch_Dogs 2 definitely improves on its predecessor in almost every way.
Earth's Dawn is a solid little title with a few minor niggles that hold it back from being a great title. On the surface, the game appears quite simple and yet the combat, skills and crafting make for quite a deep and intriguing game with many gameplay and combat possibilities.
With a rewarmaster now under its belt, one would assume that it's well worth going back to it. In some regards that is true. The game's vibrant art style is complimented all the more with the visual and textural upgrade, and the smoother frame rate causes War himself to look like a powerhouse against every enemy that he faces. However, that's all that this remaster has to offer.
"Guardian of Gotham" is some of Telltale's best writing to date. It masterfully paces several dangling story threads into one tightly delivered penultimate episode while also seeming to build the greater Bat-verse for future seasons. It's exciting and uniquely theirs at this point.
Someone who really wants to relive the games of their childhood could find something to like here, but they would be equally or perhaps better served simply playing an old favorite.
After a particularly good year for the first person shooter, Call Of Duty is not a particular stand-out, a far cry from the series must-buy status at its height.
Clustertruck is an okay game that has the player jumping from truck to truck as a cluster of semis destroy themselves, careening through eight different worlds with increasingly difficult obstacles along the way. Abilities and utilities that are earned along the way can make the game easier, but it will still take a lot of repeating levels to make one's way through the game. While it's a fun for a while, the game soon becomes frustrating and repetitive, especially for those of us who aren't great at jumping.
Did Skyrim need a remaster? Probably not. Are we all going to buy it anyway? Probably.
With better options for sale even in its own genre, it's more likely that SDB will sit in your digital library without a chance of ever actually taking up hard drive space.
Titanfall 2 is everything for which you could possibly wish to find in a sequel, answering all of the negatives of its predecessor. While short in length, the campaign is an exhilarating ride that showcases everything that made the first game feel so refreshing, and the refined multiplayer will keep you consumed for months to come. This title is a must own for any first-person shooter fan.
Saturday Morning RPG's welcome nostalgia trip to the eighties provides five fun episodes and two bonus modes for its players to sink their teeth into. Although its combat eventually grows tiresome and its quests verge on lackluster, the well-written dialogue, outstanding music, constant infusions of humor, and nonstop pop culture nods keep it from feeling like it overstays its welcome.
Slain ticks off the boxes as a serviceable homage to old school action-platformers. It has relatively tight controls and gameplay and has that 80's/90's difficulty that will make elder millennials jaunt down memory lane. The lack of depth and unreliable technical aspects limit Slain's fun factor, while the writing aims to be both cheesy and Gothic, but cannot serve both masters and ultimately fails. Finally, the achievements... ugh... just don't go there. If you're aching for a throwback to Belmont's heyday and don't care about your achievement ratio, give Slain a shot, but otherwise, give it a pass and catch some z's.
Mordheim is a game for fans of its tabletop sibling. As a strategy game, it offers enough depth and complexity to stand out from the crowd. As an RPG, it's simply burdened by too much complexity to reward the player. Sadly, thanks to a story that is difficult to appreciate and a heavy focus on run-of-the-mill missions, the gameplay becomes repetitive far too quickly as there are not enough interesting story missions to breathe life into the experience.
Battlefield 1’s campaign provides an emotional and thought provoking look at the horrors of World War 1, while at the same time providing varied gameplay and an interesting cast of characters to help make this the best Battlefield single-player experience in a long while. The multiplayer remains as strong as ever, providing an action-packed and enthralling experience that provides a welcome evolution to the already successful formula.
"New World Order" is a slower episode that promises a lot of worthwhile story moments soon, but fails to provide many of its own. Character interactions are the best that they've been so far, but everything else is missing the drama that it needs to deliver a worthwhile standalone episode. If you've made it this far, you're likely in it for the long haul anyways, so if you just forgive Telltale for once again taking its foot off the gas pedal for its middle episode, it stands to reason that what's ahead will be both the Batman that players deserve and the Batman that players need right now.