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This game would still be hard to fall in love with if it didn't absolutely assault the laws of human physics.
It pushes back hard against the sort of easy dominance over people so common to city-building games.
God of War doesn't so much suggest its ready-to-rumble predecessors as it does a more forgiving Dark Souls.
Extinction compensates for a lack of variety by treating every minor detail as a momentous occasion.
Kirby's powers are diluted when spread out across four players, yielding a more carefree experience.
Whether intentionally or not, the game gives glory to a brand of grassroots militia fetishism that, just days before the its release, millions of Americans marched in the streets to oppose. Far Cry 5 posits that people would need to be brainwashed to follow men like Joseph Seed, blind to how deep Christian fanaticism already runs, and how many would follow such a man if he only said the word "please."
Following the lead of Brothers: A Tale of Two Sons, the game builds toward an incredibly sobering conclusion.
U.K.-based developer Rare has crafted an experience that's as wide as an ocean but only as deep as a puddle.
Attack on Titan 2 gives profound insight to every second of a grueling struggle against humanity's extinction.
Because the game puts no emphasis on leveling up your kingdom, the majority of the side missions feel aimless.
Out of the three games in this collection, Devil May Cry 3 is the only one to stand up to the test of time.
Because Yakuza 6 spends so much time tying the story into knots, a strong villain never emerges.
Chuchel is an amusing diversion from a developer attuned to their considerable aesthetic strengths.
Metal Gear Survive aligns itself with too many corporate gaming shenanigans to register as unadulterated fun.
After the series spent eight years bouncing around gaming platforms, it finally feels like it's found a true home on the Switch.
Fe is filled with rote tasks, and its hyper-stylized imagery impedes attempts at emotional connection.
A plethora of technical limitations transform this game's quest for verisimilitude into a kind of farce.
The game wears its influences so brazenly that the entire experience ends up feeling listless, predictable, and trite.
There's something to be said for that in the current landscape. Monster Hunter World is a game full of people all striving to achieve their common goals within a set of gameplay mechanics that doesn't so much actively discourage going at it alone as encourage collective work, where the learning is never truly finished.
The additional timeline never really questions the naïveté with which Radiant Historia preaches of self-sacrifice.