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While touted as the first member of the “walking simulator” genre, there is something to be said about the mood and tone that Dear Esther evokes through what you see and hear. As a chill and explorative experience, it delivers a coherent narrative more than another recent hit (or miss) No Man’s Sky. Even if you don’t know what you are doing, it is a structured, and directed, storytelling experience.
My time spent with Diaries of a Spaceport Janitor wasn’t always spectacular, and I often found myself not wanting to continue in my quest to un-curse myself and escape the daily redundancies of being a spaceport janitor.
7th Dragon Code: VFD is a brave leap by SEGA to reestablish itself in the west. While the game doesn’t offer a battle system with variety (and one that grows tiresome rather rapidly), the strong narrative and immersing atmosphere make the game worth a look.
All in all, this was a game that, after expecting little more than an entertaining diversion, turned out to be so much more. A minimalistic aesthetic, awesomely satisfying gameplay and an unexpectedly gripping and mysterious narrative work together to create something truly brilliant in Hacknet.
Western Press is fun, but only for a short while. The mechanics are every bit as simple as they sound, and no amount of customization can really change that. Some of the modes and options result in an unbalanced difficulty, which is particularly damning for a game that has so little content from the get go.
when I look back at my overall experience with Halcyon 6 Starbase Commader, I can’t help but nod at the enjoyment I had with the game. Its elements weren’t all original, particularly with the blatant X-Com base set up, but the game’s character helped set it apart. With enjoyable gameplay split between space and ground, battling your foes in Halcyon 6 is engrossing and loads of fun.
I was super excited to be able to really support the series making an official jump to North America, but looking at this as an introduction to the series doesn’t work.
Ultimately, ClusterTruck is fun. If a particular player is into first person platforming, it’s going to be a blast. But for literally every other type of person, ClusterTruck has practically nothing to offer.
Super Mutant Alien Assault is a game that is fun to play, looks and sounds good (if you’re into dubstep) and is constantly growing and changing as it is played, but just a bit rough on players very early on. A pretty good package for $9.99 on Steam, PS4, and Xbox One.
A 2D top-down boss rush game with a bunch of cool multiplayer modes is a really good idea, but Knight Squad is not a good execution on that idea. The game misses the mark on several key aspects of gameplay creating a really unappealing mess of a game, even for $14.99.
Children of Arkham does a great job at building and expanding the characters, while also developing not only the plot against Gotham but also the Wayne family storyline. There’s a major reveal near the episode’s conclusion that is going to have serious repercussions for Bruce Wayne, and it’ll be interesting to see how both the public and Bruce react to the revelation.
Even for the low price of $40, I can't recommend ReCore. This game feels like a first draft. A lot of the gameplay mechanics are there, but the world and story fails to satisfy. You're best off waiting for the price to become insanely low, picking it up, and hoping for an IP saving sequel.
Pan-Pan runs around two hours of playtime, so, for some, the price tag of £9.99/$12.99 might seem a bit steep. However, its unique puzzles, relaxed atmosphere, wonderful graphics and 3D world are what make it worth it. Lets hope that developers like Might and Delight continue to collaborate with these small projects and help them come to life and that Spelkraft continues to create more peaceful gaming experiences.
Among the Sleep is a very short experience that thrives on its ability to craft an interesting narrative while not needing to burden the scenario with words. Like a piece of art, Among the Sleep should be examined and thought about.
Attack on Titan offers players an incredible amount of content. With numerous game modes, an intriguing story, unique gameplay, interesting characters, and a plethora of side quests/objectives, Attack on Titan is loaded with well over 70 hours of gameplay (and that's probably on the low end of estimates).
Hue is a deceptively simple game, near guaranteed to draw you in to its world. The game's levels develop in complexity as you progress and by the latter stages of the game, they can be fiendishly complex. At the same time, it's also a meditative experience with its beautifully drawn world and soundtrack. Hue is a game well worth your time.
Aegis of Earth is a tricky game to consider. The overall experience is actually a fairly solid one, even allowing the various issues I’ve previously mentioned. For its relatively cheap price tag, you’re given hours upon hours of gameplay and a pretty challenging experience.
When I think about my brief time with Bastion, I can only remember positives. Sure, falling off the maps was a frequent endeavor, but that was always my fault and sloppiness. Yes, sometimes aiming weapons became a chore, but often it was, again, my fault. The controls were pretty tight, and the areas were brief enough where the autosave feature (which I believe only activated once you landed back in the Bastion) worked well. The soundtrack was fine, but the narration by, essentially, the only speaking character (though Zia speaks at the end) was phenomenal. I highly recommend trying this indie title because the narrative alone is worth the enjoyable toil. With plenty of gameplay, a myriad choice in town features, and a solid voice performance by the awesome narrator, Bastion is worthy of the risk.
Jotun: Valhalla Edition is a game well worth your time.
A good centre, but the rest of it makes it not worthwhile.