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Lost Judgment has, perhaps fittingly, somewhat lost itself. It’s focused so much on cleaning up the gameplay that it forgot what really gave Yakuza its appeal to begin with; the charm and soul of the writing, setting, and characters.
It's a game that elicits a plethora of vivid emotions, both good & bad, but my overriding true color by the end was beige.
Lake sells itself well on its peaceful atmosphere, which makes it easy to pick up and play, although several design decisions prevent the game from shining.
This is the finest version of one of the best horizontal shooters ever made, frame rate issues notwithstanding. It retains the best elements of the original — outstanding art, mesmerizing music, and exceptional gameplay — and pairs it will new quality-of-life features and bonus options.
Deathloop is a good game that's just a little too afraid to fully take its hands off the wheel and let the player drive.
Although buoyed by pleasant presentation and a warm atmosphere, I Am Dead's lackluster main puzzles make this a more reserved recommendation.
Iki Island is a solid and vastly improved product over the base game, featuring an excellent aesthetic, some solid content, and much-needed improvements from patches made to the original material.
Overall it's a competent addition to the growing battle royale family, particularly for less experienced players.
Some reservations about The Forgotten City's game design keep it from attaining Legion-dary status among the new wave of time loop games, but its exceptional narrative ensures I won't forget it either.
Aliens: Fireteam Elite is probably what I deserve for getting my hopes up. But just like my plans for Summer of 2020, my hopes have been taken from me and ejected into the cold vacuum of space.
A thrilling 2D platforming/action hybrid, with plenty of weapons and tech at your disposal to help you restore order to the Blaster Master universe.
Blightbound is a title without much of an identity to flaunt; it’s utterly devoid of anything that could make it stand out amidst the usual crowd of Steam dungeon crawlers, and it features numerous technical issues that hold over from its long stay in Early Access.
The accumulation of so many elements to crow about – characters, polish, creativity, art design, combative pacing, and so on – made it an experience I couldn't put down.
Paper Cult threw Samurai Jack's aesthetic, Tarantino's offbeat writing, and Hotline Miami's lurid violence into a vat; to its credit, that confection is still a mixture I admire at a distance. It’s the closer inspection that reveals several bad roots.
Some of its more controversial elements remain, despite the technical, graphical, and mechanical overhaul. Yet the new features — optional motion controls, full camera control, auto-save, a less intrusive companion, a smoother frame-rate, and modernized graphics, among others — will surely be welcomed by parties on both sides.
Ace Attorney has already more than proven itself as one of the best narrative series in gaming, but sooner or later it needs to address the issues prevalent with its gameplay design.
Afterburner Studios enters the gaming world with a very strong roguelite that has the gameplay to rival its ambition.
Proof that the franchise has great potential for growth outside the bounds of its traditional mechanics.
The guided tour quickly becomes overbearing and the initial drive to document any magical wildlife never recovers.
Variable State's sophomore effort reaches a boring destination due to uneven writing and game design austerity.