GameSpew's Reviews
This unique, joyful and generally jolly soundtrack compliments the aesthetics of the game perfectly
There's no wit to it, it's not clever or even original when compared to the concept of the game, and you certainly won't remember the jokes in weeks to come
Whilst AIPD generally meets all of the criteria for being a great twin-stick shooter… it unfathomably just fails to impress
Levels have no checkpoints whatsoever, and when enemies often swarm in around you or suddenly drop in from the ceiling before putting an end your merciless killing spree you can justifiably feel cheated out of your hard-earned progress
What Fortified lacks in originality it certainly makes up for in style and execution
The world of Gransys is certainly not as large as Skyrim nor as dense as From Software's Souls series, but it feels lived in and filled with sights and mysteries that beg you to step outside your comfort zone
[The planning phase] of Fat City is easily the most fun but, to be fair, it’s never really a challenge
The puzzles are incredibly well thought-out and varied. Of course there are the obligatory hidden object puzzles.. but these are bolstered by much more brain-intensive puzzles that really do require you to think
The two-player co-op mode puts the rating up a notch and makes the game even more fun to play
With its realistic handling, impressive physics and accurately modelled tracks full of dips, ridges and undulations, Sebastien Loeb Rally Evo demands you to drive sensibly within each car's limits, yet always push yourself to achieve the best time you can
The Preposterous Awesomeness of Everything is dull because there's no coherent narrative and no real gameplay. Add to that a non-existent soundtrack, horrendous graphics and a game interface which is prehistoric.
Whilst the combat sounds functional on paper, in reality it is undoubtedly the worst part of Dogchild
It's clear a lot of TLC has gone into sprucing up the console version of Sparkle 2 to make it, well… extra sparkly
It's a widely held belief that good sound design can make a good game great, but the sound design in Homeworld: Deserts of Kharak makes a great game incredible
Like an RPG, there must be ways of giving the player a customisable experience that you can continuously tweak and invest in. But this isn't the case here. It just doesn't have enough variety to separate itself from seeming like a free flash game
In an attempt to frame the antagonistic nature of the designer/player dynamic and ask why a game can't be simple, uncomplicated fun, Mullins has saddled his creation with an incredibly tedious third act
There are no points for playing Rogue State like a Lib-Dem backbencher
Some may find the act of manoeuvring their space-car a little unwieldy – which admittedly, it is – but with all players in the same boat, it's fair, and generally adds to the hilarity of the whole experience
Punch Club looks colourful, atmospheric and gorgeous. It's almost like playing an 80's cartoon approximation of Rocky
If you're up for a quirky puzzle adventure title and think you can manage the task, Albedo: Eyes from Outer Space can certainly scratch that itch, but there are much better titles out there that can do the same