GameSpew's Reviews
Often contrasting a white background with bright block objects, there could not have been a better mix for a game all about avoiding things
Momentum requires pixel perfect movement and precision to the point of insanity. The only option for progress is through trial and error. Over and over and over
With how rare supplies are and how easy it is to die… even the simple act of opening a door becomes a terrifying experience
When the maniacal AI is mocking you, and you notice your on attempt #50, it’s best to step away and take a breath before you need a new TV
It may be repetitive, but flying around with the ODM gear and cutting up Titans is just fun enough that it never really became a huge issue
It's a real shame that Assetto Corsa is stuck with uninspiring modes and presentation issues as the actual act of driving is engrossing and rewarding
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
The presentation is very neat; menus are slick and easy to both use and understand while the gameplay flows clearly and at a steady pace
A good puzzle game can make you feel accomplished when you’ve solved a problem using your intuition, but with Typoman: Revised I often felt that I was just blindly throwing answers at a wall until one stuck
What The Descendant did well in episode one and two is what it continues to do well in episode three – its storytelling
Land It! is bold, bright and charismatic
Whether it’s with three friends on the couch or with strangers online, Tricky Towers is, in every way, better as a party game
I felt more like I was being told a pretty boring story with sub-par pictures rather than becoming a criminal mastermind who got away with murder
Despite the lack of originality on display, each mode is quite a bit of fun. Bringing a few friends over and throwing on a game of Blade Ballet is far from a bad idea. Actually, I dare say it would be a fine choice
No Man’s Sky doesn’t beat you around the head with lore. It doesn’t have the veritable library of fluff that seems prevalent in most RPGs nowadays. It lets you discover its secrets for yourself and the result is that it’s a far more rewarding game for it
Although [Near Death] technically isn't a horror game, it hits many of the same emotional beats… It's a Hitchcockian sort of horror derived from tension
Battles fly by and the flashy skill/magic attacks are a lot of fun to pull off… every single battle leads to genuine rewards
The potions can help you or seriously hurt you, but I choose to drink them all…every time; that game of Russian Roulette is too fun to pass up
The second game does much more to impress, and its setting more suited to those who want something a little different from the usual high-school student, slice-of-life experience