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GameSpew

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2888 games reviewed
72.5 average score
75 median score
63.3% of games recommended

GameSpew's Reviews

Sep 11, 2016

As with every upgrade you achieve, the ferocity and volume of the enemy just increases, meaning you are pretty much always facing a losing battle

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4 / 10 - Shiny
Sep 11, 2016

There isn’t any wall-jumping, double jumps or any other fancy manoeuvres, just pure precision platforming

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8 / 10 - 140
Sep 10, 2016

Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition

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9 / 10 - RunGunJumpGun
Sep 10, 2016

While plenty of levels will look like a Super Mario Maker level from hell, they more often than not are so intuitively designed that you may understand its complexity before you even realise it

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9 / 10 - King Oddball
Sep 9, 2016

At first King Oddball seems to be quite simple, and you assume that there isn't that much to it, but oh, how wrong you can be!

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The action is expertly metered against moments of exploration and light puzzling, creating the right balance of highs and lows that promotes extended bouts of gameplay

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4 / 10 - One Way Trip
Sep 8, 2016

The whole time you feel you are playing through a disjointed connection of apparitions that tie a loose story together, all a bit too far removed to create any meaningful attachment

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Sep 8, 2016

Repetitive level formatting is a curse many roguelites have to contend with to some degree, but it rarely strikes as soon as the one hour mark

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6 / 10 - Ray Gigant
Sep 7, 2016

I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music

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5 / 10 - DOGOS
Sep 5, 2016

[DOGOS is] an exact middle of the road kind of game that could have been something great for the genre if the execution was better implemented

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Sep 4, 2016

It’s the sort of plot with so many layers, so many questions and so few definitive answers that it’s likely to keep you up at night

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8 / 10 - Inversus
Sep 4, 2016

Inversus is a shining example of simplistic excellence, a beacon of indie hope amongst the AAA disappointment

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Sep 3, 2016

[Emily Wants to Play] achieves what it sets out to do fantastically – scare the absolute bejesus out of you

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Sep 2, 2016

It’s an interesting mix between butt-kicking horde fighting and resource-managing tower defence that challenges you to find the right mixture between the two

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Sep 2, 2016

The bosses are easily forgettable, and are so simplified that the fights are actually more mindless and tedious than traversing your way through a level

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6 / 10 - Armikrog
Sep 1, 2016

Many of the puzzles, for instance, are poorly conceived or utterly obtuse, and there's an awful lack of direction that frequently puts a halt to your progression

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GameSpew
Tom Willis
5 / 10 - Valley
Sep 1, 2016

It is unfortunate that the game is a rehash of almost every popular indie game from 2012 onwards, because it starts off fairly well

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When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game

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Wesley Scott
Aug 31, 2016

The incredible proliferation of options when it comes to routing your way through some of the larger environments is a clear standout…

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GameSpew
Joseph Sale
7 / 10 - Worms W.M.D
Aug 31, 2016

The vehicles radically change the gameplay but are in keeping with the outrageous power and unpredictability of Worms combat

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