GameSpew's Reviews
The story is human, relatable, enabling you to build an empathetic bond with Anne with ease. And even when events go all mind-bendingly crazy as you reach the final stretch, you still care
It wasn’t until I played so closely to the previous two games that I truly understood just how good and improved Bioshock Infinite was as a game
One of the biggest frustrations with Tokyo Twilight Ghost Hunters [is] its combat is almost completely based on chance
By end-game each one of your characters will have around 20 abilities, all with their own uses, and you will have developed a playstyle that fits the classes in your party
The dark, foreboding, post-apocalyptic worlds are beautifully drawn with some amazing attention to detail
Playing this trio of Dead Rising games again reminded me of their real attraction: you can play them however you want without feeling like you’re doing it wrong
Without a doubt the highlight of Jotun is also its raison d’etre: spectacularly epic boss fights against gargantuan Gods
Don’t like that the pre-set Horizon Festival event wants you to use off-road vehicles? Change it. Make your own so that you can use your favourite car
The sense of being constantly on the edge is what makes every lap of every race exhilarating and great to play
In Children of Arkham there isn't simply good vs. bad – no one is ever fully good or fully bad in this Telltale-constructed Gotham
There are plenty of moments in Legion that make you smile, and playing with friends has been the engaging social experience that WoW has missed for a long time
Visually, Sky Force Anniversary looks nice with a colourful pallet and a magnificent set of effects, but there’s not enough variety in the levels
For £7, you have one of the finest examples of not just a shoot’em up, but of any small-scale arcade-style experience game out there
Whilst the art style here verges on the cartoonish, the gorgeous sense of colour and texture really brings the world alive
With Pro Evolution Soccer 2017, every pass, tackle, through-ball and shot feels authentic. It feels like you are in control of the ball
The physics-based play of the game makes for some astounding puzzles that bend your mind and stretch your problem-solving skills to the limit
Despite the fluidity and adrenaline associated with the anime, 5pb’s release is pretty much a series of static images with characters slapped in the front. Movement is a luxury
Repetitiveness is undoubtedly God Eater 2: Rage Burst’s biggest issue. The mission structure is repetitive, the basic combat system is repetitive, and even your actions within the hub are repetitive
The Vector movement capabilities are so well-tuned that you can never blame the game for a miscalculation
If you feel that static/simplified tower defence games are a bore… then maybe Infinium Strike is what you’ve been looking for