PlayStation LifeStyle
HomepagePlayStation LifeStyle's Reviews
The overall story is fine but lacks that punch to push it over the top. If it were a movie it would sit comfortably with in the B movie section next to Pooka! and The Babadook-which is damn good company, if you ask me. Depending on just how long it takes you to solve the various puzzles, In Sound Mind takes an average of 12-ish hours from start to finish. Not too shabby if you are looking for a game to run over a single weekend. Could be just the thing you want this Halloween.
For as much as FIFA 22 has done right with enhancements to the the on-field product, they seem perfectly content to not offer up new ways to engage with the sport. While HyperMotion helps bridge the realism gap that's been present for a bit, it isn't quite substantial enough to warrant calling it game-changing. This may be a positive step in the right direction for the franchise, but it's still quite a ways from genuinely raising the bar.
A Juggler's Tale is enjoyable for what it is, but it doesn't quite reach the particularly memorable nature of similar indie games it so obviously takes inspiration from. There's a great introspective narrative with some brilliant themes regarding personal freedoms and cutting the strings of toxic relationships throughout, but a short runtime and occasionally obtuse puzzles and mechanics leave it feeling a bit more tangled up than it should by the end.
Editor's Note: To support the developers and employees at Activision Blizzard pushing for change, we are covering the games that they are working hard on making. However, we need to acknowledge that employees seek a shift in the company's culture, even as they are still passionately developing games. We will continue to report on the issues at Activision Blizzard as the employees seek to reform the culture and make it a safer, equal, and more inclusive workplace, even as we highlight the games those same workers are creating.Diablo II: Resurrected is Diablo II in everything that matters. Its strict adherence to the tone, themes, and even gameplay of the original makes this an incredible time capsule, revisiting a classic restored, yet not iterated on. It's the best of both worlds; a game that looks and plays wonderfully in 2021, but embodies the dark experience that was first brought to the world more than 20 years ago. They just don't make games like this anymore.
Despite some balancing issues and some issues with how cars are obtained, Hot Wheels Unleashed is still a ton of fun thanks to its breakneck-speed racing, a detailed track editor that would make your inner child jealous, awesome collectible cars, and packed single-player content. Add in the nostalgia for playing with Hot Wheels cars and tracks as a kid, and you might find it to be one of 2021's hidden gems.
Every new line of code written enhances the original experience, bringing new ways for existing players to enjoy Death Stranding again. Whether you're here for exploring the factory and playing with the new toys like I am or want to challenge friends for top spot on the racing and firing range leaderboards, odds are there is a reason for you to come back. Reworked missions will aid new players into the world more smoothly than the original release, too. I definitely felt as though the difficulty spike wasn't nearly as harsh thanks to this. Keep in mind that while the Director's Cut expands and adds delicate touches here and there, this is still a game that requires patience and time for the best results.
Murder Mystery Machine could be a great distraction from the usual adventure games. Its emphasis on deductions rather than evidence gathering turns it more into a puzzle game than an adventure game, and it genuinely makes you feel like you're working things out for yourself. The problem is it's held back by several design issues that didn't translate well from mobile platforms to console and these can dilute the fun.
It's pretty amazing to think that Kena: Bridge of Spirits is Ember Lab's very first game. With absolutely stunning visuals and impactful music this is sure to leave an impression on people. Gameplay-wise it doesn't do anything particularly new or innovative but that doesn't stop it from being loads of fun. This is a small adventure with enough challenge and heart to keep you entertained for the full 10–15 hours that it'll take for you to reach its conclusion.
Lost Judgment is a subtle improvement on the original, and continues the fun of seeing the seedy sides of Kamurocho and Ijincho while staying mostly on the good side of the law. A new combat style combined with a few more tricks up Yagami-san's sleeves provide more entertaining ways to dispatch or get the upper hand on enemies, and of course the usual slate of minigames offer a much-needed respite from the main campaign's twisted story. It may tread a lot of the same ground as the previous game, but that is absolutely a good thing.
Overall, Super Animal Royale doesn’t really do anything groundbreaking, but it is still a fresh entry into the battle royale genre with its cute animal theme and the ability to quickly get into games without much waiting around. Cross play adds a lot of possible players to the pool and what’s here in the package works and it’s fun to play. The game does just enough to keep you coming back for more without being such a huge time commitment.
There isn't anything else quite like Deathloop. It's a riveting detective mystery, plays with time loops in unique ways, and never feels like it slows down, even in those stealthier moments. It's a game that's thought out top-to-bottom, with two perfect leads heralding the charge and a unique multiplayer component that feels central to everything that Deathloop is, without ever getting in the way. Whether you're looking to break the loop or preserve it, Blackreef is certainly worth the visit. You may find yourself as stuck there too.
Lost in Random is a magical adventure, and though its dice and card-based combat system never achieves a significant depth at which it could, its still a worthwhile journey. Zoink's strength lies in building wonderous, mysterious, and frankly just weird characters and worlds. Hand-in-hand with Even and Dicey, you won't be disappointed at getting lost in Random.
Tales of Arise is gorgeous. The lands are lush and vibrant, even those trapped in extreme weather patterns. Calaglia's arid landscape makes me thirsty and trudging through Cyslodia's tundra reminds me of long Canadian winters. Sadly this all seems to be lost when it's time to throw in some anime. The switch from game graphics to anime cutscenes is actually rather jarring and I'm not a fan. I like the anime separately as its own entity, just not within the game itself. If the coloring matched the game, sure. But it washes out all of the hard work the level design team put into the game. Pair this with just way too much going on with the artes system and you can see how, though a fantastic game, it falls just shy of hitting a perfect ten.
Who knows; you might just find someone that shares those feelings with you.
Even with the occasional tricky platforming section The Touryst is an absolute joy to play. There's a diverse range of puzzles and silly mini-games for you to discover and have an absolute blast with. It's a delightful bite-sized adventure that, just like a real holiday, is likely to leave you with fond memories and wishing you could spend more time there.
The Medium is an admirable horror experience from a developer that has been making a lot of huge strides for itself in the world of horror game development. It's not something that is going to change the world of horror games, but it does enough unique things with the simultaneous dual-world mechanic to stand out. Like many horror games before it, it fails to balance its tension with certain gameplay mechanics that can turn from fear to frustration pretty quickly, but these are spaced out enough that it never ruined the experience wholesale. For any horror fans looking for a Silent Hill-esque game to fill that ominous void, The Medium will at least scratch that itch.
While it may not redefine the Metroidvania style of games by any stretch of the imagination, F.I.S.T.: Forged in Shadow Torch is a stellar example of the genre done right. Featuring mildly interesting characters, a world teeming with life, and a well-designed map that is very player-friendly, it genuinely feels like it does damn near everything right. As long as you don't mind an occasional table flip encounter here and there, this is a hare-raising adventure for the ages.
It might sound like I'm being quite critical of Kitaria Fables but I did actually have a lot of fun playing it. It never quite reaches its full potential, but as long as you don't mind that it's quite grindy in places, then it is a worthwhile adventure. There's also a couch co-op mode which is perfect if you have been looking for a simple RPG to introduce to a younger gamer or if you just want something low key to play with a friend.
After 16 years of waiting, though, Psychonauts 2 more than makes up for lost time. It's a glorious return for the franchise, one that should keep existing fans happy while being perfectly welcoming for new players. Let's just hope we won't have to wait a similar amount of time for the third game.
I Am Dead is a hidden object game where players can get as much or as little out of it as they wish. Those following the story will find a short but simple game, perhaps too simple for some. The secondary objectives add more to do but seem like a compromise to keep adventure veterans entertained seeing as they carry very little reward. Away from the gameplay, I Am Dead dances around the raw emotions of death but deals with its impacts in a pleasant way. All living things must come to an end but memories can live on and have an impact on the future. Whether this game will be remembered in the future remains to be seen.