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Every new line of code written enhances the original experience, bringing new ways for existing players to enjoy Death Stranding again. Whether you're here for exploring the factory and playing with the new toys like I am or want to challenge friends for top spot on the racing and firing range leaderboards, odds are there is a reason for you to come back. Reworked missions will aid new players into the world more smoothly than the original release, too. I definitely felt as though the difficulty spike wasn't nearly as harsh thanks to this. Keep in mind that while the Director's Cut expands and adds delicate touches here and there, this is still a game that requires patience and time for the best results.
Murder Mystery Machine could be a great distraction from the usual adventure games. Its emphasis on deductions rather than evidence gathering turns it more into a puzzle game than an adventure game, and it genuinely makes you feel like you're working things out for yourself. The problem is it's held back by several design issues that didn't translate well from mobile platforms to console and these can dilute the fun.
It's pretty amazing to think that Kena: Bridge of Spirits is Ember Lab's very first game. With absolutely stunning visuals and impactful music this is sure to leave an impression on people. Gameplay-wise it doesn't do anything particularly new or innovative but that doesn't stop it from being loads of fun. This is a small adventure with enough challenge and heart to keep you entertained for the full 10–15 hours that it'll take for you to reach its conclusion.
Lost Judgment is a subtle improvement on the original, and continues the fun of seeing the seedy sides of Kamurocho and Ijincho while staying mostly on the good side of the law. A new combat style combined with a few more tricks up Yagami-san's sleeves provide more entertaining ways to dispatch or get the upper hand on enemies, and of course the usual slate of minigames offer a much-needed respite from the main campaign's twisted story. It may tread a lot of the same ground as the previous game, but that is absolutely a good thing.
Overall, Super Animal Royale doesn’t really do anything groundbreaking, but it is still a fresh entry into the battle royale genre with its cute animal theme and the ability to quickly get into games without much waiting around. Cross play adds a lot of possible players to the pool and what’s here in the package works and it’s fun to play. The game does just enough to keep you coming back for more without being such a huge time commitment.
There isn't anything else quite like Deathloop. It's a riveting detective mystery, plays with time loops in unique ways, and never feels like it slows down, even in those stealthier moments. It's a game that's thought out top-to-bottom, with two perfect leads heralding the charge and a unique multiplayer component that feels central to everything that Deathloop is, without ever getting in the way. Whether you're looking to break the loop or preserve it, Blackreef is certainly worth the visit. You may find yourself as stuck there too.
Lost in Random is a magical adventure, and though its dice and card-based combat system never achieves a significant depth at which it could, its still a worthwhile journey. Zoink's strength lies in building wonderous, mysterious, and frankly just weird characters and worlds. Hand-in-hand with Even and Dicey, you won't be disappointed at getting lost in Random.
Tales of Arise is gorgeous. The lands are lush and vibrant, even those trapped in extreme weather patterns. Calaglia's arid landscape makes me thirsty and trudging through Cyslodia's tundra reminds me of long Canadian winters. Sadly this all seems to be lost when it's time to throw in some anime. The switch from game graphics to anime cutscenes is actually rather jarring and I'm not a fan. I like the anime separately as its own entity, just not within the game itself. If the coloring matched the game, sure. But it washes out all of the hard work the level design team put into the game. Pair this with just way too much going on with the artes system and you can see how, though a fantastic game, it falls just shy of hitting a perfect ten.
Who knows; you might just find someone that shares those feelings with you.
Even with the occasional tricky platforming section The Touryst is an absolute joy to play. There's a diverse range of puzzles and silly mini-games for you to discover and have an absolute blast with. It's a delightful bite-sized adventure that, just like a real holiday, is likely to leave you with fond memories and wishing you could spend more time there.
The Medium is an admirable horror experience from a developer that has been making a lot of huge strides for itself in the world of horror game development. It's not something that is going to change the world of horror games, but it does enough unique things with the simultaneous dual-world mechanic to stand out. Like many horror games before it, it fails to balance its tension with certain gameplay mechanics that can turn from fear to frustration pretty quickly, but these are spaced out enough that it never ruined the experience wholesale. For any horror fans looking for a Silent Hill-esque game to fill that ominous void, The Medium will at least scratch that itch.
While it may not redefine the Metroidvania style of games by any stretch of the imagination, F.I.S.T.: Forged in Shadow Torch is a stellar example of the genre done right. Featuring mildly interesting characters, a world teeming with life, and a well-designed map that is very player-friendly, it genuinely feels like it does damn near everything right. As long as you don't mind an occasional table flip encounter here and there, this is a hare-raising adventure for the ages.
It might sound like I'm being quite critical of Kitaria Fables but I did actually have a lot of fun playing it. It never quite reaches its full potential, but as long as you don't mind that it's quite grindy in places, then it is a worthwhile adventure. There's also a couch co-op mode which is perfect if you have been looking for a simple RPG to introduce to a younger gamer or if you just want something low key to play with a friend.
After 16 years of waiting, though, Psychonauts 2 more than makes up for lost time. It's a glorious return for the franchise, one that should keep existing fans happy while being perfectly welcoming for new players. Let's just hope we won't have to wait a similar amount of time for the third game.
I Am Dead is a hidden object game where players can get as much or as little out of it as they wish. Those following the story will find a short but simple game, perhaps too simple for some. The secondary objectives add more to do but seem like a compromise to keep adventure veterans entertained seeing as they carry very little reward. Away from the gameplay, I Am Dead dances around the raw emotions of death but deals with its impacts in a pleasant way. All living things must come to an end but memories can live on and have an impact on the future. Whether this game will be remembered in the future remains to be seen.
Golf Club: Wasteland has a great vibe for its somber and solemn story about the end of the Earth, and I loved the concept behind its world. But it's burdened by a golf game that is simply not all that fun (granted, perhaps it shouldn't be fun to golf on the headstone of humanity). Occasional moments that seemed to portend exciting new golf puzzle mechanics were quickly followed by more lobbing to almost out of reach platforms, made intolerable by frustratingly simple mechanics that seem to have an air of randomness and luck. But while I won't be subjecting myself to Iron Mode, I did thoroughly enjoy the story, art, and music throughout as it plainly commented on the state of the world, making at least one round of golf on this post-apocalyptic world very cathartic indeed.
Hoa is a wondrous adventure that can easily be consumed in a day. It'll make you forget about your troubles as the soundtrack lifts you up. Even its climax isn't particularly intense, but the last level is a great change of pace. Though it lacks some of the modern features we take for granted these days, perhaps part of the charm is randomly running through the whole thing again so that you can be reminded of simpler times, when games didn't ask you for more money with flashing ad banners for the latest season pass or premium skin, or fail to even start because of a service being offline. There are longer games priced at $14.99, but none are this pleasing to the senses.
For all of its issues, Rustler is a fun little game that tries something a bit different, recapturing a long-lost element of game design and adding a fun new twist. Its humorous and satirical elements help keep it light-hearted, and though it occasionally has some comedic misses, its also full of genuinely laugh-out-loud moments. I'd hope to see some adjustments to the combat system as well as a general cleanup of the odd variety of bugs encountered, but as a whole Rustler is a clever and fun title that has zero shame being exactly what it is.
Perhaps the biggest downside is that, as of right now, Monster Harvest isn't particularly long for a farming sim game. I think I finished it in just over twenty hours or so. To be fair, I was grinding so I could write this review, but by the time I finished the first year in-game, I had already reached my maximum XP cap and unlocked the bunker. In the first week of Year Two I had fully upgraded all of my tools and had enough materials (just short on cash) to finish upgrading all of my farm buildings. In week two I beat the SlimeCo boss. If the developer doesn't have plans to make events a real part of the game or expand the story and dungeons, this unique experience just isn't worth a full price investment.
Overall, NEO: The World Ends With You is a wonderful homage for fans of the series, in many ways it seems like a remake of The World Ends With You on a bigger screen and a fresh set of faces. However, if you were not a fan of the original game, NEO may come across as lacking in plot and game mechanics; perhaps it is worth a rewind to really appreciate the lore of this franchise.