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Tales of Arise is gorgeous. The lands are lush and vibrant, even those trapped in extreme weather patterns. Calaglia's arid landscape makes me thirsty and trudging through Cyslodia's tundra reminds me of long Canadian winters. Sadly this all seems to be lost when it's time to throw in some anime. The switch from game graphics to anime cutscenes is actually rather jarring and I'm not a fan. I like the anime separately as its own entity, just not within the game itself. If the coloring matched the game, sure. But it washes out all of the hard work the level design team put into the game. Pair this with just way too much going on with the artes system and you can see how, though a fantastic game, it falls just shy of hitting a perfect ten.
Who knows; you might just find someone that shares those feelings with you.
Even with the occasional tricky platforming section The Touryst is an absolute joy to play. There's a diverse range of puzzles and silly mini-games for you to discover and have an absolute blast with. It's a delightful bite-sized adventure that, just like a real holiday, is likely to leave you with fond memories and wishing you could spend more time there.
The Medium is an admirable horror experience from a developer that has been making a lot of huge strides for itself in the world of horror game development. It's not something that is going to change the world of horror games, but it does enough unique things with the simultaneous dual-world mechanic to stand out. Like many horror games before it, it fails to balance its tension with certain gameplay mechanics that can turn from fear to frustration pretty quickly, but these are spaced out enough that it never ruined the experience wholesale. For any horror fans looking for a Silent Hill-esque game to fill that ominous void, The Medium will at least scratch that itch.
While it may not redefine the Metroidvania style of games by any stretch of the imagination, F.I.S.T.: Forged in Shadow Torch is a stellar example of the genre done right. Featuring mildly interesting characters, a world teeming with life, and a well-designed map that is very player-friendly, it genuinely feels like it does damn near everything right. As long as you don't mind an occasional table flip encounter here and there, this is a hare-raising adventure for the ages.
It might sound like I'm being quite critical of Kitaria Fables but I did actually have a lot of fun playing it. It never quite reaches its full potential, but as long as you don't mind that it's quite grindy in places, then it is a worthwhile adventure. There's also a couch co-op mode which is perfect if you have been looking for a simple RPG to introduce to a younger gamer or if you just want something low key to play with a friend.
After 16 years of waiting, though, Psychonauts 2 more than makes up for lost time. It's a glorious return for the franchise, one that should keep existing fans happy while being perfectly welcoming for new players. Let's just hope we won't have to wait a similar amount of time for the third game.
I Am Dead is a hidden object game where players can get as much or as little out of it as they wish. Those following the story will find a short but simple game, perhaps too simple for some. The secondary objectives add more to do but seem like a compromise to keep adventure veterans entertained seeing as they carry very little reward. Away from the gameplay, I Am Dead dances around the raw emotions of death but deals with its impacts in a pleasant way. All living things must come to an end but memories can live on and have an impact on the future. Whether this game will be remembered in the future remains to be seen.
Golf Club: Wasteland has a great vibe for its somber and solemn story about the end of the Earth, and I loved the concept behind its world. But it's burdened by a golf game that is simply not all that fun (granted, perhaps it shouldn't be fun to golf on the headstone of humanity). Occasional moments that seemed to portend exciting new golf puzzle mechanics were quickly followed by more lobbing to almost out of reach platforms, made intolerable by frustratingly simple mechanics that seem to have an air of randomness and luck. But while I won't be subjecting myself to Iron Mode, I did thoroughly enjoy the story, art, and music throughout as it plainly commented on the state of the world, making at least one round of golf on this post-apocalyptic world very cathartic indeed.
Hoa is a wondrous adventure that can easily be consumed in a day. It'll make you forget about your troubles as the soundtrack lifts you up. Even its climax isn't particularly intense, but the last level is a great change of pace. Though it lacks some of the modern features we take for granted these days, perhaps part of the charm is randomly running through the whole thing again so that you can be reminded of simpler times, when games didn't ask you for more money with flashing ad banners for the latest season pass or premium skin, or fail to even start because of a service being offline. There are longer games priced at $14.99, but none are this pleasing to the senses.
For all of its issues, Rustler is a fun little game that tries something a bit different, recapturing a long-lost element of game design and adding a fun new twist. Its humorous and satirical elements help keep it light-hearted, and though it occasionally has some comedic misses, its also full of genuinely laugh-out-loud moments. I'd hope to see some adjustments to the combat system as well as a general cleanup of the odd variety of bugs encountered, but as a whole Rustler is a clever and fun title that has zero shame being exactly what it is.
Perhaps the biggest downside is that, as of right now, Monster Harvest isn't particularly long for a farming sim game. I think I finished it in just over twenty hours or so. To be fair, I was grinding so I could write this review, but by the time I finished the first year in-game, I had already reached my maximum XP cap and unlocked the bunker. In the first week of Year Two I had fully upgraded all of my tools and had enough materials (just short on cash) to finish upgrading all of my farm buildings. In week two I beat the SlimeCo boss. If the developer doesn't have plans to make events a real part of the game or expand the story and dungeons, this unique experience just isn't worth a full price investment.
Overall, NEO: The World Ends With You is a wonderful homage for fans of the series, in many ways it seems like a remake of The World Ends With You on a bigger screen and a fresh set of faces. However, if you were not a fan of the original game, NEO may come across as lacking in plot and game mechanics; perhaps it is worth a rewind to really appreciate the lore of this franchise.
Clid the Snail is a lot of really interesting ideas executed in a way that feels really rough around the edges. It's almost there in many ways, but some quality of life issues and design choices hold back the unique concept. Its brilliant art and character design is masked by some hazy aesthetic choices. Its "methodical" combat often ends up more cumbersome and overwhelming than tactical. An interesting story, world, and mystery, however, helped to keep my interest despite these issues. If you love taking a chance on weird ideas-and that key art of Clid with his gun caught your attention-it's worth experiencing Clid's world, but be prepared for a number of speedbumps along the way.
I wish Tormented Souls had a story to match the amazing visual work. I get imparting the tale via personal journals but pairing that with characters that pretty much ignore Caroline's direct questions and statements regarding it is just sloppy and uninspired. This could have been a game that left me with my hairs standing on end and delicious goosebumps. Instead, when Caroline's screams persisted through the continue screen and bled into my game it ate away my desire to pick the controller back up. Not enough morphine in the world to make me want to suffer through this again.
There are tons of other games that already do what Yuoni attempts to do, and do it way better. Spend your $20 there instead.
Finally, it seems we have some competition in the superbike video game space. RiMS Racing is a solid start from RaceWard Studio, and they should be proud of what they have built. From here, expanding upon the bike roster should be priority number one, because we are spoiled for choice in other bike racers. Just the thought of this team getting their hands on new bikes to scan, model, and record gets me excited in much the same way as hearing Polyphony Digital does the same thing to add to their roster of cars. You just know it's going to be given the royal treatment! The parts removal/installation mechanic is neat, but a way to speed on past it would be great for those who play games to get away from the more mundane portions of a hobby. One thing is for sure: it's an invigorating time to be a superbike fan, and RiMS Racing is a great example of why.
For returning players, Ghost of Tsushima Director's Cut is well worth diving back into for the Iki Island expansion alone and the way it explores a different facet of Jin's internal conflicts. It may not sate the desire for a full sequel, but it does a lot of cool things to make the experience feel fresh even as it explores the familiar. For brand new players who missed the game on PS4, there's no better way to experience Ghost of Tsushima. An engaging new story chapter will give new players even more insight into Jin and PS5 enhancements improve the entire adventure, which itself was already a technical marvel on last-gen consoles. Sony's experiment into re-releasing last-gen games on the new consoles with meaningful additions is so far paying off.
Greak: Memories of Azur provided me the opportunity to experience a beautiful hand-drawn world in a way that best suits my gaming time and style. As I get older and find myself more and more selective with my gaming, intimate experiences like Greak are so much more rewarding than the biennial installment of a huge triple A title. Perhaps you're noticing the same habit forming with your gaming. If so, this hidden gem might be exactly what you've been looking for, too.
It's a bit rough around the edges, but Foreclosed's story and style are worth a look, especially for the PS+ launch price of $15.99 ($19.99 normally). When I think of my time spent in Foreclosed, I think it made for a good, short adventure that had me impressed by its presentation, but ultimately left me wanting more. More story, more combat, more world building, more consequences from my actions. Just about the only thing I didn't want more of would be the stealth sections. So, with any luck, the open-ended nature of Foreclosed's endings, combined with enough sales of this game, may result in us seeing a sequel down the line.