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1652 games reviewed
76.5 average score
78 median score
51.2% of games recommended

Everyeye.it's Reviews

7.6 / 10.0 - In Between
Jun 6, 2016

In Between is a good compromise between puzzle mechanics and digital storytelling. It�s not a perfect product, and it�s not suitable for any audience, since its difficulty � nerve-racking at times � could discourage less stubborn players. But it�s still a heartfelt, challenging and fulfilling game.

Review in Italian | Read full review

6.8 / 10.0 - Turmoil
Jun 4, 2016

Turmoil is an extremely simple game, and this is why it can keep the players tied to the screen for hours. On the other hand, repetitiveness is around the corner and despite the variety of situations faced in each level, you won't probably start a new campaign after finishing your first playthrough.

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Jun 3, 2016

It looks like Burning Blood has been conceived for the original series fans to to have thrilling challenges against the CPU, in which they can appreciate the the great number of special moves and spectacular techniques. The game presents a rather concentrate main mode and not so interesting secondary options.

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Jun 3, 2016

Agent 47 operates in a credible and consistent context, where reality, narrative licenses and pure fantasy converge in a perfect balance. Maybe it will not represent Io-Interactive�s final goal, but it can be considered as a great way forword to secure a bright future for our charismatic nameless assassin.

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7.5 / 10.0 - Downwell
Jun 2, 2016

A frenzied pace, a deep gameplay and a high level of difficulty: these are the ingredients of Downwell, a solid and billiant videogame, which is still unable to get completely rid of its mobile origins, though.

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There is no way to justify TMNT: Mutanti a Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.

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7 / 10.0 - TurnOn
Jun 1, 2016

Brainy Studio has created a platform with a good dose of originality and experimentation, with bits of adventure and rythm game mechanics. A good formula that manages to capture the player�s attention, but it�s however, weakened by the lack of challenge and a series of tedious and quite frustrating musical levels. Anyway, TurnOn proves to be a pleasant, bizarre and curious gaming experience.

Review in Italian | Read full review

May 31, 2016

Dead Island and Dead Island: Riptide land on PC, PS4 and XBO, matched with the readjustments made by improving the technical component. The high definition new look of the game is supported by Chrome Engine�s latest version, which enhances the wonderful setting made by Techland.

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May 28, 2016

Battlefleet Gothic: Armada lets the player dispose of tens of thousands people at a time in battle, and the micro-management is no less complex. It appears as an excellent digital transposition of the original boardgame, and it also represents a great first test for the newborn development studio � Tindalos Interactive.

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6 / 10.0 - Slain
May 27, 2016

Slain! is in the middle between its beautiful atmosphere and its problematic gameplay, which is unable to fully valorize it. The biggest problem lies in its structure, enjoyable but still wasted if compared to the game's potential.

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8.5 / 10.0 - Overwatch
May 25, 2016

Overwatch is the new dimension of competitive play. A step forward in the genre, an hypertrophic heir to Team Fortress: each of the 21 heroes represent a class, and the concept of asymmetrical balancing is just brilliant. On the other side, the game is not that fun if you play it alone, and the absence of ranked match is unacceptable.

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May 25, 2016

Leaving behind the renowned lands of Gamindustri, Idea Factory e Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.

Review in Italian | Read full review

Blood & Wine is hands down one the best expansions in the whole videogame history. Thousands of quests, a new fascinating region to explore, original gameplay mechanics. And it brings solid improvements to the user interface and the combat system. There wouldn't have been a better way to say goodbye to the Witcher.

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May 25, 2016

Stuck to the old gameplay formula Planet Robobot shows an impressive level design and opens the doors to some interesting puzzle solving. One last great adventure on this generation of portable console.

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5 / 10.0 - Shadwen
May 24, 2016

Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.

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May 19, 2016

Total War Warhammer is a another great success for Creative Assembly. The factions are extremely diversified and, although some beloved units are missing, the variety of strategies and playstile is impressive. The RPG-Style hero management, the new flying units, the introduction of side quests and of a loot system: every feature intelligently expand the classic formula of Total War.

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May 18, 2016

Those who had fun with Rocketbirds: Hardboiled Chicken will find everything that featured that joyful experience, with its quite rough irony that was yet able to bring a smile. The others might have to take Rocketbirds 2: Evolution in a more cautious way, because of its weak control system and lack of content.

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May 17, 2016

The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.

Review in Italian | Read full review

MegaTagmension is an extremely niche product, made of pure and simple fanservice, reserved strictly to the fans but without any attention to the design itself, which is necessary to guarantee a real entertaining and interesting game experience.

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6.3 / 10.0 - Shadow of the Beast
May 16, 2016

Shadow of the Beast is a tribute and a modernization of the namesake action game that Psygnosis developed in 1989 on Amiga Computer. It shows some impressive art works, a captivating style, and create an original setting, but the story mode is impressively short and the gameplay is far from being well designed and responsive.

Review in Italian | Read full review