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Mario & Sonic at the Rio 2016 Olympic Games is a fair product. It still shows some quality difference between the various disciplines, and its AI is not well balanced, but it's worth to play it with friends or family, as it can give moments of fun and lightheartedness with its multiplayer mode.
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Tokyo Mirage Sessions #FE has proved to be a surprising game. The gameplay is definitetly the most interesting part of it, because it's frantic and really fun. We particularly recommend it to all of JRPG players in general, especially to fans of Persona and Shin Megami Tensei series.
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Fairy Fencer F: Advent Dark Force is not for everyone. If on one hand we have a great combat system, on the other we find a lack of content in the history, so we suggest it to Compile Heart e Hyperdimension Neptunia fans. However, the presence of new stories and characters makes it attractive for who has completed it on PlayStation 3, too.
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Mighty No. 9 is an extremely niche product. The efforts of the developers do not reflect the millionaire crowdfunding campaign that gave birth to the game, but the final result is still more than decent and can be really fun for those who love this videogame genre.
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A Portal to Mystery is a brave and light episode, eccentric but well built. Minecraft Story Mode is starting to suffer a bit of fatigue, but this episode seems like willing to show a first attempt to change, which was quite necessary for the series.
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Valentino Rossi The Game needs more care for aesthetic, the driving system is not perfect and still suffers from some physical inaccuracies. However, the game has accomplished a big result: it is not a plain racing game, it's a game about passion for racing.
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Sherlock Holmes-The Devil�s Daughter is born from below, affected by a quite limited financial investment, which can be seen through its weak technical part. Yet, it has tried to remedy to this lack by offering an excellent gaming variety, with a less linear and more compelling progress. It is a small but necessary step forward for this franchise.
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Lost Reavers is really bad, frustrating and uninspiring. The graphic is terrible, its framerate is unstable and the gameplay mechanichs are quite too raw to be decent. The only positive parts of the game are its free-to-play nature and its interesting concept.
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Catalyst is not a flawless reboot, but it remains a very deep experience, filled with well-designed quests and interesting secondary activities; most of all, the game takes advantage of the environment in a clever way, making it strongly interactive for the players.
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In Between is a good compromise between puzzle mechanics and digital storytelling. It�s not a perfect product, and it�s not suitable for any audience, since its difficulty � nerve-racking at times � could discourage less stubborn players. But it�s still a heartfelt, challenging and fulfilling game.
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Turmoil is an extremely simple game, and this is why it can keep the players tied to the screen for hours. On the other hand, repetitiveness is around the corner and despite the variety of situations faced in each level, you won't probably start a new campaign after finishing your first playthrough.
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It looks like Burning Blood has been conceived for the original series fans to to have thrilling challenges against the CPU, in which they can appreciate the the great number of special moves and spectacular techniques. The game presents a rather concentrate main mode and not so interesting secondary options.
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Agent 47 operates in a credible and consistent context, where reality, narrative licenses and pure fantasy converge in a perfect balance. Maybe it will not represent Io-Interactive�s final goal, but it can be considered as a great way forword to secure a bright future for our charismatic nameless assassin.
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A frenzied pace, a deep gameplay and a high level of difficulty: these are the ingredients of Downwell, a solid and billiant videogame, which is still unable to get completely rid of its mobile origins, though.
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There is no way to justify TMNT: Mutanti a Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.
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Brainy Studio has created a platform with a good dose of originality and experimentation, with bits of adventure and rythm game mechanics. A good formula that manages to capture the player�s attention, but it�s however, weakened by the lack of challenge and a series of tedious and quite frustrating musical levels. Anyway, TurnOn proves to be a pleasant, bizarre and curious gaming experience.
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Dead Island and Dead Island: Riptide land on PC, PS4 and XBO, matched with the readjustments made by improving the technical component. The high definition new look of the game is supported by Chrome Engine�s latest version, which enhances the wonderful setting made by Techland.
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Battlefleet Gothic: Armada lets the player dispose of tens of thousands people at a time in battle, and the micro-management is no less complex. It appears as an excellent digital transposition of the original boardgame, and it also represents a great first test for the newborn development studio � Tindalos Interactive.
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Slain! is in the middle between its beautiful atmosphere and its problematic gameplay, which is unable to fully valorize it. The biggest problem lies in its structure, enjoyable but still wasted if compared to the game's potential.
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Overwatch is the new dimension of competitive play. A step forward in the genre, an hypertrophic heir to Team Fortress: each of the 21 heroes represent a class, and the concept of asymmetrical balancing is just brilliant. On the other side, the game is not that fun if you play it alone, and the absence of ranked match is unacceptable.
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