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Ecotone is a bidimensional platform that change it's gameplay in every stage. You can find some level inspired by the classics (Mario and Ryaman) and other that "salvage" some ideas from the indie scene (VVVVVV or Super Meat Boy). It's a nice intuition, but the game feels somehow disjointed.
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As many other videogames developed by Paradox, Stellaris speaks to a very small niche. Complex and uncompromising, it shows an impressive effort to bring the gameplay of a Grand Strategy Game into the space.
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Exaggerated, violent, ruthless. Bethesda and idSoftware took the essence of the shooters you played in the 90s and rewrote it with a modern language. DOOM is an unstoppable FPS, with a bloodthirsty single player campaing and a solid Multiplayer, unfortunately showing some balancing problems.
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Kathy Rain is an great adventure, that combines a vintage look to an intense and strong story. Given the quality of the plot and the variety of puzzles, we can forgive the presence of some streotypical characers.
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After the interesting Grey Goo, Petroglyph delivers an old-school strategy game with a retro look. Don't expect the complexity of the masterpieces you played in the 90's, though: 8-Bit Armies has a poor strategic value and all the matches looks the same.
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Shadow Complex needed a lifting. The remastered edition improves some post-processing effects, add some new textures, and in the end remains the great metroidvania that Chair developed few years ago. The uninteresting story is the biggest letdown of the game, that stands out when it comes to gameplay and level design.
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Valkyria Chronicles lands on PlayStation 4 with the same determination that it had eight years ago. The game is still brilliant, thanks to its intense story and a solid gameplay. This current-gen version won't have a top-notch look, but includes some interesting DLCs.
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The PvE and co-op experience that Battleborn provides is futile and scarcely interesting. On the PvP side Gearbox's title proves more whorty, but the game has too many gameplay issues to stand out in the competitive moba-like scene.
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Uncharted 4 is one of the best action game ever created. The story doesn't have the same emotional impact of The Last of Us, but it bravely focus on the characters and their relationships. On the other side the tension, the diversity, the pace and the aesthetic value of Nate's last adventure is something we never experienced before.
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Offworld Trading Company is a futuristic simulation of what would be the economy on Mars: gathering resources, upgrading extraction posts, keeping up with the price fluctuations. Funny, but still complex and demanding at the same time.
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Fire Emblem Fates is hands down one of the best strategic title ever created. The two branches of the story, Conquest and Birthright, bring new elements on the formula and deliver a solid and unforgettable experience.
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Speedrunners is based on very simple concept, but still it's lively, and with its skill based matches, velocity can be felt in every single frame. Thanks to its well designed multiplayer mode, the DoubleDutch work can also be played as quite peculiar party game.
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Fragments of Him deals with a complex theme, not so easily represented in videogames: death. During the two-hour long path that leads the player to the end, the Sassybot team ask us to reflect on the sense and the consequences of the loss, but also on the value of objects and memories. Wheter or not Fragments of Him was able to reach its goal may be subjective, but the game and the concept are still admirable.
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Once Upon a Climb surpasses the first two episodes, thanks to a funny screenplay, a couple of stimulating old-school puzzles, and some breath-taking areas. By far the best chapter in the series, with an interesting backstory that finally emerges.
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Black Desert Online is impressive on the technical standpoint, and sets a new standard for MMOs. On the other side the character progression is heavily based on grinding and the structure is complex and somehow overwhelming. The game has a well designed gameplay and a solid endgame; the fans of the genre should definitely give it a try!
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Pang Adventures has some interesting ideas and an cool co-op mode, but the overall difficulty is too low and the game becomes boring after a few matches.
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This second chapter is even more enjoyable than the first one. The map is bigger and way more interesting to explore, and some refinements to the IA clearly improves the gameplay. The number of contracts created by the community is still impressive.
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A challenging action game, that requires an excellent mastery of its simple control scheme. A roguelike experience interesting on the short run, but too tedious and boring to grant a sufficient replay value. The charming cyberpunk style is not enough to overcome these issues.
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Afetr a wobbly start, Michonne's mini-series returns on the right path. This last episode is, literally, What We Deserve: a story focused on the characters and not on the fan-service, a touching tale of revenge and forgiveness.
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Alienation is Housemarque's masterpiece. A fast-paced heir of Dead Nation, deeply integrated with RPG mechanics and loot system. Alienation is the Diablo of the Twin Stick Shooter genre, with a short campaign but an enormous endgame.
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