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A peculiar visual novel, which represents the most mature work made by DON'T NOD.
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Diablo IV is not without flaws, especially when it comes to its dungeon design and its excessive approach to level scaling, and it's not as innovative as some of the previous entries but it's still a quality game, made with great care and competence. Above all else, though, Diablo's gameplay still offers plenty of fun: it doesn't matter if you're playing as a druid, a rogue or a necromancer, slaying thousands upon thousands of demons is always satisfying.
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System Shock may not be an experience suited to everyone, but it's still a fantastic game, and this remake makes it slightly more accessible thanks to its new graphics, interface, and control schemes while staying true to the original game's vision and complex level design.
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Amnesia: The Bunker is a more guided experience than it claims, where ingenuity and improvisation are replaced by tedious resource management.
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Even though Super Mega Baseball 4 is a good game that fans of this sport will surely appreciate, after three years, we would have expected a general step forward that has yet to quite happen. Franchise mode was further improved, and the addition of some baseball legends is still welcome, but some athlete animations still need to be fixed, and the HUD felt too confusing. In short, if you are looking for an excellent alternative to MLB The Show 23, Super Mega Baseball 4 could be a good choice, even if the series developed by San Diego Studio undoubtedly remains the best on the market.
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Capcom once again sets a new standard for 2D fighting games. In addition to the advanced combat system and the excellent package of single-player modes, made up of numerous elements that find their balance in sharing the same resource (the Drive indicator), SF6 counts on more than a vast group of tutorials and alternative control schemes for every need.
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Plagued by several problems and with gameplay far from modern standards, The Lord of the Rings: Gollum is not the third-person adventure that we would have expected from Daedalic Entertainment. Except for the good characterization of the main character and for an overall appreciable plot, the new game of the German software house fails to be convincing and represents a wasted opportunity to offer the right amount of entertainment to all Tolkien fans who have a good passion for video games.
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The surreal and decadent world of After Us is impressive: although it is not a large-caliber production, the developers of Piccolo Studio have been masters in using the means at their disposal to create impactful visual compositions. The mechanics aren't innovative per se, but the chain of tools made available to the player, combined with a certain freedom granted during exploration, allows the action to settle on a good pace.
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Despite a few superfluous sections and a very simplified platforming component, Planet of Lana offers engrossing and complex puzzles and a truly noteworthy mix of atmosphere and art direction.
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Monster Menu: The Scavenger's Cookbook may be a rich snack for fans of the genre, but it may prove indigestible to most at the launch price at which it is offered.
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LEGO 2K Drive is a racing game suitable for younger players and fans of the famous Danish bricks. Still, it is not highly recommended for those seeking a more severe and refined driving experience. However, Visual Concepts has created a motorized adventure full of activities and mini-games, supported by many contents that aesthetically follow the cheerful philosophy of the colorful LEGO universe. Although it is a fun racing game, especially if played with other players, the poor management of the game economy and other more or less essential defects end up limiting its potential.
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A masterful entry in the horror rpg genre. The extremely high difficulty is a challenge worth of any gamer's time. An overreliance on random details and a story a bit too nebulous are the only real problems.
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Tears of the Kingdom is what happens when a triple A studio with a triple A budget can take its time to develop a game, focussing on polish and gameplay instead of graphics. The result is so powerful that it puts to shame many contemporary games. This is a masterpiece.
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The Last Case of Benedict Fox is undermined by some rather significant flaws in platforming and combat, but the atmosphere is remarkable and the mix of exploration and puzzles makes it an atypical (even if flawed) metroidvania.
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The Spider of Lanka doesn't really try to change the base game's formula in the slightest but it didn't need to, either: instead it brings some quality additions to an already great game.
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Stray Blade attempts to revamp the soulslike formula by focusing on a polished narrative, a close-knit pair of protagonists, a colourful and light game world and a potentially excellent combat-system. Not everything, however, worked as planned.
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In Redfall, Arkane's trademark can only be seen in places, and the end result, while not entirely awful, falls far short of what we expected from the return to the scenes of Prey's creators.
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A sequel that doesn’t just refine the gameplay proposed in the previous chapter, but takes the liberty of expanding it with well-implemented new features.
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Horizon Forbidden West: Burning Shores is a great DLC thanks to an excellent longevity and a good amount of additions, although I would have expected more from the exploration of the new map.
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Beyond Contact isn't the most fresh survival game you can find and, while it's not bad, it's not that good either.
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