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JETT: The Far Shore is at its best when you're zipping across landscapes at breakneck speeds, with the music swelling and countless elements of the landscape begging you to explore them. Unfortunately, JETT struggles the most when it slows down, and its faults begin to show. It's a worthwhile experience if the traversal and exploration sound like your kind of thing, but if you're here for a strong narrative experience and tight mission design, JETT: The Far Shore might not deliver.
Super Monkey Ball Banana Mania is a confident and addictive reminder of why Monkey Ball was so popular back in the day. It truly feels like a celebration of the franchise that's jam-packed with content, bonuses, and unlocks. Monkey Ball still holds up with addictive challenge, fantastic music and a goofy, yet endearing premise, and all of it is accentuated by small yet meaningful additions that makes it more accessible than ever before.
Diablo 2 Resurrected is a brilliant way to rediscover an indisputable classic, whether you're a veteran or taking your first look back at Diablo's roots.
It's no surprise given Milestone's pedigree that Hot Wheels Unleashed is a mechanically sound and confident racing title as it boils down the true essence of Hot Wheels and puts on a showcase exactly why they're a beloved pastime. The bloated story mode does little to obfuscate the game's skeleton crew of modes, though I think the game will find resilience through a community of online racers and their wonderful, imaginative creations.
FIFA 22 is the best FIFA game in years. HyperMotion pushes the action along, with a renewed focus on Career Mode more than welcome. It's a more refined, well-developed package this time around, and I'm excited to see where the series is headed in the future.
Death Stranding: Director's Cut is easily the best way to play the game. The additions are numerous and bound to help players make their journey across America much more palatable. If you're someone who gave up on Death Stranding because you found it to be too frustrating or long-winded, the Director's Cut additions could be enough to lure you back. If you're someone who's played the game to death already, there's probably not a whole lot of reason to come back given how little extra content there is.
As an indie effort and a debut game, Kena: Bridge of Spirits makes a good impression. It balances simplicity and challenge while weaving a neatly-paced story into something that can be played over a chill couple of days. Despite fantastic production values it's still far from a AAA title – so it's important to keep expectations in check, but anyone looking to lose themselves in a charming, gorgeous world ripe for exploration should look no further. It's exactly what I needed right now – perfect cozy weekend entertainment.
NBA 2K22 is a sound step forward for the series. While it doesn't always hit the mark thanks to the grindy MyCAREER mode and microtransaction-heavy MyTEAM, the gameplay and presentation is still second to none.
Lost Judgment rectifies a lot of the shortcomings of its predecessor while repeating a few of them. A compelling murder mystery coupled with intoxicating side content and sumptuous visuals make this another solid Ryu ga Gotoku title even if franchise fatigue threatens to take off some of that shine. It succeeds by expanding on what made Judgment great while offering the best real-time combat experience yet. Plus, you can skateboard and solve crimes with a Shiba Inu – I don't think I need to say much more than that.
It's not an easy thing Arkane has done here in serving up a genuinely fresh take on one of the medium's most enduring genres. Deathloop redefines what a shooter can be, and the developer has used their entire toolkit to get there. Satisfying action, world-building that's second-to-none, style and substance, and a genuinely enthralling riddle at the centre, Deathloop delivers it all. And it's through these triumphs that Deathloop earns its place in the first-person shooter pantheon, and puts its hand up during Game of the Year talks.
Toem combines elements of both Pokémon Snap and its mainline series, letting players loose into a darling world full of weird and wonderful characters, animals, and sights to behold. Armed with nothing but a camera and a pair of itchy feet, Toem is further evidence that 'taking aim' in video games can stem from a creative and peaceful place.
As a guitar-shredding odyssey throughout a stunning cosmos, The Artful Escape delivers on its name tenfold. It is a short tale and I'm in no hurry to book a return trip to the Cosmic Extraordinary, but it remains an unforgettable journey thanks to superb art direction, an uplifting story, and stirring guitar solos by cliffside.
Life Is Strange: True Colors brings together likeable characters, a novel power, and a beautiful setting to tell a story that'll have you engaged from beginning to end. It's a little bit predictable but everything else – the writing, the locale, and just the general vibe – cement it as one of the strongest entries in the series.
I came away from Tales of Arise with a new appreciation for the Tales series. I loved my time with the endearing cast of characters and the exciting, fast-paced story alongside the energetic and action-packed battles. Tales of Arise is an excellent action RPG, and a fantastic entry point into the series.
F.I.S.T.: Forged in Shadow is a very competent, very good-looking foray into the Metroidvania genre with solid platforming and exciting, demanding arcade combat. Torch City is a wonderfully-grim place to get lost in and it's rendered gorgeously, despite some awkward signposting at times. Most of all, it nails the sense of exploration and steady progress that's a hallmark of the genre and it does all of that with a kick-arse rabbit in a mech suit for a protagonist. If this is the level of quality that studios backed by the China Hero Project are going to deliver then the program has more than made a case for itself.
While it might be a hard sell for those that have already experienced the intergalactic highs of the original, Sonic Colours: Ultimate is packed with value and tweaks that make it well worth your time if you haven't jumped into it before. It sports a simple yet entertaining narrative, great gameplay and a visual facelift that unleashes the potential of its namesake. All of this combines to further cement Sonic Colours as one of the best entries in modern Sonic.
No More Heroes III is the best No More Heroes experience this far. A streamlined structure, some fantastic writing and direction from Goichi Suda and some of the tightest combat the series has ever seen makes No More Heroes III the best in the series. There's some technical issues that we've come to see from the Switch, especially in the open world, but these are otherwise minor blemishes on a remarkable artistic achievement.
Psychonauts 2 brings together classic platforming, an engaging story and well realised combat in a package that feels reminiscent of the best platformers of decades past. Even better, it does this with a visual flair that's unmatched by its contemporaries. It might be more of the same, but given how unique it is, that's hardly a bad thing.
Aliens: Fireteam Elite is a disappointment. Even as an avid fan of the franchise, the fun to be had here is limited. Misguided design, hamstrung presentation and painfully repetitive gameplay suck the fun out of what is, on paper, a promising game. I'd love to have had a meaty, cooperative survival game to play with friends, an escalating challenge that gradually expected more of me as a player, with a story more than just serviceable in moving from one mission to the next. This time, I'm only screaming in frustration.
While it manages to side-step its shortcomings through clever design, Twelve Minutes ultimately feels like it'll be one of those water cooler games that some will love, others will hate, but everyone will just want to talk about. It tells a cerebral story while demanding your full attention, along with an unorthodox wit, to best its cat and mouse puzzles.