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Red Faction: Guerrilla Re-Mars-tered shows a lot of contradictions: we can find the same amazing and never equaled free approach, but also a very old-fashioned game world that results too much empty for today's standards.
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Proxy Studios has done subtraction work from the 4x genre and, for every element of this vein that has been eliminated, greater depth to the strategic components has been infused. Some technical limits are still there, but W40k Gladius - Relics of War remains a great game.
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Despite some excesses in the levels structure, and the evident low budget, The Spectrum Retreat is a real game design diamond, with a well-structured and engaging narration.
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Octo is an excellent expansion, even better than the original game campaign if you are looking for a really hard challenge.
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Despite some narrative clichés, the little prequel of Life is Strange 2 proves to be very effective in intensity and emotion.
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Golem is a very interesting indie game, with its original mix of adventure, puzzle and platform elements. Controls can still be improved, but it's fun and well done even in its current state.
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New Gundam Breaker had the elements to be a good game, but the technical and game design flaws drastically ruin all its potential.
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Arkane Studios offers a very well crafted roguelite experiment, although repetitive on long distance, with some small but forgivable weakness.
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Unravel Two introduces new mechanics on the already excellent gameplay of the first chapter. It's necessarily less evocative, with some locations not so exciting, but manages to make you fun and feel deep emotions.
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Mario Tennis Aces is probably the best episode of the series: easy to start, challenging for veterans, visually excellent and, above all, incredibly fun.
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Odium is a small but well crafted game, full of pressing music and high difficulty. The very hard challenge and the heavy rhythm of techno music could be frustrating for some players.
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Neocore offers a fascinating story based on the universe of Warhammer 40,000, but wastes his chance with a heavily imperfect technical system.
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Inked is a puzzle platform with a unique artistic direction which suffers, however, from a very inaccurate control system.
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Antab Studio offer an excellent porting of its frenetic tribute to the '80s. We can still find problems with the aiming system, but the features of Nintendo Switch are used in an excellent way.
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Despite a certain repetitiveness and joy-con imperfect controls, Sushi Striker: The Way of Sushido is a delightful variation of the classic Match 3 in Bejeweled style, with some element nicely taken from Puzzle Quest.
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Despite the lack of some great titles and a technically forgettable multiplayer, SEGA Mega Drive Classics is a good collection that offers dozens of hours in old-style fun.
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Conan Exiles shows some flaws and missing contents that make it still weak and incomplete. The potential of the game, however, is still good.
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Ikaruga on Switch instantly becomes the definitive version of Treasure masterpiece, without any misstep in a truly excellent package.
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Improvements are quite marginal, despite the considerable boost for framerate and resolution, but Dark Souls remains a game design masterpiece even seven years after its publication.
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Detroit: Become Human is definitely the highest point reached by David Cage. Some slightly less strong sequences do not affect a gaming experience full of interesting points of view, in which one really has the sensation of making choices.
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