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The production is a moving continuum full of synergies, as well as absolute beauty. Episode Aigis, exactly as it had done in the FES version, is the worthy, moving and touching conclusion of the third chapter of the franchise, which represented a great return and a fundamental experience to better understand the depth of Persona 3 Reload.
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It could be argued that this is a collection of roms and that, in one way or another, the PC community has found a way to challenge each other online for years, but the rich dose of extras and the presence of rollback and ranked matches alone is enough to give the collection an edge, not to mention a great way to legally own seven excellent games. To be had, hoping that sales will prompt Capcom to challenge Marvel superheroes again in the near future.
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The War Within isn't a groundbreaking, surprising, or original expansion, but it's a good jumping-off point for something bigger. It uses subtle improvements to smooth out and tighten up World of Warcraft's traditional gameplay in all the right places, gently evolving it and making it feel more familiar and welcoming than ever, for veterans and newcomers alike.
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Incredibly varied and immense, between various and eventual modes, Gundam Breaker 4 presents a well-implemented gameplay within it and a high and studied customization of the Mobile Suit. It's excellent how you can connect and implement different weapons to create the mecha par excellence. The story is not the real strength of the work and does not intend to be, preferring to focus everything and even more so on the game design. A choice that I really appreciated.
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Harry Potter: Quidditch Champions is not for those looking for fine technicalities, both in graphics and gameplay. It is a decent pastime for the early hours that hides the potential to create its own fan base, but to allow it to do so, more content is needed and a review of the multiplayer section starting with the integration of effective 6VS6 PVP, to allow the most competitive to challenge each other without bots in the way.
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Team Asobi turns a convincing tech demo into a full-fledged game with top marks, again showing all developers out there the potential of haptic feedback. Entertaining, full of secrets and framed by an impressive audio-visual presentation, Astro Bot is a winner, partially limited by a moderate longevity and a series of facilitations that will not appeal to everyone. If you plan to explore its universe far and wide in search of secrets after watching the credits roll, make it yours immediately.
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Three of the best Castlevania games in one unmissable package, jam-packed with extras and a bonus game that isn't exactly the best but... it's a bonus so we gladly keep it. Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia, each of these games brought unique features to classic Castlevania gameplay and they are all still extremely enjoyable today.
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Warhammer 40,000: Space Marine 2 is a sequel that builds on the legacy of Relic Entertainment. It does so by offering an exciting campaign that perfectly conveys that feeling of perpetual war and all the "grimdark" typical of its setting. Even without ever reaching the depth typical of other games in the same genre, the combat system infuses all the physicality and brutality of the Astartes. The optimization is also good, despite some small flaws that can be easily solved with a round of patches. The only let down is the soundtrack, light years away from the epicness of the first game.
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Ace Attorney Investigations Collection revives the fan-favorite spin-off series with a fresh take on the classic formula. The collection introduces Western audiences to the previously unreleased second entry, but long-standing series limitations may still feel dated. Despite this, the collection's charm and the return of beloved characters should delight fans who crave more of what they love.
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Daring missions with all odds stacked against us, that's the exciting essence of Sumerian Six. The deveolper Artificer is not quite yet at the level of quality Mimimi Games got us used to, but I can already see a lot of good in this game.
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Tengo Project strikes again, this time with its most ambitious work yet. A far cry from being a simple update of an old classic, Shadow of the Ninja - Reborn is a full-fledged remake made with inventiveness and respect for the source material, a true rewrite of an eight-bit game that has passed somewhat under the radar in the West. It could not have received a better redemption.
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Age of Mythology Retold is a faithful modernization of the 2002 original, capable of removing the dust from a true masterpiece of the past. The innovations made to the game mechanics are excellent, although reporting the presence of some bugs.
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Emio - the Smiling Man has a good story to tell, held hostage by mechanics from the early days of Japanese interactive fiction that refuse to give way to fresher, more current game design ideas. It's a bit of a trial-and-error fairground and excessive verbiage, but if that doesn't scare you off (there's a demo to try out that might suit you) you'll be rewarded with an investigative tale of unquestionable value.
Review in Italian | Read full review
Concord is not a bad hero shooter, but neither a good one. It has really nothing special to offer in relation to other game of the same genre that are free to play, and it lacks of a distinctive characteristic. The lore is not original, the characters are not memorable, the shooting is not very good and the gameplay modes are few and old.
Review in Italian | Read full review
It takes a good deal of recklessness to develop a video game similar in every respect to Ratchet & Clank, knowing what kind of production you're up against. Akimbot, without mincing words, comes out in pieces; not because it's not funny, but because of the compulsive desire to be a clone of the masterpiece Insomniac. Ironically, the most interesting sections are those with their own character, without wanting at all costs to include citations of other people's intellectual property. A real shame, because technically it is well made and offers a good level of challenge, but it is penalized by the merciless comparison.
Review in Italian | Read full review
Visions of Mana is an operation that exudes love for the reference brand, but which aims above all to be an extremely light experience for fans, or better yet an excellent example of entertainment aimed at the youngest and most neophyte audience of RPGs. In spite of an all-in-all simple-minded gaming experience, the Square Enix production still manages to stand on its feet thanks to the charm of its colorful and fairy universe of characters and the charisma of its cast of protagonists, all attributable to the canons of the series.
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Kring is a project that the author himself defines as intimately personal and, therefore, carried out out of pure hedonism. You buy it at your own risk with the knowledge that the game is the way it likes it, not the way it likes it, or you, or an audience framed by some market survey. So you may find it funny or maybe not, brilliant or terribly stupid, unmissable or forgettable and you can't get out of it: it goes just to taste. I found it pleasant but not irresistible, engaging but a little too borderline to last long. In short, one of those novelties that drive you crazy at first, but for which you soon lose interest. For five euros, however, it is free, and it is definitely worth doing this psychedelic gaming experience, if only to encourage Ivan to do other similar things.
Review in Italian | Read full review
Star Wars Outlaws might have a gameplay that is occasionally rough and five dozens of different upgrade materials, but it makes up for any flaw with its excellent characters, a main story that always pushes you to look for the next chapter, and an unabashed love for the setting.
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Monster Jam Showdown is a chaotic fun experience devoted to the most crazy vehicles ever conceived. A few technical stumbles and an uninspired tracks design prevent it from aspiring to higher goals, but the road-map of content for the coming months looks promising.
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Engaging and exciting, Core Keeper is a perfect example of development and creativity. In addition to keeping you completely glued to the screen, with 1.0 it dramatically increases the hours that someone could spend inside it, thus allowing the player passionate about video games of this caliber to lose track of time. The game design of the production is certainly the most alive and irrepressible part, as well as the world around the main character. In addition, I have given names to some animals within the production, which could please the colleagues of TGM.
Review in Italian | Read full review