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Dead or Alive 6 is probably the best chapter in the series thanks to its good gameplay mechanics, both polished and perfected for the newcomers.
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Eastshade is a wonderful surprise. A videogame in which violence is not contemplated and which gives free rein to the exploration of the world, as well as the discovery of the characters that populate it. The artistic direction is also fantastic, lending itself perfectly to the protagonist's brushes. Despite some small technical issues, Eastshade is an incredibly deep and relaxing experience.
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Trials Rising is another hit for RedLynx and Ubisoft: fun, stimulating, extremely solid and almost infinite.
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Anthem is a hymn to laziness, where a great potential is held back by strong repetitiveness, the absence of some basic features and the artificially increased level of difficulty. Moreover, BioWare and Electronic Arts made an incomplete product, a mere idea of a full game with the promise that each patch will bring us closer to what we might call a final product. Still, is it possible to have fun with a group of friends and spend some pleasant time exploring or fighting? Sure, but the experience will quickly turn into an infinite loop devoid of any goal.
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Even without the precision and balance of its source of inspiration, Advance Wars, Wargroove still manages to offer an excellent strategic experience through a wide variety of modes.
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Degrees of Separation is a little gem in a panorama that is becoming more crowded and full of expectations.
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Gathering Storm succeeds in the difficult task of refreshing Civ VI experience while keeping its spirit intact. The enviromentalist theme is pretty spot on and the renewed diplomatic options will make it the ideal expansion for those who don't measure their success in terms of the length of their artillery.
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Spike Volleyball has serious problems. We've experienced bugs, graphical glitches and poor AI every single time we played. It also lacks in options, with a really poor Career Mode.
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Yakuza Kiwami on PC follows the original version for PlayStation 4 so faithfully that while playing we'll often doubt which platform we're playing on.
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Codemasters has succeeded in perfecting an already spectacular driving model, making it more reactive and enjoyable, launching DiRT Rally 2.0 towards the throne of the best rally game ever. Launching, because at day one, without events on the snow, the title is missing a fundamental piece. Apart from that, this is now the most refined rally simulator on the market.
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Crackdown 3 comes directly from the past, from an era in which the open-world action games focused mainly on the amount of things to do, to the detriment of the overall quality and variety of situations. This does not mean that the formula proposed by Sumo Digital doesn't work, far from it, but it's linked to a now anachronistic concept of a genre that has evolved in the last couple of years into something that goes beyond the simple repetition of the same tasks throughout the duration of the campaign.
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Far Cry New Dawn is a solid FPS, even if it's nothing but a more of the same.
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Rules proves to be the classic central episode in which developers pull the hand brake of action to focus on details.
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Metro Exodus should be preservedas a species near to extinction: it is not always perfect, but overall we are facing the best story driven FPS in recent years, crafted with love, much more freedom but still impressive in its narrative, graphical and playable level of details.
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Jump Force's gameplay is spectacular and amazing, but too many technical issues get in the way, ruining part of the fun.
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Monster Energy Supercross: The Official Videogame 2 is pure spectacle, a rhythm game disguised as a racing videogame. The only flaw is a career really not that exciting with a poor sense of progression.
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God Eater 3 isn't quite polished like Monster Hunter World, but it surely is the best alternative to Capcom's videogame.
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Astroneer is a survival space simulator that offers a rich and colourful experience based on some interesting game mechanics.
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Re-Legion is based on some interesting ideas and has a nice cyberpunk setting. Sadly there's only one game mode (the single player campaign), and overall the game feels very easy due to a lackluster AI.
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Without considering its aim, RIOT may seem just a poor RTS. However, its ability to integrate gameplay's limits in a dialogue between them and the game's thesis made RIOT a really experimental and interesting game, unique in its own approach to the genre.
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