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It's better to play an SNES version and forget about this poorly executed so-called remake.
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Konami killed another series. Even without comparison to main Metal Gear games, Survive is a boring and uninspiring experience overall.
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Black Mirror fails to succeed in anything but few interesting puzzles and nice gothic atmosphere.
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A generic RTS about WWII which will be more engaging for those who prefer to play slowly and use every little opportunity to succeed. Three campaigns could be fun for two evenings, but after that you'll hardly think about returning to Sudden Strike 4 ever again.
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New game from David Jaffe does have some great moments, especially when all four players on the map know what they're doing. Shame it's buried beneath jokes that are beyond bad taste, clumsy controls and horrible matchmaking.
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Husk is mostly disappointing. There's spark of a potentially good game buried beneath dozens of problems, but it's so small that it's not worth digging it out. Maybe next time.
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It would be a wise decision to visit Raccoon City Police Department or ISS Ishimura once again rather than discover mysteries of Derceto Manor.
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Islands of the Insight really wanted to be The Witness, but on a much larger scale, but it played a cruel joke on them. The puzzles are for the most part easy and don't even try to surprise with anything, which, given the immense number of them, looks more like a mockery.
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Cris Tales's description states that this is a "love letter" to JRPGs. However, with game's boring combat, uninspiring plot and lack of variety it is hard to recommend Cris Tales for the fans of the genre.
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Bioshock-ish walking simulator. You will remember its nice visuals and disappointing ending.
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Immortal: Unchained got an essence of Dark Souls, it manages to capture this magnificent horror-mystic atmosphere. But the game's so undercooked that it's hard to recommend it to anyone right now.
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Children of the Sun has style for sure, but at its core, it is a pretty uninspired puzzle.
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The Cub is an eye candy. But it looks better than it tastes.
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The decision to make another Far Cry game with Avatar IP is very questionable. On the other hand, the game turned out to be very similar to the source: it's a bland adventure with passable story and unbelievable graphics.
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Another passable series under the auspices of Telltale. It's hard to believe that this is the work of the authors of Life is Strange: True Colors.
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Dune: Spice Wars tries to be both 4X and RTS at the same time, but it failed to competently combine the advantages of the two genres. The games stretch at a snail's pace and do not develop in any way, do not change during the match. The game quickly shows everything that it is capable of, after which there is simply no need to return to it.
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Darkest Dungeon 2 wanted to move away from the formula of the first part as much as possible and send us on a new adventure, but something went wrong. The project simply lost the gloomy atmosphere of its predecessor and never figured out how to replace its mechanics.
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I can only hope that The Last Case of Benedict Fox won't be the last case of Plot Twist making games.
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Bleak Faith seems like yet another souls-like. But the more you play, the more you understand that it is closer to action-RPGs of «before Dark Souls» era
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If Clash: Artifacts of Chaos had at least some kind of waypoints and its gameplay mechanics worked better, it would be easier to recommend it. Unfortunately, it's an unwelcoming game which I try to love but couldn't.
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