FingerGuns
HomepageFingerGuns's Reviews
It’s easy to pick up, it’s difficult to master and offers badass bosses at the end of each world whilst sword-fighting robot viruses intent on taking over an old lady’s computer to a synthwave soundtrack blasting over beautifully designed neon-infused levels.
The human experience of being drawn into a cult full of deep, dark secrets and the emotional toll it weighs upon you is front and centre in Sagebrush and that’s what made this two-hour experience stand out to me. The slow pace is entirely purposeful, allowing you to soak up each moment and learn more about those who believed in Father James room to be understood, to be heard and ultimately, to be mourned.
Solo should have been two separate games really, one a standard cutesy platformer that you can throw on PSN and let people who enjoy puzzle platformers if that’s their bag and the other should have been a more meaningful journey where you do find out stuff about your past or present love or even if you’re suffering heartbreak. Being asked a question about sex and having such a personal question add nothing to the game is a bit of a bitter pill to swallow.
Clunky controls, terrible on-screen litter and the slow pace just kill any semblance of enjoyment for me. Even the nonsensical plot and voice acting don’t make me want to play this again.
Bouncy Bullets is one of Petite Games’ better concepts but it’s a game that doesn’t make full use of its potential with its design. It’s a colourful game with an excellent soundtrack but the frame rate issues when using bounce pads, the thicker than custard AI and the shortness to the game relegate this to yet more Trophy Hunter fodder and little else. A real shame.
Aside from the vastly eclectic endings, the gameplay just isn’t enough to sustain it through several attempts to find them all. The gameplay never deviates from avoiding vision cones and knocking some people out if necessary. And as the game is encouraging you to experience it over and over again, it really needed a compelling reason to work your way to another ending. The premise and the endings are the clear standouts. It’s the bit in-between that makes it feel like The Church in The Darkness is a squandered opportunity.
Although everything looks great and some of the weapons are a bit of fun, plus there are some good ideas sporadically dotted through the game, destroying Nazi’s in a bloody great big mech should be the best fun ever - but it’s simply not.
The strengths of Wargroove come from the visuals and the gameplay, relegating the story to second place but that’s absolutely no problem for me. In order to get the most out of this game I really had to fall into it and I’m glad I did. There’s plenty to love about Wargroove.
It’s beautiful, it’s got a manic soundtrack to keep the adrenaline pumping, and it is a faithful throwback to the days of arcade past.
Horace is a very, very good game. A humour filled but emotionally charged plot delivered via beautiful and well-paced cut scenes, some of the most gorgeous pixel released this year, a smorgasbord of pop culture references and mini-games and a hand crafted feel to the platforming, as if everything has been placed with care and attention, combine into one of the most surprising games of 2019.
Whatever your constitution, The Blackout Club gets a strong recommendation from me. It’s got a tense feel to it, some cultist shenanigans going on, and especially off the back of the latest Stranger Things series, it’s something a bit different in the horror ranks.
If you’re into your steampunk with a side of apocalypse, then you’re covered. If you’re a WarCraft alumni who fancies a bit of a twist in the not-technical-zombies mold, this will inject some fresh life into the RTS catalogue.
Nowhere Prophet is a stylish, slickly designed deck building adventure that’s one of the best in class. Combining narrative ties to the cards/Followers you collect has the surprising side effect (or maybe, desired effect?) to make you actually care about those brave enough to join you on this death road across a desert world where as they’d just be a culmination of numbers to use then discard in other games of this ilk.
The narrative and visual issues aside, the ultimate draw of this game is the complex, wonderful level designs and the intricate puzzles and they mountain over any serious concern I had with the game. Keep your head down and you should be able to crack Etherborn in around 3-4 hours, which is more than enough of this kind of gravity-puzzler for me.
Refunct is a short game but what’s there is well crafted. There’s layers of discoveries to be made in the way the game plays and how to overcome each puzzle and this title is designed in a way to make this as enjoyable and natural as possible. While it’s not the prettiest of games, it’s certainly not ugly either. There’s no innovation here, with everything gameplay mechanic on display appearing in other games in more intuitive ways, but if you’re after half an hour of relaxing, simplistic game play that feels as chilled as an ASMR video, Refunct will scratch that itch.
Sairento is one of the most comfortable PSVR games I've played, despite the high flying, high tempo nature of its content which is an incredible achievement and lays the groundwork for a sequel which can take this further. In and of itself though, Sairento needed a little more variety to its action (maybe focusing on first person platforming at times or adding more enemy types) to really send it to the top of its genre.
The whole package is just as near damn perfect as you could possibly ask for. This has gone straight on the list of my Game of the Year Contenders.
Kay battles alone, and I just really wish the game allowed her story to be told a little more delicately, with more emotion and less force.
Despite their being a morbidly entertaining personality to this game which shows all the hallmarks and potential of a well designed treat, it's too broken to play in its current state. I've enjoyed what I have been able to play of Graveyard Keeper but until it's patched, this game is a tough one to recommend to anyone who isn't a PS4 error screen enthusiast.
It’s a fun, satirical little romp that has enough going on to keep veterans going, and hopefully invest newcomers in something different. There’s some neat little trophies that require slightly divergent means, but that just adds to the length and fun. They’re optional, but it adds to the humour and tone somewhat.