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Fast Striker then is a competent score focused shooter that’s short but satisfying. It’s missing some modern day features like online leader boards but it’s a visual treat for the eye balls that’s accessible for newcomers on the Novice difficulty and a real test for shmup veterans on Manic or Omake. If you already have the 1.5 edition on the Dreamcast, the only new additions here are screen sizing and button mapping so it’s probably not worth the double dip but if this is the first you’re hearing about Fast Striker and you fancy a coin-op inspired shoot ‘em up to tide you over, Fast Striker could fit the bill.
I’d heartily recommend Space Hulk Tactics if you’re a fan of Warhammer, or you’ve looking for something to fill that XCOM void, or maybe even both. Or perhaps you’ve not heard of the franchise, in which case you could do far worse than this. Campaign replayability, online play and map creation will make this a worthwhile investment.
All in all – and I hate finishing reviews like this but there’s no real other way of saying it – if you got something out of the main game, you’re going to want to dip in here. It’s nothing more, nothing less than exactly what you’ve already played, just more of it. And seeing as we’re big fans of Strange Brigade, that’s absolutely fine by us.
Fossil Hunters is, in almost everything that it does, good, clean family fun. My young tribe and I have had a real blast playing it together despite the technical hiccups and the fiddly nature of some of the controls. It’s a game best played in a team, when you can all have a responsibility, but it does require at least some gaming experience in the group to overcome its toughest challenges that’ll frustrate the younger gaming archaeologists out there. If you’re looking for a game to play with a bunch of Dinosaur obsessed children or with a couple of older friends who’re up for a laugh, it’s worth digging into Fossil Hunters during the upcoming Autumn/Winter nights.
Minor camera/control niggles aside, there’s very little here I can moan about. It’s essentially the most open-ended wrestling sim you could ever want, and its creation tools along with the fully customisable licensing ensures there’s more than enough here to ensure you’re never going to get bored. How can you when the game essentially never ends?
I’d say play SNK Heroines Tag Team Frenzy if you’re a die hard SNK fan, or you fancy something new for your pugilist palette, or just in the market for a random weekend game to play with friends. Just don’t expect anything revolutionary. Or tell your mother what you’ve spent your money on.
Downward Spiral: Horus Station is certainly not a game for everyone. It’s very slow paced and with very little to do it can become frustrating pretty quick. I’m not the biggest fan of these types of games and if I played it with a standard controller I would have been done after the first five minutes. But in VR it adds a whole new dimension which makes it a far more tantalizing experience.
It would be easy to dismiss this as a Fargo knockoff, instead of a game that’s trying to find its out story niche. It may be a bit disjointed in its pacing, but its core story is an engaging one, enough to keep me wanting to play through.
8-bit Armies is an easily accessible, visually appealing RTS game with a top quality soundtrack. If you’re an old-school Command & Conquer fan that’s looking for something to scratch that itch on the PlayStation 4, this is undoubtedly the best option in that regard. It’s fun, as tactically deep as you want it to be with a enough content to keep you busy for a few weeks. Unfortunately, while most of the game play staples have translated well from classic C&C to this, the control options are still lacking, begging for a mouse and keyboard with the Dualshock 4 acting as a poor translator. It’s also lacking some charisma, feeling almost sterile at times, falling an FMV or 2 away from greatness.
Velocity 2X then remains an absolutely unmissable experience. The control issues may initially throw off the seasoned player, and you’ll have to adjust rather dramatically, even with a single button change it’s crazy the affect it has on your knowledge of the game. That being said, it’s still utterly, utterly brilliant.
Taking both the tricky gameplay and playful tone in its stride, Razed stands out with its fresh take on the platform runner, and will keep you playing for a long enough to smash the targets and hit the S ranks on each level.
Explanations of the lore, the world, and your place in it are in short supply but over time, you live, die and learn, rewarding those that stick with it with some of the slickest, well implemented writing in gaming.
As I was forcing myself to play through this game for the sake of the review my partner was watching on and having a right old laugh at me attempting to rip out teeth, quite literally. We’ve played the game together several times and came to a very strange conclusion that the game is far more fun to watch someone play than it is to play yourself.
The more I navigated my way through the game I realised that I can’t steer these characters into any kind of direction which would require me to dig myself out of a hole or to build my way back up. There’s very little peril and it makes the entire experience really rather uneventful.
That’s that take away message I have about Donut County. This game isn’t the only “game about a hole” out on the market but this is the one that feels like it’s been loved into existence rather than rushed out to be first. The visuals, the music (oh folks! THE MUSIC!), the character interactions, the little diorama during the credits all build up this quirky feeling to Donut County that make the plot and the game play shine.
While the innovations Super Destronaut DX bring to the Space Invaders formula are welcome, they don’t go far enough to really bring depth to the package. If you’re looking for a quick boost to your PS4/Vita trophy count, there’s a 30 minute Platinum trophy waiting for you here, otherwise, I’d just stick with the original and best Space Invaders.
There was potential here. All the developer had to do was take a piece of paper, write “Why do people love Golden Axe?” in the middle and go from there. They even gave us couch co-op, three different character class and even some RPG-esque attribute/skill progression system. It’s just a shame that the end product is [literally] flat and uninspired. I can’t even say, “Yeah but the combat’s fun” or “The story is a masterpiece”.
A beautiful, mystifying adventure, Planet Alpha does a massive amount with very little.
Ninjin Clash of Carrots is a blast in co-op, but difficulty spikes may put you off the challenge on your own.
Treadnauts is a fun couch multiplayer game that’s (I’m going to say it) easy to play but difficult to master. It’s an excellent session game that’d feel at home sandwiched between Nidhogg and Worms during a night of competitive gaming. It’s not a visual powerhouse but the art style is suited to the game play so who needs millions of polygons when you’ve got back flipping tanks that shoot ricocheting lasers?