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An absurdist adventure into a world that you’ll never want to leave, Promise Mascot Agency delivers ridiculous highs on a near-consistent basis. You’ve never played anything like this.
Lack of challenge and concessions in gameplay depth hold Augmented Empire back from being as appealing to strategy genre veterans and those who like their games to put their skills to the test. Thankfully, the interesting approach to decision-making and the world of New Savannah make up for these deficiencies, making this indie title a solid augment to invest your time in.
Croc: Legend of the Gobbos 2025 is a genuinely good remaster of a video game that's nowhere near as good as you remember it being. Still, the nostalgia hits are all there in the right places and if you need a break from the real world, you could do much worse.
Grit and Valor - 1949 makes a strong first impression thanks to its setting and the thrill of acquiring the high ground to massacre mechs. Past the initial adrenaline hit however, it fails to sustain a meaningful level of excitement due to a misfiring reliance on meta-progression and underwhelming strategy depth.
A spot on throwback to the hedonistic and violent days of the Manga animation brand, Mullet MadJack is top tier indulgent fun. Its insane pace, somewhat too on-the-nose allegories for consumerism, and blinding visuals, make it a blast for that repetitive, quick-fix roguelike fan.
Beautiful hand-crafted visuals, serene soundtrack and an abundance of nice moments to spend with your adorable companion make Koira a lovely way to spend an afternoon. While not up to the high bar set by Journey or its other contemporaries, Studio Tolima have created an emotionally investing adventure that excels when you slow down and take the opportunity for another game of hide-and-seek.
Centum is thought provoking, unflinching and maybe a little verbose. It's a minimal point-and-click where the messaging is the importance, with the gameplay taking a slight backseat to deliver the story. A rare gem for the medium that I couldn't recommend to everyone either.
KARMA: The Dark World presents a wonderfully horrifying alternate history world to become enveloped in, thanks to its superb visuals, excellent soundtrack and engrossing themes. Its story is perhaps overly ambitious with plenty of confusion and its light gameplay elements may have some lamenting what could have been, leaving a mostly positive but somewhat diminished sense of karmic balance.
Where The First Berserker: Khazan stumbles in its crashes, surface-level narrative and overabundance of loot management, it more than makes up for with sensationally satisfying combat, wonderfully moody atmosphere, exceptional dark fantasy visuals and a gauntlet of brutal yet empowering bosses to overcome. Khazan may not be the most powerful of all Souls-like protagonists, but through sheer perseverance and rage, he's not far off joining the highest echelons.
Understated, heartfelt and relaxing; Wanderstop may be a little simple for those looking for a "cosy sim". However, for those looking for thoughtful writing, a laser focus on being laid back and a demand to play it on your terms, it doesn't get much enveloping and cosy as this.
Closer to Stellar Blade than Code Vein, this anime soulslike does new things with the genre's tropes. Its addictive gameplay loop, stark architecture and world design, swift rewarding combat, and manageable runtime combine into an action title worth your interest.
Taking inspiration from shooters of the 90's, Turbo Overkill is as much a delight as they were back in the day. A few modern tweaks don't deviate from formula, making it a welcome inclusion to anyone old enough to know what rocket-jumping is. It isn't bloated either, with a decent campaign and some additional modes to get stuck into as the challenge escalates.
Wednesdays is an earnest attempt to move the medium forward when it comes to exploring sensitive and taboo life experiences. Where it reflects on some of the lesser spoken about aspects of abuse, it succeeds. While it has a positive and optimistic view of healing from said abuse, it can occasionally veer into overly hopeful, which may be uncomfortable for some. Unafraid to tackle difficult subject matter, Wednesdays demonstrates how video games can be a vessel for important messages.
Atomfall succeeds in creating a very British village worthy of exploration, so long as you have the patience. If you're willing to stick with its unique mechanics and its wholly original take on the apocalyptic survival genre, there's a fascinating game to be discovered.. You can even eat cornish pasties.
No one is doing it better than Two Point Studios management sim series. Seamless, innovative in design and endlessly replayable, Two Point Museum is packed with laugh out loud charm, clever mechanics and whilst keeping its identity intact with its evolved formula we all know and love. Two Point Museum is a masterclass and the finest exhibit in the management sim world right now.
Outside of the new, most sought after destination of Feudal Japan, Assassin's Creed Shadows never really escapes its own shadow of boilerplate gameplay systems and its tried and true open world formula the series is known for. Whilst the game is at the same high standard as every other entry, it doesn't truly excel at anything more specific.
WWE 2K25 ensures the series remains the ultimate way to enjoy the most electrifying of sports entertainment, but the microtransaction fleecing is becoming harder to swallow, with an entire game mode built around it that is impossible to enjoy. It's a shame because otherwise, there's so much to do and its gameplay remains top notch. Just don't go to The Island. Yikes.
Split Fiction is a genre-defying co-op adventure that shatters expectations at every turn. Blending sci-fi and fantasy with ever-evolving gameplay, it throws players into a seamless, fast-paced world where creativity knows no bounds. With stunning visuals, razor-sharp mechanics, and a co-op experience that rivals the best in gaming, Split Fiction isn’t just a game—it’s a bold, next-gen statement that demands to be played.
Tomb Raider IV-VI just feels like a collection of relics from an era when we didn’t know any better. And honestly? Some relics are better off staying buried.
Glover returns with very little fanfare and sadly, it's not going to win a new audience with a lackluster remastering. The physics-based puzzles are still fun to attempt, but there's so little else here, one could argue it should have stayed back in the 90's.