Nindie Spotlight
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OK, so I’ve played some really awful games before, ones that have had serious bugs or gameplay that made no sense, but never anything like Car Trader...
Unfortunately, there’s just so much going on that is actively wrong with the game I would end up calling my time with it excruciating...
Odd pacing, limited and sluggish control, janky enemy movement, and frustration are all pretty well constants in this title which makes no sense given its appearance that can’t be consuming more than a fraction of the system’s power. For whatever merits it could possibly have it is simply an exercise in aggravation to play and has pretty well nothing to really enjoy. This offends me on a few levels, both in terms of the perception people may walk away with about indie games but also what they may think about the quality of games from the age of the Commodore 64 or ZX Spectrum that the graphics in Deep Ones mimics. Regardless of the comparatively primitive graphics games may have had in that era even then this would have still been an awful game. If you still are interested in the title be sure to check out the available demo first and be really sure you want to waste your time, let alone your money, on it.
I actually debated reviewing this game because it irritates me so much...
To be clear the issues its sibling had with driver AI inexplicably crashing and taking themselves out of races remains...
While pretty well every fishing game on Switch has been pretty bad, at least most were playable. This is not
Even at the very modest price being asked on the Switch eShop for this game right now I can’t recommend it. I like its looks and sounds, and the puzzle mechanic seems novel enough to occupy yourself with for a few hours. Unfortunately the forced touchscreen controls are implemented so wonkily that it gives you nothing but aggravation once nuance is called for pretty early on in the game. If the game is patched and this is changed, with the controls being precise, I hope to give it a more thorough review but for now I’d avoid it.
As you may have gathered I’m not at all a fan of Rock ‘N Racing Grand Prix and I absolutely cannot recommend it to anyone as it gets the fundamentals of a racing game so wrong. On pretty well every critical level the game is lacking, provoking more frustration than anything else when trying to play it. This is a game that probably wouldn’t even be fit to be scrapped for parts.
You’ll start out in a circular room that’s lacking in detail or cover, where a steady flow of zombies will be thrown at you coming from different directions...
Skipping the non-story, since it has no real bearing on anything, the basics are that you’re someone dressed as a knight but who has no weapon...
After being introduced to what’s happening with a ridiculous premise that then has no real bearing on the action that follows at all you’ll be thrown into playing with minimal direction...
Billed as an action roguelike the top-down graphics and generally uninspired and clunky combat get it off to a rocky start...
In the game you’ll take control of a your choice of yokai spirits, each with their own pretty unique set of powers...
In its current state I really can’t recommend 36 Fragments of Midnight at all. When it is an endurance game and there’s any control-oriented inconsistency or obstacle all I can imagine is people sinking their time into something that they can’t ultimately control their own success in. With some patching to improve the situation it would at least move the game up a bit, but still nothing would stop it from being merely mediocre. In the end it is what it is and you could spend some quick bursts of time on it and have a little fun, just even in that area there are generally more compelling titles than this one on the Switch.
With kart racers on Nintendo systems there are those that can’t quite match up to Mario Kart and those that don’t deserve to be on the track
Where to even begin, this game is a tedious and buggy mess with clunky controls to boot
While I chose the video above to show a little bit of progression at the very beginning I won’t lie, I spent a solid 20 minutes before what you see there simply poking around the inside of the house trying to get reacquainted with the controls and exploring possibilities in the few rooms that are there because I couldn’t figure out how to open the one unlocked door you need to go through...
You play the game as a be-tentacled intern at the title Godly Corp, tasked with taking different shifts where you’ll have to focus on multiple tasks at once while then struggling with the controls...