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A more interesting setting and still-fun gameplay can't stop Resident Evil Village from getting in its own way and being more of the same.
With attention beneficially split between puzzles and story, Call of the Sea charms with an enjoyable pulp adventure.
As Mulder once said "all we can do is pull the thread, see what it unravels." Dark Nights with Poe and Munro has a fair number of threads to pull should you want to see them all, adding to its longevity. Brief as it is, the decently written script and well acted scenes tempt you into trying something different if only to see what would happen.
If you're looking to improve your typing and can forgive some minor grievances, Nanotale wraps up your keyboard in a light, but often engaging RPG.
Darq: Complete Edition is a solid puzzle game with a familiar look and an adequate challenge. The inclusion of two puzzle-heavy additional levels help affirm its identity, but it still always feels a bit torn between its two worlds.
A cerebrally enjoyable journey for those that fall in a specific history and story-loving niche, Paradise Lost is otherwise barebones in mechanics and gameplay.
Endzone: A World Apart is a carbon copy of Banished, both for better and for worse.
Fantastic writing, top-notch voice acting, gorgeous graphics and innovative platforming make small pacing issues a nitpick.
Uncompromising to a fault, Anodyne 2's sublime polygonal world and oblique writing will pull the player in, only to mire them in a slow-to-navigate open world bits and willfully opaque environmental puzzles. Feels almost too academic to fully enjoy.
Voyage is a short and simple cinematic game wrapped up in enthralling visuals, best played with a friend, a controller, and lots of (initial) patience.
Some of the puzzles are clever, and they seem varied enough to keep those who enjoy it interested for a while, but the whole thing seems - despite obvious efforts to make it sweet - strangely bland.
Mutropolis is, simply put, a fantastic homage to the point-and-click classics of the '90s.
Encodya brings an atmospheric, cyberpunk feel to a well-worn genre, but with a mundane plot and puzzles, it fails to capitalise on its setting.
A decent narrative-puzzler with some elements that shine, Vanishing Grace spoils its interesting story and premise with barren locations and formulaic gameplay.
Olija has a fun gimmick, great visuals, and is only occasionally let down by levels that don't quite fully make use of its fun, core mechanic.
Despite some frustrating combat and platforming issues, Little Nightmares II is better than its predecessor in every way. Don't miss it.
It's fun for a while and fans of the genre may enjoy it, but overall Disjunction is disjointed with too many annoyances, and ends being less than the sum of its parts.
The perfect sandbox killing game, just with bigger and more varied environments which go in all directions and compel you to play them again, and again.
Whilst The Golden Isle is a joy to explore and this vibrant take on Ancient Greece is fun, Immortals: Fenyx Rising runs out of stamina well before it can reach the heights of the game that inspired it.
A story too abstract and gameplay too basic keep this puzzle-platformer lurking in the shadows.