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In an ideal world, the remasters probably would have worked better as proper remakes. Baten Kaitos and Origins’ pre-rendered backgrounds were gorgeous on the Gamecube, and they’re just as lovely now. Some aspects would have benefited from more improvement, though. Character animations, limited dialogue illustrations, awkward battle structures, and wonky localization weren’t great at the time and don’t hold up quite so well. Both games are still worth experiencing, but there are a few more hurdles to enjoying them than there should be.
The Expanse: A Telltale Series is a return to form, though that form is almost out of style. Each of the five episodes takes an average of about two hours to complete if you’re hunting for all of the collectibles, so the amount of content is on the shorter end. But if you’re looking for solid writing and characters that fit well within The Expanse universe, this adventure is another chance to revisit the series and see Camina Drummer be a badass all over again. However, the dated mechanics and the game’s choice to be a prequel impair the effort.
What impressed me the most about Cocoon throughout much of the adventure was the sheer intuitive nature of its puzzle-solving. You might think that with no dialogue or hints, jumping into worlds within worlds and carrying them around would be hard to wrap your head around, but this game does an incredible job in its presentation, making you aware of what you can do and what you want to accomplish. Just as well, it’s a beautiful and ambient game that drew me into its mystery and made me want to unravel more through the sheer joy of cracking each layer and digging into another. The team at Geometric Interactive made something truly compelling, mind-bending, and immersive in Cocoon, and though it can prove difficult to handle all its tools, solving its mysteries is an absolute delight.
Infinity Strash plays with its own legacy a bit, mostly by using models from Dragon Quest proper instead of imitating the manga’s art style. But the rest of the game, while fun in that lizard brain kind of way, doesn’t do a ton to separate itself from its peers. Fans of the series will have a decent time, but there’s not much here for folks on the outside. If you’re curious about Dragon Quest as a whole, we recommend starting elsewhere.
For a while there, things weren’t looking so great for Bomberman, one of the most underappreciated gaming mascots out there. But it feels like the weird, little guy’s alive and kicking now, with two retail games within a few years of each other and more. Super Bomberman R 2 isn’t the ultimate Bomberman experience, but it’s a cute, wholesome package of old school, multiplayer videogame glee. Which is weird to say about a game with Pyramid Head in it.
Fans waited four years for NetherRealm to release a new fighting game, and all that waiting paid off. From the surprises in its new mythology, to the white-knuckled pace and creativity in its gameplay, Mortal Kombat 1 is the freshest take on the series in years.
The Crew Motorfest is an acceptable reproduction of the Forza Horizon concept. If you focus on the thematic playlists and roam the colorful open world listening to the radio, you’ll get a lot of mileage out of the game. There’s enough content here to last you well over 20 hours between events and exploration. However, apart from the ability to change vehicle types on the fly, the game is unfortunately short on original ideas. The limited multiplayer, lack of compelling side activities, and restricted crossplay also hold The Crew Motorfest back from passing the finish line ahead of the curve.
Humerous dialogue and banter brings levity to the grim, heavy narrative and bleak setting of Gunbrella. The game turns an elegantly simple concept on its head, resulting in gameplay that is both responsive and rewarding. Gunbrella is an exhilarating romp with an intriguing story that doesn’t shy away from heavier themes. Though there is some room for improvement, Gunbrella’s heart-pumping boss fights and memorable characters will stick with me long after I’ve closed my parasol.
Lies of P was an interesting adventure. I really liked the blend of the classic tales of Pinocchio twisted into this strange and interesting world of puppets, rebellion, classism, and secrets. Being able to mix and match weapons and Legion Arms were delightful twists on my expectations of soulsborne combat mechanics. It's a shame the smaller enemies don't have more personality, and I also wish Pinocchio had more character to make playing him more enjoyable. That said, Lies of P is more than just a wooden facsimile of a soulsborne game. It gets the foundational stuff right and tweaks it just enough in combat and exploration to make things more interesting. For that much, it’s a tale worth exploring all the way to the end, wherever your lies may take you.
Fae Farm is still an enjoyable farming sim where you can easily lose track of time, spending hours crafting items, petting animals, and spelunking in dungeons. The kid-friendly tone of the game makes it easy to recommend for all audiences, though the NPCs and thereby the town of Azoria lack depth. The main quests are more interested in having you explore dungeons than actual farming, and the game has more than several areas that need improvement. Still, despite its flaws, Fae Farm fits cozily among the rest of its farming brethren.
It’s amazing how talented Studio Sai is, and how much it got right with Eternights. I had a great time despite some rough patches in the early hours, and I’d love to see what these folks can do with more time and resources. And a better joke-writer. Don’t go into Eternights expecting an alternative to Persona; that’s not what this game is. Instead, put your action shoes on and keep an open mind about playing a more “true” dating sim, and I’ll be shocked if you don’t walk away with a smile on your face. And make sure you have a QR reader handy. You’ll see.
Madden NFL 24 also carries over a handful of bugs and visual glitches that were present not only last Madden, but the game that came before it. Bugs like the one where both teams appear frozen on the field during the cinematic view between plays, or where the camera isn’t showing the players despite them being at the line of scrimmage. It feels like such a slap in the face to the player and makes a strong argument that this franchise is long overdue for a reckoning. The real Madden heads out there will likely find Madden NFL 24 tolerable, but as a die-hard football fan, it sucks that we’re still doomed to this annual mediocrity.
Although I did experience some technical issues during cutscenes, like screen-tearing and occasional audio glitches, the rest of the journey went off without a hitch. The comedic story and dialogue are delivered with just the right amount of wit and whimsy, with zany characters that are brought to life with solid vocal performances. While the combat leaves some room for improvement, the dynamic puzzles, inventive hero skills, and visual splendor more than make up for its minor shortcomings. Whether you’re a long-time fan of the Trine series or simply have a penchant for co-op puzzles and are looking for a new challenge, Trine 5 does not disappoint.
Starfield is more than a welcome addition to Bethesda’s family of RPG franchises, it feels like the start of a new era for the studio. Not only is it the developer’s most technically impressive game, but it also delivers a worthwhile narrative that takes some major swings and establishes a sprawling mythos. It has some blemishes here and there, but Starfield proves to be an awesome sci-fi adventure.
In true Sabotage fashion, Sea of Stars faithfully captures the nostalgic appeal of retro turn-based games while improving upon its systems with contemporary innovations. The witty, self-aware dialogue and charming cast of characters are bolstered by thoughtful design choices and a compelling narrative. Sea of Stars is an instant classic that retro RPG fans and newcomers alike will not want to pass up.
Any grievances mainly involve user interface choices and the occasional motion control hiccup, but there's nothing here that ultimately derails the experience. It's fun, it's entertaining, and it's sometimes a workout. Samba de Amigo: Party Central doesn't shake up its formula drastically, but it's still a blast.
Armored Core 6: Fires of Rubicon truly feels like a surprise treat this year. I’ve played a lot of good mech games, but few have ever given me the sheer depth of customization in both cosmetics and functionality that we have here. It’s like a dream come true. Certainly, it’s not the easiest game to beat and there are bosses that turn that dream into a temporary nightmare. However, when the answer is always just build a cooler, stronger mech, there’s little I can complain about beyond replaying missions to get there. It took a long time for Armored Core to come back and show a new generation why we loved these games back in the 90s and 2000s, but I couldn’t be happier it’s here. Maybe I’ll see you in the field and we’ll see who’s the real ace. I look forward to it.
Fort Solis is presented like an interactive movie, but with gameplay that detracts from the experience rather than complimenting it. The narrative tries to subvert your expectations to maintain the excitement, but despite the compelling circumstances in the beginning, the story failed to stick the landing in the end.
If you’re an old school Segahead, there are definitely a few holes in your heart in need of filling. Jet Set Radio, which hasn’t seen a new game since the Xbox, is one of the biggest. Bomb Rush Cyberfunk has appeared like a beacon of hope to fill that void, and it does so while bringing new stuff to the table. This game is like a long-lost Dreamcast game in so many different ways, and most of them are good. Clearly, the developers at Team Reptile understand the concept of love.
As far as first tries go, there's plenty to admire with Ascendant Studios' debut effort. Immortals of Aveum offers something to build on, both in terms of its own lore and for this up-and-coming studio as a whole.