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Everspace 2 might seem like more of the same, especially thanks to its plodding prologue, but there's more going on here than you see at first glance. There's a stronger sense of place, better story, and more interesting cast that feel like they fulfill the original game's potential. Exploration is better than ever, and while combat hasn't changed too much, the careful balancing act of managing your resources makes every encounter feel fresh and exciting.
Road 96: Mile 0 presents a predictable yet relatable tale about teens pushed to the brink under an oppressive system. The energetic soundtrack, quality voice acting, and comedic moments help balance the heavier themes and darker undertones of the story. The newly added Rides serve to amplify Mile 0’s catchy tunes while adding another means of gameplay interaction beyond dialogue choices and minigames. Despite its shortcomings, the prequel does a decent job at laying the narrative foundation for the events of Road 96 while introducing new gameplay mechanics that cater to a new audience of players.
MLB The Show 23 is another solid addition in what is the best annual sports sim franchise. San Diego Studio continues to show a deep knowledge and understanding of baseball and the culture surrounding it. The addition of The Negro Leagues is a massive improvement to the overall product, and the ability to scan your face into Road to the Show is a fun new feature as well. Outside of some minor league woes, MLB The Show is another grand slam.
The Last Worker is an underdog story that feels incredibly timely, even more so now than it did a year ago when I first played the game at PAX East. Its themes of corporate corruption and commentary on capitalism are quite sharp, and the game manages to convey all of this without coming off as overly depressing or heavy-handed. Despite some iffy movements on controller, The Last Worker is sure to be one of the year’s best narratives.
Outside of some bugs, Deceive Inc. is a multiplayer game like few others right now and it's a refreshing change of pace from the usual deathmatch shooter. It's creative, both visually and conceptually, and something worth watching, because its best days may be ahead of it.
It’s a massive swing and a big miss, with enough force to crack the sound barrier while the ball stays in the catcher’s mitt. It’s neither a cynical corporate cringe like Sharknado, nor is it a low-budget dud you’d expect to see a crew of robot puppets heckle. It’s weird, loud and uncanny. Frankly I’m surprised Christopher Walken didn’t show up.
Terra Nil is not what you might expect from a typical strategy game. There are no opponents to face, no incessant clicking, and no steep learning curve. It is a game that takes the concepts found in many city-building games and turns them on their head, emphasizing sustainability and conservation rather than endless expansion or usurpation of resources. While the game's mechanics didn’t always work as expected, what few issues I encountered did little to take away from an otherwise enjoyable and meditative experience.
Dredge is both relaxing and unnerving in the best ways. While the day/night cycle could be handled better, it's still an exciting seafaring voyage and one that's worth checking out.
Ghost Signal: A Stellaris Game presents a neat take on the popular sci-fi universe that’s easy to understand and challenging throughout. It’s satisfying gameplay loop was enough to keep me moving through Sectors and upgrading the Aurora, but I’m just not sure it warrants being an exclusive VR experience.
Nevertheless, the game is undeniably gorgeous and clever, and easy to drop in and out of. The stories and characters are fun to experiment with as well, and Storyteller ultimately does a great job at establishing itself as something wholly unique within the puzzle game space. It’s worth experiencing for the chance to get to see everything that could ever happen in a story — from what goes right, to what goes terribly, terribly wrong.
It’s a decent enough arcade shooter, and if you look at it that way, the length and mood of the game make sense. However, it doesn’t make as much sense as a game with the Dark Pictures moniker. As widely varied as the quality of those games have been, they take the time to tell a story. Switchback doesn’t. It focuses on the gunplay, action, and thrills. While it does a decent enough job of that, the performance issues bring even that end down a bit. If you’re a fan of Supermassive’s brand of horror, it would be hard for me to recommend this over their other games. If you want to play something more like a modern light gun horror that makes decent use of the PS VR2’s technology, then you could do worse than Switchback, but you could also do better.
Tchia is a beautiful piece of art that is equal parts enriching and enjoyable. The heartfelt story is reinforced by a lovely tribute to the unique culture of New Caledonia. Outside of some standard open-world woes, Tchia is an endlessly charming game with an endearing protagonist at its heart.
I say this without reservations: Resident Evil 4 remake improves upon a masterpiece in ways that will make it hard to go back to the original. It might very well be the most perfect horror-action game I’ve ever played.
Have a Nice Death has enough of a fun gameplay loop and feels rewarding enough that I enjoyed returning for repeat runs. There are a few things that didn't quite work, like the more repetitive level design, some of the confusing stat numbers, and some of the repetitive humor, but Magic Design Studios has still put together a compelling roguelike. The combat is buttery smooth, the art style manages to be vibrant while retaining a dreary color scheme, and there are enough secrets to keep players engaged for the long haul. It might not be Employee of the Month when it comes to roguelikes, but Have a Nice Death is strong enough to warrant a positive employee evaluation.
Overall, I highly recommend Bayonetta Origins: Cereza and the Lost Demon, so long as you approach it as it is. Not a mainline Bayonetta game, but as a largely optional (yet still incredibly delightful) spin-off, standalone title.
WWE 2K23 is like watching a follow-up to a spectacular match between two wrestlers the week before — it crackles with the same energy, but you’ve seen this fight before. Fortunately, the game stands as a solid sequel that offers an intriguing 2K Showcase retrospective on John Cena, an intuitive timed kick-out mechanic, and two separate stories in MyRISE. While it still struggles with several flaws carried over from past games in the series, the game has plenty of ways to send you hurling toward one of its numerous modes and then holding your attention there for days on end. WWE 2K23 doesn’t risk going for a high-flying splash from the top rope, but it still packs a mighty haymaker.
Mato Anomalies was a kind of game that pushed me away and pulled me in frequently. I found Doe’s investigative side to be boring outside of good story bits and the Mind-Hack card battle segments. Meanwhile, between the Gear system and skill cooldown system, exploring the Rifts and fighting the Bane Tide would be really fun, if not for the lack of enemy variety and non-stop one-liners. The story was good enough to help me look past some of the issues, but ultimately Mato Anomalies has a lot of repetitive annoyances that keep it from being better than many of the RPGs it borrows from.
In Wo Long: Fallen Dynasty, Team Ninja flexes its twenty years of experience designing action RPGs. Combat is beautifully layered, and it feels satisfying to pull off difficult maneuvers and topple overpowered foes. The world itself is filled with interesting characters to meet and interact with, even if their performances are a little inconsistent. Despite some light performance hurdles, Wo Long: Fallen Dynasty is a haymaker of a video game.
Kirby has really been on a roll lately, and it seems like he isn't likely to stop anytime soon. If Return to Dream Land Deluxe does anything, it shows us that the era of Kirby is firmly upon us, and it leaves me eager to see what else Nintendo and HAL Labaratory has planned for everyone’s favorite pink puffball in the future.
Horizon Call of the Mountain has value in the sheer fact that it puts you behind the eyes of a character in the Horizon universe that’s not Aloy. Taking in the beauty around me at all times was a treat in this game and I liked the interactivity Guerrilla and Firesprite implemented in this experience. I liked bonking drums and throwing pottery around as much as I liked assembling fire arrows and shooting them into a machine’s opticals. I wish the game didn’t rely so much on climbing, but even in that, it provides a pretty intense and immersive experience. The game isn’t without hiccups, and it won’t give you the same vast freedom the mainline games do, but Horizon Call of the Mountain is still a breathtaking VR adventure, a fun side chapter in Horizon lore, and a great kickoff to the PS VR2’s original lineup of games.