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Live A Live is fascinating for JRPG fans of all varieties. For those who grew up in the 16-bit gaming era, it's a time capsule into a bygone age of video games. For those who just want a good JRPG, this is that, too. For those who want a collection of different stories, each with their own characters, aesthetic, and vision, Live A Live serves that function well. Finally, North American audiences will get a chance to experience this game that feels truly timeless.
The visuals are stunning, and the soundtrack excels at aiding in conveying the gravity of the bad, as well as the moments of light and joy included in the game. Overall, if you enjoy games with deeper meaning hidden beneath the surface, you’ll love Endling. If you enjoy games that make you cry, you’ll certainly find that with Endling. Bugs and minor issues aside, Endling is one of the more moving games I’ve played this year, and I highly recommend it. Just be sure to have some tissues on hand, just in case.
As Dusk Falls is an impressive debut from INTERIOR/NIGHT. It tells an emotionally impactful story with some solid vocal performances. The branching storyline is cleverly implemented and the multiplayer features offer a convenient way to play with friends. As Dusk Falls is a clear indicator that the future is bright for INTERIOR/NIGHT.
When I watched the reveal trailer for Stray, I was expecting it to be fun to run around as a cat, and it is. What caught me off guard is just how detailed and thoughtful the experience was from start to finish. This game is both cute and entertaining, but there is real detail and passion on display that makes it so much more. Stray is a must-play for cat lovers, or anyone who just appreciates a stellar game.
Frozenheim is quite a test of strategic resource management and combat tactics as you raise your settlement, make it self-sufficient, and defend it from outside forces. I really enjoyed the ability to diversify through clan types and the maps are just plain beautiful at all ends. Some resources are far more unwieldy than others, and players will likely find frustration learning how to keep the things they constantly need in check. However, for everything on offer, Frozenheim is a solid arrangement of primitive economics and warfare and should scratch an itch for anyone looking to enjoy a solid strategy experience, either solo or with friendly opponents.
LOUD is a groovy rhythm game that has some excellent tunes to pair with a charming protagonist and a solid gameplay layout. There’s great incentive to replay, and I’ll surely be coming back to master those levels that I barely got past the first time around. It's a perfect pickup on Switch, and I’m sure it’ll also be quite enjoyable on PC.
As it is, Escape Academy is still one of the best cooperative gaming experiences I've had this year and a great start for both Coin Crew Games and new publisher iam8bit.
Time on Frog Island can be a rewarding experience, but you have to have a lot of patience for its premise and mechanics.
Eyes in the Dark doesn’t exactly reinvent roguelites or twin stick shooters so much as it simply takes good parts of those things and ties it up neatly in a darkly humored style, both charming and creepy. The black and white art style, quirky soundtrack, and unique light-vs-dark elements are quite enjoyable. RNG can and will cut your runs short, and I think its permanent upgrade system is a bit too stingy to keep things moving along, but it’s still quite an amusing roguelite romp that will keep you cutting through the darkness on your way to discovering the mysteries of the Bloom family.
MADiSON is consistent, and that’s one of the key factors in a great horror game. A lot of games tend to struggle with a sluggish second act after an incredible opener or fall off in the final act, but that does not happen here. The puzzles remain a delight to solve, the tension never eases up, and just when you think you’re safe, a light will flicker, and you’ll catch a glimpse of the monster and you’ll need to change your pants. Beyond this, the story and lore is disturbing on a true crime level and manages to maintain its pacing. Suffice it to say, MADiSON is an unnerving, unsettling, and truly terrifying experience.
Between the well-adapted cast of characters, stages, and music from Dungeon Fighter Online, this is both a love letter to DFO fans, as well as a quality and accessible fighting game to boot. It will be interesting to see how much longevity this game has in it, though. Where some characters have risen to the top in past fighting games with enough exploration and discovery, DNF Duel feels a little too easy to crack. It’s the most unbalanced of any Arc System Works fighter I’ve played in recent memory, and that makes me concerned for its community health. That said, it’s still a fun fighting game to play with good offline modes to boot. If you want a good-looking fighter that doesn’t take too much practice to access and feel good about, or if you just love Dungeon Fighter Online and want to play a game that adapts it well, DNF Duel might be the brawler you’re looking for.
Raft is simply one of the most charming survival games I’ve played. Simply standing on my raft as it floats over the waves through an endless body of water is truly relaxing. There’s also a great sense of pride and achievement that comes with seeing what I’ve built every time I load into the game. It’s an easy recommendation for survival fans that may have been holding off on jumping into early access, as well as those just learning about the game for the first time.
F1 22 is still worthy of picking up if you don't own a VR headset, if only to experience the new car designs, new circuits, updated team rosters, and re-mastered sounds. Outside these flashy new features, the core of the game is unchanged from previous versions, for better or worse. As with many other EA annual titles, I wish more time was spent improving the guts of the series, particularly the AI behavior, instead of adding social features such as F1 Live, but the new VR implementation gives me hope. One can dream, right? Now excuse me, I'm due for another front wing replacement. Elbows out in turn 1, drivers!
If I had to sum it all up into a single sentence, I'd simply say that Neon White is truly one of the most enjoyable and original feeling platformers that I've seen in a while, and one that's well worth checking out.
I really feel like anyone who has been through Three Houses would be doing themselves a disservice to skip Three Hopes. The story diverges enough to make each house a new adventure all its own and each of the paths has a vastly different array of battles to fight. Additionally, aspects of strategy, classes, skills, and camaraderie between characters have also made their way over and are implemented well here. I wish characters fought a bit more uniquely and that the game performed a bit better in docked mode, but outside of these complaints, Three Hopes feels like another solid example of what Omega Force can do when Nintendo entrusts its IP to the Musou dev.
Sonic Origins is not only an excellent trip down memory lane for fans of the series, it’s also the perfect entry point for those looking to play them for the very first time. The games are all as beautiful as ever and control like a dream. There are also a plethora of bonus goodies that celebrate the iconic artwork and music of the platforming series. While it’s easy to get caught up in arguments about the current direction of the Sonic IP, Sonic Origins is a refreshing reminder that the original games are among the best 2D platformers ever made.
I never thought we’d see love for Darkstalkers again outside of something like another Vs. Capcom game. Not only am I happy to have been wrong, but I’m glad it came in such generally high quality as Capcom has given us here in the Capcom Fighting Collection. More than that, having Red Earth, Cyberbots, and Super Puzzle Fighter alongside options like training modes, one-button specials, and other quality-of-life features is just excellent. I lament the lack of crossplay, and some might not be fond of the arcade-hard mentality of some of these games. Still, Capcom Fighting Collection is a delicious buffet of classic fighting goodness that plays quite well across the board.
Simply put, this might just be the ultimate intersection of Teenage Mutant Ninja Turtles fandom and beat ’em up arcade style
As it is, Mario Strikers: Battle League isn't the World Cup of Nintendo soccer that fans were probably hoping for. Instead, it's merely an average Sunday game that's playing on Univision: good for a few hours of entertainment and little more than that.
With dynamically branching pathways and some truly frightening sequences, The Quarry just might be my favorite game from Supermassive.