Digitally Downloaded
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Although the satire doesn’t localise as well as I might have liked, the game’s not as straightforward in its perversions that a surface level analysis makes it seem, and I’ll be disappointed if there aren’t at least some people that recognise this.
While offering a solid gameplay experience, Mobile Suit Gundam: Extreme VS-Force lacks that extra bit of detail that could have come from all of the characters and lore that it sits upon. There’s too much assumed knowledge, and this lets down the missions and the variety of units available. It’s a good game if you’re fully caught up with Gundam lore, but even casual fans might struggle to get along with this one.
Unfortunately the game really lacks for personality and character, and there's really nothing that helps this game stand out from the pack.
There's a reasonably robust toolset that allows people to create their own adventures, and this helps extend the long-term value of the game if you can get a group of friends together for some play sessions. But, unfortunately, there's just not enough to Sword Coast Legends to make it the truly classic game that I wish it could be.
Success breeds satisfaction, failure can lead to the urge to rage quit. 10 Second Ninja X is fun, but I definitely had to limit it to smaller sized doses.
It’s hard to imagine where any but the most die hard of genre fans could get anything out of this game. It’s clean and works, but it’s a game that is difficult to see people getting long-term value out of it.
I think this game would have been better on Wii U, because I don’t think people pick up a handheld console for eSports, but as a free-to-play game, this is one of the better that the console enjoys.
I’m not going to pretend that Daydreamer is a good game, because it isn’t. But then it’s also quite brilliant in its feverish commitment to tearing at the fabric of game design. I had a great time playing this, because it completely transcends the “so bad it’s good adage” to be a creative entity that is in a league so completely of its own that it almost feels unfair to give it a score at all.
Ninja Pizza Girl is a fine little 2D platformer with a personality all of its own, a good sense of humour, and a strong message to share. It feels at home on console, played on the big screen television and with a controller in hand, and Disparity Games has on its hands an IP that deserves continued development into the future.
The overall package provided by Song of the Deep is a good one. The presentation is enjoyable and the puzzles and discovery of new powers are genuinely exciting. If you can look past repetitive combat and backtracking and are willing to live with a few technical hiccups along the way, Song of the Deep is enjoyable but flawed, with some unrealised potential around the narrative meaning it was a missed opportunity.
This game, which is about sorrow, provides us with a mournful look at humanity and yet also gives us hope that there is good in people, even in the darkest of times. The game itself is a nostalgic hymn for so much of what we’ve lost in the JRPG genre as it pushes ever closer to visceral action. Wrapped together they make for one of the most heartfelt and meaningful games that you’ll play for quite some time to come
JoJo’s Bizarre Adventure: Eyes of Heaven isn’t going to send a ripple through the video game community, but it was never intended to. As a simple little love letter to fans, it succeeds despite its faults and the lofty requisites to truly treasure it.
It’s a beautiful game, and one that has a lot of great ideas, but the execution of them has resulted in a game that’s more frustrating than anything else.
The story and style of the game suit the point-and-click adventure genre nicely, and I look forward to seeing what the developer does in the future.
I ended up having a lot of fun with Dex, though playing it through at the same time that I was reviewing The Technomancer was a bit unfortunate for it. In belonging to the same narrative genre as a game that will be right up there with my favourites this year, Dex’s pulpy and limited narrative was disappointing. Thankfully, as an RPG/platformer, it still largely works, and will certainly help you kill off a rainy weekend or two.
The team writes intelligent, worthy scenarios and narratives, and then they do the best they can to build gameplay to support that concept. Spiders never quite gets there with executing to vision, but I don’t mean this as a backhanded complement; I genuinely appreciate what this team does, because it’s unique and interesting and I wish more developers had the gumption to try something like The Technomancer.
There aren't many games that make voodoo a central theme. Full Mojo Rampage isn't exactly a genuine look at the mythology and aesthetic of voodoo, but the name drop of Baron Samedi and the other Loa lords is a nice touch. Still, it's hard to imagine you'll get much from this. Not when there are so many other great roguelikes out there.
I can't say I exactly enjoy Downwell, as it's really not my kind of game, but the design and style of the game nevertheless has me playing it over and over again. It's addictive, it's charming in its retro design, and it absolutely has the "just one more go" thing about it that can turn a short play session into a marathon.
Monster Hunter Generations might not be a true sequel due to its similarities to Monster Hunter 4 and the many call backs to earlier games in the series. That being said, Generations does make some excellent design choices as it highlights everything that has made the series great, added some new mechanics to help keep things fresh and provides the biggest and best Monster Hunter experience yet.
In the end, LEGO Star Wars: The Force Awakens is not a perfect game, but it is a very, very good one that does something the series has needed to do for quite some time: innovate