Digitally Downloaded
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Gryphon Knight Epic might not be the most mechanically sound shooter to hit the PlayStation 4, but its raw ideas are abundant.
Total War: Warhammer is, simply, the best Warhammer game ever developed.
The game looks poor, even by Wii U’s budget end standards, and the game was only remotely playable if I was the host of a party
The game’s a bit of a mess, with baffling AI at times (especially from your partner, who loves getting herself in trouble), and the freeze time mechanic having the habit of failing in the heat of something significant going on.
Project CARS is my new favourite racing game to date.
Overwatch is not typically my kind of game. Not by any measure. But the fact that I've been having so much fun with it that I've been playing it over some other games that I worship (but can't quite mention yet) is testament to just how well Blizzard has done with this one. Bravo guys – someone has finally created a shooter I care about enough to actually want to play after finishing the review.
Like true art, the expression of creative skill and imagination for the appreciation of beauty or emotional power, Soft Body could simply be a piece of art intended to be admired, allowing us to question our very existence. Because of this, maybe, just maybe, Soft Body is the true meaning of games.
The nature of the game's narrative development means it has a healthy respect for the surreal, and while it's a downbeat narrative, it's a rewarding and valuable one.
The game is made with competence and is certainly challenging where it needs to be, but is badly let down by its presentation, with one of the most painful soundtracks I've heard in years having me reach for the mute button.
Unfortunately, while the standard platforming action (and associated minigames) are accessible enough for multiplayer fun, the mechanics of the alien-based minigames, and the physics that drive the spaceship, make the other two thirds of the game frustrating beyond measure for anyone who hasn't put a lot of time into learning how to play them.
The level design tends to be quite bland, too – unique mechanic aside you’re played what this kind of game is offering in some way before. But still, it’s good, clean, light-hearted fun.
This is a strong debut by developer Bacon Bandits, and while it looks quite simple, the balancing of a game that relies so heavily on the randomness of letter tiles to form its core mechanics can't have been easy. And yet, with very few exceptions, I never felt hard done by the luck of the draw.
As a missed opportunity, Shadow of the Beast is a sublime one. The powerful juxtaposition between the Beast, his enemies, and the natural world, is a worthy theme to explore, and the bloodletting that the Beast gets up to is both visceral and entirely appropriate to that theme. That the developers really struggled to explore the concept in any meaningful depth is disappointing, but nonetheless, Shadow of the Beast is ultimately worthwhile.
Despite all this, Coffin Dodgers is fun in its way, but it’s hard to recommend when there are so many other games out there that do what this one does, but far better. There are some great ideas at the core of this though, and it would have been nice to see how they shaped up with a bit more direction and some extra time in the oven.
It still lacks atmosphere. It's still remarkably competent without actually pushing the genre forwards. It's still a multiplayer experience that I'm betting will shrink to a tiny community in months.
The Park is an absolutely terrifying game, but what's continued to haunt me about it long after I've put the controller down isn't Chad the Chipmunk, or the Bogeyman, or the Witch – it's how distressing and real the game and its themes are once you peel back those monster story trappings.
I enjoyed Star Fox Zero a great deal. I found it challenging, but rewarding, vibrant and dynamic without being beyond my skillset. I don't necessarily understand – nor agree – with people criticising the game for trying to be a streamlined dogfight simulation, but at the same time I don't think this game has nearly done enough to push it forward.
If you enjoy a weighty narrative and a challenging turn-based strategy system, there is no reason not to give this Nordic themed title a chance.
I was just as head over heels after three hours as I was in the first couple of minutes. If you're into the 80's neon-filled culture and new wave music, then Neon Chrome might just very well be the perfect little game to play over the weekend!
For players who have already played through Ori before, the definitive version's new areas are a good enough reason to jump back into the forest, and for new players, there's no reason to not experience what this game has to offer.