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I enjoyed my time with Xenoblade Chronicles 2 a great deal, but it saddens me that I only enjoyed it a great deal. I honestly can't believe that a studio of Monolith's size and prestige would somehow miss that its narrative is rife with tonal inconsistencies, and leave me wondering whether I was playing something serious.
Both games do look good on the Nintendo Switch's hardware. Neither are particularly ground-breaking works of visual design, but they get the job down, and so far as the Switch is concerned, character models are detailed enough, and environments are clear enough to make an impact when they need to.
While Black Mirror is skilfully crafted and wonderfully researched, it's not going to hit the right notes for many players and so it's best to understand the niche appeal before diving in.
Both games do look good on the Nintendo Switch's hardware. Neither are particularly ground-breaking works of visual design, but they get the job down, and so far as the Switch is concerned, character models are detailed enough, and environments are clear enough to make an impact when they need to.
I would love for nothing more than Kemco to give its development teams a little longer to actually refine these games, because I do genuinely believe that they could be turned into something worthy, but until that development time is there, these things are a plague.
You'll be hard-pressed to find someone who doesn't love hanging out with cute critters, and Cats & Dogs is yet another great addition to a consistently high-performing saga. Also, Akitas are the best.
The original Pokemon Sun & Moon is still readily available and popular. Releasing another version of this game doesn't feel like it adds anything to the Pokemon franchise as a whole, and just makes me want a new Pokemon game on my Switch all the more. It's still a very, very fine game, but as a product release, this one is quite disappointing from Nintendo.
It's a relaxed, laid back and generally amusing side story to the Final Fantasy XV universe, and it throws some great variety and boss battles into the gameplay mix. It's not the essential VR experience, but it is a delightful little game that fundamentally benefits from the VR platform.
It's the safest, most generic example of the dual stick shooter in years. There's no denying there's a visceral thrill in the action that it offers, but let's just say it's just as well the game's priced to be a cheap bit of throwaway fun.
Superbeat is superb, but as a result of my desire to avoid a number of tracks like the plague, there's not as much in there as I might have otherwise liked.
It may seem like I'm being extremely harsh on The Frozen Wilds, but it needed to offer something new. Guerrilla Games has made an excellent world with some very interesting lore behind it, and I am definitely keen for a sequel, but at the end of the day, unless you are a huge fan, and really want to know more about the Banuk tribe, there's no real point to this DLC.
It might well have been coincidence, but that's the problem with Monopoly as a game; it relies too much on luck and it's hard to spin that into something entertaining.
With a great combat system that is supported by a good deal of lighthearted storytelling, this is an action RPG that people who have enjoyed games brought on by Nihon Falcom's recent rise in prominence in the west shouldn't miss out.
I really like Gear.Club, though it is overly simple as far as "serious racers" go, while also lacking the personality and spirit that makes an arcade game soar.
Sadly, Busby: The Woolies Strike Back barely meets the quality standards and expectations of the genre in its infancy, let alone all these years later.
Star Wars Battlefront II gets a lot of things right. The presentation is absolutely top-notch, the gameplay is fun and well-executed and the choice of property is among my fall-time favourites. Where Star Wars Battlefront II has hurt itself is in a lack of care around the ability to play with your friends and a progression system structure around microtransactions.
I love it because it's genuine bona fide art, made with that explicit intent and, importantly, successful at it. It's a game that weaves a masterful story, and would only really work as interactive art, because ultimately, what this game is about is a conversation... and it wants to hear your answers as much as it wants to pose questions to you.
For everything good about it, it's inevitably let down by the unfathomable frustration that is the combat in this port, and there will be those who are unable to look past that to the gem hidden underneath.
Ultimately, Ace of Seafood is a one trick lobster.
School Girl / Zombie Hunter is not the longest game, which makes it ideal for quick bursts of fun. It has a brilliant little gameplay loop that certainly has its bugs and low-budget irritations, but never stops being utterly entertaining. Throw in the most perfect take on trashy B-grade horror that I've ever seen in a game, and there are not many other games released this year that I've had more fun with than this one.