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To the average gamer, the game’s repetitive nature in the face of its overall lack of multiplayer alternatives will spell anathema.
Final Fantasy VII is worth checking out and offers plenty of entertaining moments, but it's going to be appreciated by those looking at it with rose-tinted nostalgia far more than anyone picking it up for the first time.
The premise turns out being a rather shallow veneer on top of an enjoyable but underwhelming mission-based action RPG that bizarrely decides to try and hide its deeper elements.
In its entirety, The Caligula Effect: Overdose is an underwhelming and mediocre experience from beginning to end.
There’s just an overall lack of polish to the combat system, storytelling, and flow of gameplay that belies any goodwill I might have carried into this experience.
Adhering to the phrase “If it ain’t broke, don’t fix it”, Nexus takes the tried-and-true Etrian Odyssey formula and does well with virtually all of its components: music, battles, interactions, and world-building.
There are annoyances, such as some unnecessary repetition, and it never really challenges as an ultimate gameplay experience, but these are more than made up for by the excellent presentation of fascinating story with intriguing and strongly-utilised themes.
It’s an improvement over Agarest Wars, but that isn’t enough to make a game of high quality.
God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
While Odyssey is not the perfect package, it offers so much to newcomers and veterans of the series and was the reboot Origins should have been.
I enjoyed my time with Pillars of Eternity and think it provides a good example of the type of RPG not seen much in recent years, but it’s not going to convince those who were never attracted by similarly styled titles in the past.
At times spooky, at times brutal or corny, on the whole this rabbit hole is one that casual and hardcore fans alike should feel comfortable diving into.
Overall the game, albeit a short one, provides a great experience that culminates into a strong title.
As a title that can be played in competition with others for the quickest completion, it’s adequate but unremarkable. Even at such a relatively short length, it’s tough to recommend to an RPG audience.
Slay the Spire is an absolute knockout of a devilishly simple concept that nevertheless merges the finesse of deck-building with the gripping strategy of a tightly-designed turn-based combat system, helped all the more by the desire to complete “just one more turn”.
For those who have enjoyed the past entries, the issues have already proven themselves to be readily surmountable and the way the game wraps up the lingering plot points will be very much appreciated.
There really hasn’t been an outright bad Mario and Luigi game, but this one lays a worthy claim to being the strongest of all.
The cast is colorful and fun, battles are fun, and the story will keep players engaged as long as they don’t mind the occasional back-tracking.
With its charming setting and straightforward but pleasantly deep crafting system, it’s very easy to get sucked into and spend many pleasant hours in Portia, but those aiming to get through all of the story missions will likely find it overstaying its welcome.
While Tavern Story might never reach the level of fandom that the Atelier series enjoys, its entry into the crafting RPG sub-genre should not go unnoticed.