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It’s the sort of game that will gain a cult following. These super-fans will appreciate its millennial dread, imperfect friends supporting one another through crises both personal and apocalyptic, and a quirky style that draws on gamer culture, weird horror, and low-poly goofs without getting bogged down in uncritical nostalgia.
Simply put, the game seems unfinished and was likely rushed to market resulting in a horribly broken world that offers no incentive to return to it, even if future patches alleviate some of the myriad of issues.
Square Enix’s track record in recent years has been a highly mixed bag of quality, and World of Final Fantasy Maxima fits right in.
Yo-kai Watch 3 is an enjoyable time, and though targeted at a younger audience, there’s plenty to like for RPGamers of all ages.
But the game, though having a clean and perfectly adequate presentation, doesn’t do very much to put its best foot forward to wow the player presentation-wise, and the finger-numbing clicky gameplay might be just a bit too underwhelming for some to ride this train all the way to its final stop.
The grindy battle system with little enemy and environmental variety is also nothing to write home about. Cthulhu Tactics sounds like an intriguing mix of its two titular elements, but fails to deliver on the promise of either.
The use of RPG and skill elements gives players a sense of progress as Louis learns more about the situation and becomes more adept at dealing with the other characters.
For what is supposed to be the next step forward for Pokémon, Pokémon: Let’s Go Pikachu! feels like it has taken a few steps back.
While Dancing in Moonlight feels like half a game, the half it presents is quite good.
While its release rounds out the trio of games that have more focus on the moving and grooving than on good old turn-based combat, all the choreography in the world can’t make the game a satisfying product.
The Long Journey Home never attempts to make its journey particularly thrilling, but the deliberate pacing combines well with its risk-versus-reward elements and the simple enjoyment of travelling the stars.
The game may not manage to surpass what has come before, but, if nothing else, it does manage to hold its own and provide series fans with another fun chapter in the series.
Despite a grueling second half and an incomplete ending, the overall experience is enjoyable; everything it does right more than makes up for a few missteps.
Simply put, Mercenaries Wings is strategy RPG comfort food for any RPGamers hungry for a fix.
Labyrinth of Refrain will not disappoint those looking for a thorough first-person dungeon grind.
Thronebreaker gives those into the card game a good opportunity to test their skills and earn a few new cards and bonuses, while also offering an interesting way for those more into the narrative side of The Witcher the chance to enjoy more time in the world, though it never manages to portray the best of either element.
Outside of the stealth and action segments, none of the game is out and out bad, but a lot of it comes off as more middling than a success.
There are plenty of hack and slash titles available, and this one doesn’t stand out in any particularly positive way.
Hyakki Castle promises an interesting premise but can deliver on little else besides some pretty loading screen concept art.
If Kadokawa Games was hoping to kindle interest in future Metal Max titles in western audiences, Metal Max Xeno is not the game to get that particular job done.