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It’s a game very much devoted to the idea that space will be the future equivalent to the Wild West, and while Rebel Galaxy lacks inspiration in anything other than combat, it can’t be denied that it focuses on its strengths.
Despite the finale lacking punch, the story and premise are on the whole very interesting and ably supported by an engaging and enjoyable battle system.
Fans of the series will still get more of what they had fun with before, but those yet to get involved in Borgova's troubles are best served starting at an earlier point.
Chroma Squad may not be the deepest tactical RPG around, but it brings a high level of enjoyment throughout.
The battles and exploration are decent, but are completely overshadowed by familiar issues with the rest of the game.
It’s an action RPG at its most basic, with little to make it worth recommending.
Plenty of enjoyment is to be found for old and new players alike, although there’s perhaps not as much new as some may expect, and there’s still little to keep players’ attention after the story campaign is done.
Ultimately, the game has an interesting premise and selling points that on the face of things are worthy of attention, but the scope aimed for is such that the resources and timescales devoted to it sadly had no hope in achieving.
There’s plenty of enjoyment to be had if players aren’t bothered by the high levels of fanservice involving the female characters, but outside of the occasional bits of the Star Children being adorable, there’s nothing that particularly wows and calls for much attention.
For the most part Blackguards is a pretty enjoyable and engaging time, but there are significant areas that hold it back.
Bravely Default is a triumphant blending of a classic template with some fresh ideas and modern user-friendliness, albeit with a few areas that could still be refined before going on to the next level.