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Best Friend Forever has fantastic humour and charm in its writing and presentation without a doubt. Honestly, my main bulk of fun came from the dog-training simulator because I needed Titan the Maltese to be the best of the best. I found the dating sim elements lacking, and while I do think that they belong in the game, fleshing them out more would have created a home-run.
While Robotics;Notes certainly doesn’t attain the same incredible level of Steins;Gate, it nonetheless offers a highly engaging tale with plenty of interesting threads.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
Ultimately, the overall conventionality of Death Come True means that it is not a title with any great staying power. It doesn’t really manage to try anything new, though the level of production shows that there is absolutely a potential future for FMV games. It’s certainly enjoyable and at its best as the clues are dropped and there are still parts of the mystery to uncover, but expectations should be tempered accordingly.
For those okay with being given very little to actually do, apart from one actual puzzle and a few token situations, and just being relegated to soaking up the atmosphere, this game will deliver a good time, even if it is only for a few hours.
Though — as is normal with the genre — there isn’t too much interaction required from the player, it makes great use of both the medium and its storytelling to provide an experience that sucks one in and keeps the engagement level high until the very end.
Wide Ocean Big Jacket is for those who love curling up with a good book, or love seeing sweet summer romances blossom. It’s a funny, light-hearted experience that will take very little of your time and offer something that is sweet and reminiscent of summer.
While I wish some of the subject matters like prejudice, family, and culture could have been tackled with a little more depth, there’s still plenty to enjoy at this little coffee shop, so stop by for a warm beverage on your preferred console.
It’s a relatively stress-free handful of hours that can be spent instead in a state of wonderment.
For RPGamers new to the hunter sub-genre of RPGs, Dauntless can provide an excellent entry point, especially given its free-to-play model.
Though the level of drama and suspense is certainly nowhere near that of Steins;Gate and Steins;Gate 0, it’s good to be able to spend more time with characters.
Unique it may be, but that alone does not constitute a quality game that should be experienced by others.
It brings an appreciably different approach through puzzles that manage to be more universal through the shunning of regular logic, with a strong cast and production that easily carry its story through to a very satisfying conclusion.
For those who have not played the original, Catherine: Full Body is an easy recommendation. For those who enjoyed it before, there’s enough here to warrant another go, though one might wait for it to drop in price a bit.
The $40 launch price on Nintendo Switch is going to be an issue for many, especially given its pricing on other platforms and the selection of adventure titles also available on the system. It’s certainly an enjoyable game, and for adventure fans it’s worth keeping on the radar, but it’s an eye-widening price tag in the context of the game.
With a very satisfying final conclusion that makes impressive use of the previous reveals and clues, and a vibrant visual style, World End Syndrome is a very worthwhile pickup for those with passing interests in visual novels and mystery stories.
For those that haven’t played Steins;Gate, Steins;Gate Elite is an ideal place to start, and its use of animation will help ease in those who are less interested in the standard visual novel layouts.
It's the kind of game that starts with its best foot forward before petering out over the course of ten hours.
While its ultimate resolution is not quite as satisfying as its brethren, the way it uses its cast, some higher-minded concepts, and the player themselves makes for another highly absorbing title across its twenty-plus hours.
It’s nice to see a game trying new things, and Fallen Legion Revenants certainly does that, but the game’s actively hostile balancing takes away all of that goodwill.