33bits's Reviews
The Medium suffers from wanting to look like a classic Survival Horror, but without daring to go beyond the superficial, the aesthetic. The puzzles are irrelevant, even annoying, the resource management is zero and the progression is completely linear. When The Medium really works is when it sheds that facade and becomes a walking simulator with a powerful setting and a narrative that manages to touch our hearts.
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Strange Field Football has a good idea as a base, but fails in almost everything else. It has an unintuitive interface, few scenarios, few teams, only one game mode -friendly matches- and a game that is more chaotic than fun. Even so, its price is low and some fun time can be had, but it is not enough.
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I have to say that games like Habroxia 2 are appreciated. It's not just going back to past genres and ways, there's a lot of that nowadays, a LOT! It's making it fun. Respecting and paying homage properly is fine, but the fundamental thing is to make something that is enjoyable to play, and for hours on end too. And here it is achieved without a doubt. It works. Adding grind mechanics? It works too. We have a rich gameplay, enjoying not only to look for paths and more levels, but to see how to switch between a horizontal and vertical shooter in the same phase. It just lacks more ambition/means to present even more visual power and less recycling of the previous title. Perhaps for the future this leap will come.
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The idea is not bad -on the contrary-, and the execution is remarkable. But a certain feeling of repetitiveness and, above all, certain gameplay problems tarnish a game that, on the other hand, offers a good mix between permanent death and progression between games and an interesting combat system.
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To evaluate a Turrican compilation is to evaluate, on the one hand, if the port is good or has flaws. On the other hand, the additions it brings. And of course the games that compose it and the selection made. Regarding the first, the port is well adapted to current platforms, visually and in terms of control. The add-ons are sparse and the menus are somewhat dull, but this is not detrimental to the final result. Of course the best are the games that compose it, because at the end of the day we are talking about 4 great games essential in the shelf of any fan of the genre. The only thing that really tarnishes the final result is the absence of Super Turrican 2, which would have made it a definitive and totally satisfactory compilation.
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A rather modest puzzle game that knows how to play with its own mechanics despite the lack of variety. It has a somewhat irregular rhythm and a very random difficulty, but we will be fully immersed thanks to its simplicity and its beautiful artwork.
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The King of Fighters XIV is a big comeback for the saga, and this Ultimate Edition version is an unbeatable opportunity to jump on the bandwagon. In addition to the very large base squad (not all of them are here, but we can't say that they have fallen short by a long shot), its well-adjusted gameplay, game modes and difficulty so as not to leave anyone behind, from the most novice to the most veteran, all the additional content that has been emerging is added, making it the most complete experience, and all at a good price.
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Unto the End is one of those games that you either love or hate. A game with a very interesting combat system, but hard and concise. If you don't like challenges, stay away from Unto the End. I tell you so, and the developer himself tells you so. Be warned.
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We can not say that with this installment the saga moves away from the niche where his comfort zone was or dare to look even you to you to the greats of the genre, because the base and the way of telling the story remain unchanged, but the production values and the care devoted to the game have made a clear leap. With this, not only fans of the saga are in luck, but many fans of the genre who were looking at the saga without knowing whether to dare to approach or not, can try this installment as the best opportunity to do so. Ryza 2 becomes, on its own merit, the best installment of this long-running saga.
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Golf Zero is a game of pure trial and error, with a high difficulty that will delight those who love challenges. We are facing a long and lasting game where we will have to try our best if we want to get everything. Its handling is not as precise as we would like and it can become repetitive after a few games, but within its characteristics it is worth it.
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What promised to be a brawler with make me laugh so hard while I got used to its fun proposal has turned out to be a game of poor quality. The problems we have at the very beginning of the game will drag and aggravate, resulting in an experience as poorly conceived as carried out. On this occasion, the fun idea can't hold it all together.
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Teratopia offers us a combination between brawler and a quite curious real-time strategy game. Its aesthetics and its tone loaded with humor will attract the youngest, but the older ones will also know how to see its benefits. It has performance problems that must be solved, but overall we can not say that it is bad game.
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Hitman 3, more than a third installment of a video game sub-saga, is more like a third season of it. It is totally continuous and does not hide in this sense. It is true that it does not add anything substantial, but it is also true that the base it inherits is very, very good. And the new maps show the experience already acquired from the two previous games, offering us some of the best maps of the trilogy.
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Calico's great appeal is not its mechanics or playability, but the sensations and emotions it manages to convey. The tasks and objectives to fulfill are only an addition to the main course of the game, which is to explore and modify elements to our liking. You have some problems in the handling of the protagonist and maybe it can get to bore those who look for games with a good history mode, but it is a very recommended purchase for those who want to relax without more.
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Startup Panic is a good game, inherited from the Game Dev Story/Tycoon, which adds some interesting elements to the equation. An interface too focused on mobiles and not very usable in many cases, a horrendous translation and a playable loop, in my opinion, not very coherent with the theme, tarnish a game that, on the other hand, will please those who liked the two games mentioned above, since, after all, it is more of the same.
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Soul Searching has good music that fits the stage well. The simplicity of the game mechanics stands out. It conveys well a feeling of loneliness on a trip, although negativism becomes repetitive in the game. Controlling the paddle of the raft is annoying and does not encourage excessive play.
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A rather strange experiment that sometimes works and sometimes doesn't, but always leaves us with the feeling of being faced with a unique game both in its mechanics and in its own world. Perhaps it can become repetitive, but it manages to attract and leave us wanting more.
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The curious experiment of A HERO AND A GARDEN unfortunately fails and is boring. A part of me wishes it had become a visual novel with different dialogue options instead of just sitting on a screen for minutes picking fruit. Aesthetically it's very nice, though.
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Sense: A Cyberpunk Ghost Story is a Clock Tower-style 2D horror adventure. Without great fanfare, we are presented with a correct game in a controversial package -cyberpunk, sexualization- that seems to capture the attention of the public more than that of the playable core of the title. If you like this type of 2D horror games, and you are curious about how Cantonese folklore has been used in this regard, you can give it a try, but if you are looking for a cyberpunk adventure, this is not your game.
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Paw Paw Paw is a beat'em up, long, lasting, varied and loaded with content. Some problems in its gameplay and its mechanics can frustrate us more than amuse us, but the fact of leveling up the characters and equipping us with new weapons is addicting.
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