33bits's Reviews
Alba: I have loved Wildlife Adventure at all levels: gameplay, story, characters ... A game that transports us to a time when things were simpler, but which in turn teaches us some important lessons.
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Castle Pals is not the best of its kind, but it will ensure a good time hooked on the controls until it is completed, although it is very short: in a couple of hours you will have squeezed it.
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Micetopia offers a mixed result, in which we see how good ideas and intentions are mixed with a long list of design flaws that lead to a game that could have given much more of itself. It has an adequate duration for what this type of game usually offers, but its repetitiveness ends up taking its toll.
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Freddy searches for his place in the world in an adventure of exploration, skill and even with a narrative touch. It's not a very long proposal, nor too complex, but it's curious enough to deserve a look... and to have a little patience in Freddy's curious handling. But should a piece of pasta with its own conscience be handled like other protagonists? One of the most atypical 'heroes' in the world, whatever I say.
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Morbid: The Seven Acolytes offers a fairly positive overall result that is clouded by some nonsense such as an excessively beginner, almost browser-game aspect, in terms of texts and menus, and some levels a bit more confusing than necessary. Beyond those, good setting, good story, good mechanics. It's worth giving it a try.
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The sequel to Override offers us a greater number of mechs, settings and game modes, but changes its gameplay to make it more arcade and accessible compared to the slower and more tactical gameplay of the first installment, which may be a disappointment for some. The game modes are insufficient and more could have been added, but the League mode is especially entertaining and will give us a good amount of hours.
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Journey of the Broken Circle has a nice and deep story with existential values. Amazing images. Very well constructed surreal characters. It has an unstable gameplay with highs and lows and the story trying to be deep falls into somewhat childish clichés.
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COLLECTION of SaGa FINAL FANTASY LEGEND gives us the first three deliveries of the little-known SaGa franchise published on Game Boy between 89 and 91. Using the name of Final Fantasy Legend in the U.S. market as a hook, they achieved relative success despite having little or nothing to do with the star franchise of Square. With some very peculiar mechanics and a high difficulty, they are not JRPGs for beginners, and they can be made hard for the current player, but those who know and follow the franchise will find an unbeatable way to know or remember their beginnings with this compilation. The options are correct, but there are a few more extras missing.
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Fatal Fury: First Contact adapts Real Bout Fatal Fury 2: The Newcomers quite acceptably, although with certain cuts that end up taking their toll on SNK's game. We lose the fight on a different plane, the gameplay is simplified, and the game loses speed and frenzy, which together with its null content beyond VS mode, make this Fatal Fury a somewhat weak delivery compared to other of the juices of Neo Geo Pocket appeared on Nintendo Switch. Even so, it is worth taking a look knowing its shortcomings, after all it is the only Fatal Fury that the system had.
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PHOGS! I liked it. It's an eminently cooperative game, with good ideas, dream worlds, physics-based puzzles and two dogs in one. If I don't convince you with this, I don't think anything can do it.
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Godfall is not a bad game. If it were the basis for a game-service that was gradually expanding, it could probably be said that it is a remarkable basis. But it is a complete game, the expansions of which will be paid, and as a complete game, it lacks content in abundance, artificially increasing the hours through an absurd search for lootables for repetitive and generic scenarios. The combat, yes, although it has flaws, it is fun, and if we like the proposal, we can enjoy it.
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Potata: Fairy Flower has a pleasant artistic style, good physics and control although regular attack. Correct platforms somewhat challenging but without excess, which tries to touch many clubs, but does not stand out in any. Excess text that leads nowhere, Little exploited adventure elements. Little logical puzzles and shoehorn. Large phases but that go from left to right without more. Performance somewhat slow in portable mode.
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This is a tough simulator, which as such, we understand that it does not have to be fun in some cases. But even so, it needs more to make us feel that we are in the skin of a member of a fire department
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Neon City Riders is a remarkable game full of small tributes to the 90s, which will delight veteran players. Without being excellent, it is more than enough to give us 12-15 hours of fun.
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Space Invaders Forever is a compilation of three games: Space Invaders Extreme is an addictive game from 10 years ago and a good successor to the saga. Arkanoid vs Space Invaders is a converted mobile game that can only be played in handheld mode. Space Invaders Gigamax 4 SE is the classic fun for four players but it loses fun if you play alone. Collection somewhat scarce.
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El hijo undoubtedly has good ingredients to get attention and stand out: planning an adventure in the Wild West as a pure infiltration game without hitting a single shot is remarkable. The problem is, as happens on so many occasions, making everything work up to the idea generated by the game. In any case, we have an ideal adventure for lovers of the genre, wrapped in a charming story and with an exquisite artistic design, we have to restore the illusion to the children.
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Ghostrunner is a playable bulwark, a mix of action with parkour that will delight fans of the genre, adding a cyberpunk touch to make it even more attractive. Humanity is in danger and we are its last hope.
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Kosmokrats is an interesting puzzle game hidden behind a plot of a fictional Soviet Union that has reached for the stars. The different decisions we can make are interesting and will make us replay the game several times, but the management part can be a bit distracting from the puzzles.
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Haven is a beautiful love story that develops with the participation of the player, and is complemented by mechanics from various games such as a personal relationship simulator, an exploration adventure, a role-playing game, and even a walking simulator. Not all the mechanics play their part at the same level, and we will even notice that the game could have saved some of them, such as the fighting, but what really stands out is the development of the relationship of our protagonists, and the environment created for them Origin, is ideal for this love story to happen and convince.
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In Stirring Abyss the abyss will be an enemy in itself that we will have to defeat, fighting to maintain body and mind. If we are fans of the genre of turn-based strategy, and we are interested in the Lovecraftian narrative, it is a must.
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