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There are so many roguelikes being released every single week, it’s no surprise that some of them end up being as forgettable and underwhelming as Roundguard. It’s a game that might have a creative premise, but fails to deliver due to its hideous visuals, disappointing soundtrack, and lack of replayability.
Mystic Pillars is a fun ride, even though it’s a bit too easy. It has a neat concept, beautiful visuals, and a nice background story. While I had fun with it, I don’t think playing it on a PC is the right choice. Its gameplay was designed with touchscreens in mind and its puzzles are best experienced in short bursts.
The Crowbar Collective knew exactly what needed to be done to improve on the original. Not only is this a great game for fans of the original, but this is a perfect new entry point into the franchise.
The main problem with One Punch Man: A Hero Nobody Knows is that it just isn’t fun to play. It doesn’t retain the show’s charm because it completely misses the mark when it comes to its tone and setting. One Punch Man is all about how dumb the Hero Association’s bureaucracy is and you’re basically forced to climb the same ladder the show constantly made fun of. It is also a show about how boring Saitama’s life is due to the fact he’s so overpowered and that is visible whenever you’re actually able to play as him for the mere seconds he’s onscreen.
60 Seconds! is a game that feels underdeveloped. There are some good ideas in here, but the game controls during the sixty second supply blitz are incredibly frustrating. Things get better once you get into the bomb shelter, but since everything is presented to you through a journal, you won’t feel as invested after a while.
All in all, BE-A Walker is far from being a bad game, but it’s pretty hard to recommend. Its gameplay loop gets tiresome pretty quickly, and being inspired by one of the most generic and uninspired movie plots of the entire century really doesn’t help. You can have a few minutes of fun blowing up tons of natives (or humans, it’s up to you) with a rocket launcher-powered mech, but this won’t be a game that will captivate you for hours on end.
I had so much fun playing Dude, Stop that I was really bummed it ended so quickly. Very few games manage to make me laugh like a stupid hyena like this game did. It’s smart, extremely original, and very self-aware. I just really wanted for the game to be a little bit longer, because you can see everything it has to offer in less than two hours. Those will be two hilarious hours, however, and I still recommend this title to any Switch owner out there. Turns out that being an annoying human being is actually tons of fun. No wonder a lot of people did that back in high school.
I’ll admit I was pretty skeptical with the Switch port of Darksiders Genesis, based on the disappointing port of Darksiders 2 to the system. So I was pleasantly surprised by the successful port over to Switch, even though it is not perfect. It’s definitely worth playing, especially if you’ve never tried it before.
3000th Duel is a thrilling game that does a fair job of blending 2D metroidvania-esque action and platforming with Souls-like bosses and leveling up structure. It’s a beautiful game, even if not all of the environments are the most dynamic, and it runs incredibly smooth. The stark contrast in difficulty for bosses and normal foes can be a bit shocking at first, but you’ll quickly be able to enjoy to the carnage of the hack ‘n slash sections as well as the strategic intricacies of the boss battles.
I might have a few gripes with the Switch version of Metro 2033 Redux, namely the limitations imposed by the joycons and its insanely long loading times, but I need to commend how impressive it is to have a game of this scope running so beautifully on the Switch’s hardware.
I was worried that Yakuza 4 wouldn’t win me over as Kiryu would have to share his screentime with three other newcomers, but that concern disappeared pretty quickly. I should never doubt those screenwriters, as they have managed to come up not only with brand new characters that were extremely likable, but they have also managed to intertwine their stories in a masterful, quasi-Hollywood way.
I always enjoy seeing a true classic get a new lease on life, especially when they look as nice as this one. Some parts have aged better than others, but I think it’s a true testament to Interplay’s genius just how playable Wasteland remains overall. It can take a few minutes to get used to and it’s not an easy game, but it’s worth the investment.
All in all, Langrisser I & II is a wonderful remake, giving not only a new era of fans, but a whole new demographic of fans access to a style of game that has finally found a solid following outside of Japan. Between the two games, following the story and doing your best not to lose characters, you can expect 60-70 hours of non stop, tactical turn-based RPG that will feel like games you may already be familiar with, but will require much more thought than ever needed before.
This might be the first time in which a fighting game with such a horrendously small roster size hasn’t infuriated me to death. Granblue Fantasy: Versus‘ single player campaign is so lengthy and enjoyable that it made me almost forget that there’s also an arcade mode in it. It felt more like a side-scrolling action RPG first with an arcade fighting mode added as a bonus, and I’m fine with that.
Being able to come up with the most ridiculous of health centers, witnessing the wackiest of diseases the developers could come up with, and draining every single patient’s wallet dry is enough to put a gigantic smile on my face. Now, if only Two Point Studios could come up with a spiritual successor to Sim Theme Park as well…
Beginning to end, Bucket Knight took an hour to turn on, beat, and get every achievement. This ended up being a game that required a lot of patience, as the controls, collision, textures, and basically everything else ended up being an absolute mess. I couldn’t help but ask the entire way through the game if there was any quality assurance put into it.
If the huge frame rate drops don’t put you off while playing Antares, the repetitive enemy designs and overall boring gameplay loop will. There is some hidden potential for a good game in here, and some credit needs to be given to the fact that this has been developed by a single person, but considering its current massively underwhelming state, there’s no way I can recommend this to anyone.
Kemono Heroes doesn’t innovate, stand out, or provide a memorable experience, but at the same time, it had no single serious flaw I could think of. Its visuals are decent, its soundtrack is great, its controls are very responsive, and I really enjoyed its difficulty curve and progression system. It’s a very safe game that does everything it aimed to do pretty well. When I stop to think about it, I see no reason why I shouldn’t recommend this title to Switch owners. A cute, side-scrolling indie platformer with local co-op is basically what the console was made for.
Those games are far from being gorgeous on a big screen and they make the original Mega Man look fair in comparison, but they are a neat take on the franchise’s core gameplay, with an emphasis on storytelling and light RPG mechanics. And let’s be honest, Zero is by far the single coolest son of a gun this franchise has ever created. A collection featuring six games starring him isn’t a bad deal at all.
It’s a shame because there are some really good elements in here and hints of a much stronger tale to be told. Maybe if it had been developed longer or had better funding, more of the story surrounding the village and its citizens would have been better fleshed out. The game itself is only about three hours long, so it could have definitely benefited from some extra chapters. As it stands, Draugen is a beautiful borefest that is better left abandoned.