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While Exit the Gungeon may be incredibly punishing, it may also be more inviting to new players than Enter has ever been. Returning fans, on the other hand, will have a grasp of the base mechanics, but will be far from masters of the new form of gameplay, making Exit inviting to everyone who’s a fan of the genre and style.
Bubble Bobble 4 Friends is the kind of the game that doesn’t break any boundaries, as it didn’t need to. All Taito needed to do is bring one of its most famous franchises of all time back to the spotlight and make it accessible to a brand new generation of gamers. By doing so on a console that is perfect for a little and cutesy multiplayer game like this, they succeeded.
Your enjoyment with Twin Breaker: A Sacred Symbols Adventure will depend on a few factors. First of all, if you’re a fan of the podcast and therefore, a massive Playstation fan. Second of all, if you’re into Breakout clones, because that’s basically what the game still is, even though it has a backstory and a few gameplay gimmicks.
Paper Beast is a tranquil meditative walking sim that requires problem solving to move forward. You don’t learn about the world by scanning objects, but more live in the world by interacting with its paper inhabitants. It overcomes some awkward mechanics to slowly take you from curiosity and wonder to truly sensing and even caring for the life of the world.
Wurroom is really unorthodox, trippy, abstract, experimental, and any other fancy adjective used to describe something that is just plain weird. It sure looks nice and I do appreciate its usage of the Vita’s screen, but this is barely a game. It features the minimum amount of interactivity to make it qualify as a commercial video game. It might work as a very brief (and very forgettable) art presentation, but as a piece of entertainment, it’s just not good enough.
Nightdive knocked it out of the park once again with yet another remaster that is so well-crafted that makes the original game look unplayable in comparison.
To sum things up, Id Software had a colossal challenge trying to improve upon what was already perfect, but Cacodemons be praised, they did it. Doom Eternal is one of the most technically advanced games from this entire generation, a masterful achievement in graphics, framerates, gameplay, and sound. It is a game that is hell-bent on giving you a gigantic smile at all times, making you feel like a brutal god of destruction, a force to be reckoned with, someone to be feared.
Profane is definitely a great game to play. It’s hard and you’ll get mad, but each boss is oh so satisfying to take down. Even the first time taking down the first phase of a boss feels good. So what are you waiting for? Jump in and git gud.
I now see why MLB: The Show is praised among baseball fans for being the best, because it is an extremely solid title. It offers a ton of content that ranges from more arcade modes to full on sims, and it has a decent way of bringing in newcomers.
TT Isle of Man – Ride on the Edge 2 still has some issues, but this is a great sequel that improves upon its predecessor in almost every single conceivable way. If you’re into fast-paced motorbike racing, there isn’t a better game out there than this one.
Ori and the Will of the Wisps not only managed to live up to the original game, but also expand on it in almost every way you can imagine. The new combat system, boss fights, story, music and world design all come together for an unforgettable experience that I would recommend to anyone.
This one is a bit of a weird one for me. I would have never imagined that an anime-styled tactics game set in the French Revolution would ever be released, let alone work as a decent game in its own right. To my surprise, Banner of the Maid is a decent game, but not without its fair share of issues, be it its underwhelming user interface and occasionally limiting gameplay.
Neon City Riders is an absolute blast to play, especially if you’re a fan of retro-gaming and 80’s pop culture. Much like games from that time, it can be difficult with its fast pace and precise timing, but it’s punishingly fun. For gamers from that era, like myself, it’s one giant nostalgia bomb.
Monster Viator is a delightful throwback to JRPGs from the early 90’s. It has all of the charm of games from that era with its colorful 16 bit art style, adorable sprites, and awesome tunes. However, it also adds some modern day improvements like the ability to save at any time, increase the battle speed, and an auto-battle option.
I think the main question here is: who is Dead or School for? It’s definitely not suited for fans of story-driven experiences because its writing is so bad it almost looks intentional. It’s definitely not suited for otakus because there are way better options on the Switch eShop as of now. It’s not suited for metroidvania enthusiasts because, frankly, the console already has options like Ori and the Blind Forest and Hollow Knight.
I can’t help but feel this would make a perfect fit on the Switch. The time wasted would be far more palatable on a handheld versus your television. At least with the Switch, you can watch some TV while you’re auto-skipping your 20th turn in a row.
If you’re looking for your next SRPG and love Bloodborne‘s themes and setting, then Alder’s Blood is the game for you. Just maybe not in its current state.
Rescue Team DX is exactly how a remake should be. This is a game that’s faithful to the original, with some overhauls that make it more streamlined and accessible to a brand new generation of players.
Hidden Through Time is best described as “okay”. It’s just a simple pastime that, although somewhat fun and useful as a mental exercise, features some poorly designed hints and not enough levels to last for more than a few hours. Its replayability factor and overall lasting value will depend on how many people end up buying it, on how many of those will bother creating custom puzzles, and how many of those will be well-designed enough for other people to bother downloading and playing.
I don’t remember the last time I liked a game so much even though I really hated its controls. Ironically enough, it must have Castlevania 64, now that I think about it. I really liked almost everything Wallachia: Reign of Dracula had to offer: its visuals, its really good voice acting, its overall gameplay loop, its new take on the whole “Dracula hunting” schtick, and so on. If only its controls weren’t so clunky and the if only the button mapping wasn’t so limited and nonsensical, Wallachia could have ended up being one of the biggest surprises of the year.