WayTooManyGames
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A game that should be enjoyed by anyone who likes to discover a story and piece together lore as opposed to something streamlined and linear like many titles are.
The Switch version of The Persistence managed to exceed my expectations in every single way. Not only it’s a good proof that you can also port former VR games to a non-VR environment, but it’s also a fun horror-themed roguelike with great visuals and environmental design running pretty well on such underpowered hardware.
Maneater is a game made by people who knew the limitations imposed by their budget, the current gen of consoles, and the overall nature of open world games. They managed to craft an incredibly polished murderfest experience that makes you want to kill everything in sight due to how fun its gameplay is.
I don’t think I would have enjoyed Red Wings: Aces of the Sky if I had played anywhere else but the Switch. Its arcade-like controls inspired by Rogue Squadron, short missions, and excellent survival mode are a perfect fit for a portable system.
On the whole, I was disappointed by Boreal Tales. There might have been some potential for an interesting game in here, but that’s all buried beneath strange design choices, frustrating controls, an overly convoluted story, and a myriad of bugs. I can’t imagine it would be worth your time, even if the bugs were fixed.
If you’ve ever wondered what made Myst one of the best-selling PC games of all time, or just want to travel back to the mysterious island and relive the magic, there’s no better time than now. Pick up realMyst: Masterpiece Edition and experience the complex and curious adventure for yourself.
I think this is the perfect case of a game in which its themes and message were crafted with a higher degree of priority than its gameplay loop. Arrest of a Stone Buddha tries to provide players with moments of reflection in between bouts of ultraviolent gunplay, but its actual gameplay loop is so clunky and frustrating that the only thing you’ll want to think once a level is over is “who the hell designed that level”.
Beginning to end, Infinite – Beyond The Mind was a ton of fun for such a small game. So much so, it is a game even I would consider trying to learn to speedrun now that I’ve played through it.
Chimera Squad feels like an experimental game in the XCOM franchise, and that is very welcome. Although not every change and addition worked in here, I still appreciate how bold they have been with this particular smaller title.
Songs For a Hero is the kind of game that might not impress you with its gameplay and visuals, but will certainly win you over with its funny lyrics and overall cute sense of humor.
You may look at Gorn gameplay footage and think it’s nothing special, but this is one of the most entertaining VR games I’ve played in a long time. Killing these intentionally janky barbarians is not only a cathartic way to have fun in VR, but also a great way to burn some calories without ever thinking that you’re working out.
Overall though, what kept me coming back to Dungeon of the Endless was the way every run felt like a different puzzle to be solved. Though each level started to look the same, the wide variety of room types and layouts available meant that it never felt the same. If you’re a rogue-like fan desperate for something new, this is exactly the game you’ve been waiting for.
All in all, I do have to say that Oddworld: Munch’s Oddysee was a nice nostalgic experience, but its quirkiness isn’t quite enough to make up for its frustrating controls and terrible early 3D platforming camera problems. It’s a shame that the recent ports have only given it a facelift and not some desperately needed quality of life improvements.
Even if you weren’t a 90’s kid, what Arvore has managed to create will still delight any gaming fan in general.
The Dyatlov Pass Incident might have been a fascinating story that could have inspired a superb horror game if fallen into the right hands, but Kholat misses the mark. The boring gameplay, graphical downgrades, poor framerate and complete lack of “horror” resulted in an unsatisfying experience.
To be clear, I quite enjoyed Convoy but I enjoyed the PC version far more. I purchased Convoy on Steam after playing the review copy from the publisher and had a much better experience. Convoy still presents a challenge in its PC form, but it’s the challenge that Convoy Games intended players to experience.
Not the prettiest game on the market: Check. Absolutely needs Quality of Life improvements: Check. Comes complete with a plethora of wonky glitches: Check. However, it finds that sweet spot where the hook just plain works. The reward of leveling and loot, the stress of scanning the treetops when you hear that Preda-purr, and the satisfaction of systematically wiping out an entire fireteam; it all just works.
All in all, SuperMash succeeds because, even though it might have some flaws in its technical department, it’s still a fantastic idea that leaves a lot of room for experimentation and replayability. I have already played more than fifty mishmashes and I feel I have only scratched the surface of what this game has to offer.
There are some problems with the pacing, especially when you get lost in the forest or stuck on a puzzle, but the story is so compelling you’ll have to see it through to the end. It’s one of those games that sticks with you long after it’s over. The way the story unfolds and is presented to you is brilliant.
Antigraviator is a fine futuristic racing game that might fill in a momentary gap while we wait for the eventual release of Pacer. This is a game that’s best enjoyed on an Xbox One, not because it plays better on that console, but because it’s where it faces the least competition.