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Overall, while there’s a decent amount of content in Sniper Elite: Resistance, it feels like an upscaled DLC that didn’t exactly need to be released as its own separate game. On that note though, it was released as it’s own game and still features the best campaign of the series that I’ve played. The lack of map variety means the maps that are there are utilised to their fullest extent throughout the campaign, which is nice to see. The biggest issue overall are the glitches, which in time can be fixed at least, but at this time made the game a little more frustrating than it needed to be.
In a way, this is easily the best version of Virtua Fighter 5 ever made. I love the crisp visuals, rock-solid performance, and I appreciate the brand new rollback netcode. I am, however, disappointed at how paultry the single player content is.
Tomb Raider IV-VI Remastered Collection does exactly what the previous collection did; bundles together a couple of beloved (and one not as much beloved) classics, exactly how they were years ago. With the option to play in much higher fidelity and modernised control schemes, or how it was designed originally. It’s not a perfect collection and these aren’t my favourites in the series, but it’s still nice to have more games being updated, preserved, and accessible.
Recall: Empty Wishes does a phenomenal job of telling a tale and giving players agency within how the story turns out. Though the “good” ending might be a clear shot for some players, the time you take to explore, to talk and decide upon the consequence of your own and others’ actions, makes it an engaging and provocative experience.
The core ideas of Undying are what keep me coming back and what makes me want to see it through again and again. Sure, there are some translation errors, but the beating heart of it all – to make a future for your child against the screaming of the blade of time – is what makes itself most well known. It’s bleak, it’s sad, but it’s a microcosm of what we do in the every day now. Carry it on your Nintendo Switch, play it on your PC, encounter it however you’d like. It’s not perfect, but it’s damn fine and has good intent.
Tyrant’s Realm has a lot of great ideas that came together in a good package. However, there are aspects of it that really drag it down. From the basic level designs, to the easy combat, to what I think is a broken gear system, there just wasn’t enough challenge to this to feel like a Soulslike or a Roguelite in the slightest. I don’t remember the last time I’ve fully beaten a Roguelite with only two total deaths. There is definitely something here, it just needs to be tightened up and not be afraid to challenge the players to make them go through multiple runs.
The puzzles were mostly straight-forward, with a few that did have me scratching my head for a moment, but never outlandish or obtuse in their solutions. The characters are also wonderfully varied, and I found myself enjoying their drama and flaws about as much as I did the main questline.
At first I thought it was going to be a knock-off of Chicken Police, but it turned out to be something completely different. I don’t want to get into spoilers, so let me just say that goes in directions I never saw coming. This game is absolutely bonkers, in the best of ways.
Wizardry: The Five Ordeals must be applauded for what it brings and how it brought it. The ports of these games were made for the original audience (Japanese Wizardry enthusiasts) first and everyone else a distant second. The price is right, and the option to add even more titles to this collection for a small fee is a smart move. The Switch version, sadly, has no level editor or option to add fan created dungeons, so keep that in mind and consider the PC version if you’re interested in home cooking.
On a scale from gum to feast, Find Love or Die Trying is one of those bags of chips that your parents would pack you on a field trip. It’s definitely tasty, and it’s not too filling, but it’s also over way before you want it to be. Additionally, it’s Lays Original flavor potato chips: you really wanted a bag of Cool Ranch Doritos, but those went first and mom isn’t buying another snack pack until you eat all the other flavors as well.
What we have here is a completely functional, somewhat well-remastered and feature-filled collection of sports titles that, sadly, just haven’t aged well at all. Between the ultra dated controls, poor framerate on the ones aiming for a faux-3D effect, or lack of appealing licenses, Accolade Sports Collection is more of an interesting novelty and a way to preserve some lesser-known games to a future generation, than an actual digital sports library worth your time.
Fans of the genre should absolutely dive into Blade Chimera. Tight, brutal and engaging, I could spend another two thousand words singing the praises of the combat, the items and the overall world building. But I think seeing is believing, and you won’t believe what you see. PCor Switch, you should go ahead and gear up: Blade Chimera is ready for you, even if you’re not remotely prepared.
If you can put up with the minor issue regarding the long loading times, you’re in for an absolute treat. Is Guilty Gear Strive the best traditional fighting game available on the Nintendo Switch? I think it’s one of the biggest contenders. Featuring fantastic visuals, great performance, and all previously released content, it might be out at the end of the system’s lifecycle, but I’m glad Arc System Works took its time to ensure this port would look, run and feel as amazing as its beefier console counterparts.
As previously mentioned, I don’t even think this is Aspyr’s fault. Star Wars Episode I: Jedi Power Battles is just a terrible game at its core, so all the polishing treatment in the world wouldn’t have fixed its many, MANY problems. It’s a clunky, hilariously ugly, and poorly designed beat ’em up which, at times, feels so janky and unpolished, it almost becomes a funny experience.
I like it, not love, and I’m not confident I’ll even think about it after a couple of weeks. If games were still in rental shops, I’d say pick this up for a rainy afternoon and return it the day after, but, with such a low price, I’d just say grab it when you’re ready for a slice of melancholy. It’s a clever bit of frission, but I don’t think it’ll leave a mark on your soul.
I really enjoyed Lonely Mountains: Snow Riders‘ core premise, and I honestly think this game has a lot of potential… as long as it is able to maintain its servers filled up for the foreseeable future. It’s a really fun racing game, set in a unique locale for today’s standards, but considering its paultry amount of content and dangerously barren single player campaign, it will live or die based on its multiplayer population.
DreadOut: Remastered Collection is not a perfect series, and this remaster still shows that time hasn’t been kind to it. However, I have a soft spot for horror games based on Asian Folklore, and this Fatal Frame-inspired adventure is at the very least worth a go. Full of charm and interesting ideas, but often stumbling in execution. Just be prepared for a game that is occasionally frustrating.
It’s still a good game. It did not wow me, and I honestly think there are much better games in a similar vein out there (and for a fraction of the price), but Donkey Kong Country Returns HD is a decent remaster of a well-put platformer. I just don’t think that, just like many other recent Switch outings, it justifies its really steep pricetag.
As it stands, Antonblast feels like it should do everything right. In reality, it feels quite hollow. There’s no real relatability to the characters. The game is fine and everything, and the way it’s laid out makes sense even if it does kind of hide levels from you for some reason. Still, there’s a lack of real spirit that doesn’t make it fun beyond just the fact it plays well. It’s really frustrating because when a game does a lot right, but still feels really bland at the same time. Just playing well at this point doesn’t make a game great, and that’s the only place where Antonblast truly succeeds.
I really tried to appreciate the fact another classic gaming franchise from the earlier days of the medium was finally making a comeback, cementing its legacy, but I had a miserable time playing Montezuma’s Revenge: The 40th Anniversary Edition. It’s buggy, confusing, and uninspired. It’s easy to forgive the clunkiness of the original, since it was released more than 40 years ago, but we expect quality of life enhancements from a fully-fledged remake. There are none.