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Personally, I think the new House of the Dead 2: Remake is heads and shoulders and legs and bleeding torsos above the first game’s port. This one is playable, enjoyable and does a decent job of capturing the feel of the game’s core tenants. I don’t have an obvious solution for how to fix the gyroscopic problem, but players who have time and dedication will land on the right settings to make the game feel as fluid as possible. In the meantime, it’s still fun, it’s still gory, and it’s still a trip to enjoy in today’s modern gaming era.
Hexen and Heretic are a harder sell when compared to Doom and Quake, but they are still fun games worth checking out. They are different enough to feel novel even after 30 years, being less linear, medieval-themed, and even melee-focused, depending on the character you choose to play as. Thanks to Nightdive’s utterly masterful remastering efforts, both titles look, run and play better than ever before.
This is such an absolutely insane concept for a game, and the even more ludicrous aspect about it is that it actually works. Date Everything really puts its money where its mouth is and lets you do just as the title suggests. That being said, when you’re in conversation with a character that is to your liking, it’s great and engaging. When you’re stuck in conversation with someone that just keep rapping at you, it makes you want to put your head through a wall. All in all, considering the premise that seemed destined to fail, it’s still a case where pros outweigh the cons.
Oceanhorn: Chronos Dungeon is far from being considered a bad game, but this is also the first title in the franchise that felt devoid of an identity. Ironic, considering it’s the one that doesn’t try to be a carbon copy of an existing Zelda game. It’s just a halfway decent dungeon crawler / action RPG hybrid with average visuals, average controls, and an average gameplay loop. Even if it supports local co-op multiplayer, the fact it’s currently not available on consoles makes this feature feel somewhat pointless.
You don’t watch Titanic hoping the boat will survive; you need to see Jack and Rose sharing a moment, however brief, in this dark, cold life. That, more than anything, is what you can take away from Iwakura Aria. Perhaps you’ll find the ending that I couldn’t and discover a happy ever after for everyone. But, even if such a thing doesn’t exist, the fact remains that the love is there, and, however fleeting, it’s real, and it burns and it chases shadows away.
I don’t think it’s even a hyperbole or a controversy to state that Ninja Gaiden: Ragebound is the best 2D Ninja Gaiden ever made. With the exception of the occasionally tough roadblock in the shape of a challenging boss battle, as well as very occasionally cheap custscenes, this is just fantastic. It’s a lot more balanced, more polished, more enjoyable than any of its side-scrolling predecessors. And the best part about it all, it’s not even the last Ninja Gaiden we’re getting this year.
Sunset High is a day late and a buck short. Having to repeat the same nonsense again and again to slowly unlock some new information doesn’t feel like I’m gradually learning more, it feels like I’m stuck in a Tik Tok that’s mashing up Twin Peaks with Sixteen Candles but trying to keep it modern.
I was optimistic about The Drifter just from seeing the trailer, but I was unprepared for just how remarkable the game truly is. From gorgeous pixel art, to fantastic vocal performances, to a truly bonkers and melancholy storyline, The Drifter is one of the most memorable and unique experiences I’ve had in a point-and-click adventure in a long time. If you’re a fan of the genre, The Drifter is undeniably a must-play.
When you add up all of the versions included in one single package, as well as quality of life enhancements, sound test mode, and a bunch of extras, there’s no other way to describe Gradius Origins other than a truly magnificent celebration of Konami’s flaship shooter franchise.
I have a soft spot for Wild Hearts. It’s a solid monster hunting game that has enough unique mechanics to stand out and deliver something a little unique. However, at the same time, it doesn’t go far enough. Wild Hearts S is an attempt to bring some attention back to the game, but it doesn’t do much to do so. I do hope we see some more from Wild Hearts, though, because there’s a lot of potential here.
The interactivity tied to the conversations act more like you talking to a virtual shrink than anything else, but it doesn’t feel like an essential part of what makes the game unique. A Dream About Parking Lots would have been a much more interesting experience if it were a first-person short movie about the author’s dreams and perceptions of reality.
As an outsider looking in, the video game adaptation of Edens Zero confused the hell out of me due to its disjointed take on the manga’s plot. Its combat and overall mechanics could have been just a bit more polished. Still, with that said, I had a pretty good time with it. It’s dumbed down in terms of its gameplay, and its presentation is really freaking good. It won me over due to its simplicity. Now, did it make me want to actually watch the Edens Zero anime? No, it didn’t.
College Football 26 may not be the perfect football sim, but it is really close to being great. While there is a ton of content to sink into, there is still more QoL for each mode I’d like to see. Starting off by at least offering a an optional quick training mode at start or find a more dynamic way to offer insight during the modes so you know what to do.
The usage of AI voicework shouldn’t outshine some of Spy Drops‘ main appealing features. I gotta give the developers credit where credit is due: they promised us a roguelike take on classic Metal Gear Solid, and that’s exactly what they’ve delivered, despite its many, many, MANY shortcomings. That said, I can’t say I wasn’t having a bit of fun with it. The idea is sound; it’s the execution that felt half-baked, though I understand a chunk of it was a consequence of the game’s minuscule budget.
Visually speaking, it’s dull. When it comes to its sound department, there isn’t one – all you’re going to hear is annoying flies buzzing around. The gameplay is as shallow as a puddle, and whether or not this was meant to be comedic or philosophical, it has failed either way. I wasn’t laughing or thinking about the futility of a small amount of time spent alive, even if this was supposed to be one of its (smuggish) intentions – I was just beyond bored.
To summerise, this may have been a rather quick run-through of this updated version of Hogwarts Legacy, but it’s hard to say much; this is the game as it was meant to be played. It’s not perfect, it never was on any console, but this is the perfect version to play if it’s your only option, and if you struggled through it on Switch, it will feel like an entirely different game on Switch 2. A great port that can easily breathe new life into a very fun game.
Overall, I don’t think I was ready for Ready Or Not. Either that, or Ready Or Not wasn’t entirely ready to release. There are some real glaring issues that make the experience less than enjoyable, while there are significantly fewer aspects that genuinely build on making this game as good as it could be. As someone who’s generally not a fan of PVP, Ready Or Not seemed like the perfect alternative to Rainbow Six Siege X, but maybe it was not ready after all.
Earthion is a pretty good horizontal shooter.. but that’s basically it. You’ve played dozens, maybe hundreds of similar games released since the early 90s. What might make it stand out a bit is the fact it’s got a TRULY FANTASTIC score by Yuzo Koshiro, and was developed by his own studio, but this is just another shooter in a genre where there’s little room for innovation or improvements, especially when you consider the fact it was developed with the limitations of the Mega Drive in mind.
Overall, with that one odd exception, Fiz and the Rainbow Planet is a great example of a snack video game that’ll be a fun jaunt for fans of pixel art and platformers. The cohesion is solid, I enjoyed how the characters interacted, and nothing particularly crazy happened with play or controls.
Eriksholm: The Stolen Dream is a great new adventure that ambitiously combines the genre’s traditional elements with a bit of action, a healthy dose of puzzles, and a great presentation, reminiscent of my other favourite stealth franchises. Without a doubt, its cinematics and sound design stole the show. Even though not all of its elements stuck to the landing, with it occasionally feeling like it could have achieved more with such potential, it felt like an incredible start to a brand new world to explore, and I hope this isn’t the last we see from the town of Eriksholm.