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Hell Clock is one of the most remarkable projects in the Brazilian indie scene in 2025, not only for its quality as a game, but for the pride it carries in portraying a brutal and underexplored slice of Brazilian history. It skillfully combines challenging gameplay, a rich setting, and a strong cultural identity, delivering a unique, immersive, and necessary experience.
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Combining two different themes that complement each other well, Gaucho and the Grassland is a Brazilian game worthy of praise. While on the one hand we need to take care of crops, animals, and farms, on the other we have to help friends and take care of a mystical world. The gameplay is simple and fun, with a production full of charisma, filled with references to Brazilian culture, particularly to the gaucha one. In short, a great and neighborly game that's a must-have for your library.
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The Drifter exudes respect and passion for its inspirations, from pulp magazines to the point-and-click genre itself, while simultaneously establishing its own identity by combining these elements with unparalleled success. With an engaging, precisely paced narrative and a well-crafted noir atmosphere, the game proves to be not only an intriguing experience, but also an accessible and fluid one. Knowing how to work with its influences, it understands the value of conciseness, both in progression and design, and, like its drifting protagonist, it never allows itself to stagnate, leading the player through a memorable mystery of death, paranoia, and acceptance.
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The best thing about Shadow Labyrinth is the unusual idea of transforming Pac-Man into a metroidvania and also a minigame that reinvents the classic format we know. The adaptation in itself is successful and the execution delivered a competent game, but one that lacks relevant highlights that make it above average in the genre, marred by unnecessarily long areas and low-quality visuals.
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No Sleep For Kaname Date - From AI: THE SOMNIUM FILES doesn’t fix all the mistakes the franchise has made along the years and keeps vehemently insisting upon some of them, but it marks an excellent step to reconquer the hearts of those who were let down by the prior entry. It’s worth playing for all longtime fans of the series: players will find plenty of pleasant surprises, wrapped in fun escape rooms and Kotaro Uchikoshi’s classic screwball comedy.
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No More Heroes 2 is more than just a 3D version of the previous games. The variety of weapons and scenario conditions deepen the strategic aspect of the gameplay, and the freedom to choose any level to play from the beginning provides a very welcome openness, ranging from accessible to challenging. The presentation is quite generic, lacks any story and has some UI elements with positioning issues, but what matters most really works: the cooperative fun for up to four people to coordinate amidst the good old chaos of playing as a team.
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Death Stranding 2: On the Beach is an ambitious sequel that refines its identity without losing what makes it unique. The narrative is more accessible and emotional, the adventure offers more variety and a faster pace, and the technical aspects showcase what the PS5 can offer in terms of immersion and visual quality. It strikes a balance between delivery and action, silence and intensity, all guided by bold creative choices. However, it remains an experience that demands time and engagement. Those who didn’t connect with the original may face the same obstacles here. As a sequel, the game plays it safe, focusing more on improvements while maintaining the typical repetition. Nevertheless, for those approaching it with an open mind, there is much to explore, feel, and interpret. It may not appeal to everyone, but it will certainly leave something for those willing to journey through it.
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Irem Collection Volume 3 features three excellent games that didn't receive much attention upon their release, nor were they ported to the most popular consoles of the time. It would be nice to have more information about them, but having them together in a collection is already a compelling feature. Shooter fans who enjoy new interpretations of the genre will definitely enjoy this edition.
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My experience with Everdeep Aurora was a mixed bag, filled with lovely highs and uncomfortable lows. The beautiful visual presentation and impeccable music are certainly the highlights, as are some intuitive objectives that made for some great exploration here and there. However, the superficiality of mechanics, the complete lack of directions and tutorial, the poorly articulated narrative, and the questionable layout of the game screen and menus marred my adventure.
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Outrider Mako presents a striking visual proposal and an atmosphere inspired by Japanese mythology, which grabs attention right from the start. The delivery of items to gods and the use of Red Nectar in combat introduce creative ideas, but the shallow execution falls short. Additionally, the repetition of maps and mechanics makes the experience tiresome over time, despite offering some fun moments here and there. Still, it may appeal to those who enjoy a more laid-back adventure, with plenty of style and a unique atmosphere.
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System Shock 2: 25th Anniversary Remaster is an excellent opportunity to get to know a classic. Though it demands more dedication than more modern titles thanks to some mechanics, the experience as a whole is high quality and the remaster does a good job at keeping it undeniably faithful.
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Celebrating its huge success since its original release over 20 years ago, Worms Armageddon: Anniversary Edition delivers the addictive original experience with improved visuals. Players also have access to interesting gifts such as a collection of classic games and, most notably, a museum full of videos and images about the history of the game and its franchise. Even though the party could have had newer elements, it is still perfect for fans and newcomers alike, who will find plenty of fun between sheep, bazookas and Molotov cocktails.
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Juufuutei Raden's Guide for Pixel Museum adjusts the classic nonogram presentation as a museum exhibition, exploring cultural aspects from the West and Japan alike besides presenting some of the VTuber's personal tastes. Though the Picross S line offers more variety, the package here is very elegant and manages to use its details to elevate the experience beyond the basics.
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Klaus Lee: Thunderballs isn't the kind of game that offers bold proposals, but it does a great job of delivering a competent challenge with a more retro feel. However, it may not be as easy to digest for younger players, who weren't forged with the punishing adventures of an older era of video games.
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Shuffle Tactics is a solid strategy game, despite its shortcomings. The wide variety of cards and amulets provides engaging gameplay options that can entertain for several hours. However, the title lacks a truly distinctive feature that would allow it to stand out within the genre. Its core mechanics evolve very little throughout the campaign, and the experience tends to become repetitive due to slow progression and unbalanced difficulty.
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Presenting a very innovative game proposal, Rematch simplifies the rules of soccer to offer an intense and fun experience. Without throw-ins or fouls, but with lots of dribbling and artistic plays, we have here a game focused on competitive online matches. Although this focus exposes some problems, the title has enough qualities and the promise of important new features, deserving a chance to be added to your library.
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With a lot of new content in every aspect, Lies of P: Overture is worthy of the title of expansion. Although it partially wastes the potential of the art direction by spending too much time in bland corridors and caves with little visual appeal, these extra chapters maintains the quality of the main campaign as a whole, being a significant and mandatory extension for all who enjoyed the adventure of Geppetto's puppet and want to delve deeper into it.
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Dragon is Dead has evolved significantly since its Early Access debut. TeamSuneat has delivered on much of its promise, delivering a more polished action roguelite packed with content and engaging combat. The inclusion of a new playable character, UI improvements, and a challenging endgame have made the experience even more rewarding for players who enjoy pushing their limits.
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Gex Trilogy brings back from obscurity a mascot that exudes charisma and creativity, but that has not been well treated by time. With the many options we have today, whether from established names or indie producers, it is difficult to see how this triad would appeal to today's audience. This collection has its charm, but it is likely to attract only older gamers purely for its nostalgic appeal.
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FBC: Firebreak is an honest attempt by Remedy to bring something new to its portfolio, exploring an already established IP with a fresh approach. However, I feel the game falls short by being so simple and shallow that, after just a few sessions, the desire to re-enter those crisis scenarios fades due to the mechanical and visual repetition of the entire universe. Still, it’s gratifying to see a major studio taking a chance on new ideas that step outside its comfort zone — even if they don’t always work
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