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Let's be straightforward: Metaphor: ReFantazio is the ultimate JRPG, one of the best ever. Atlus managed to do the unthinkable, perfecting the Persona and Shin Megami Tensei formula to its theoretical limit. An epic, meaningful plot, an insanely fun combat system and a beautiful world: this is the culmination of 30 years of JRPG excellence by Atlus, just slightly suffering from a not-so-great technical presentation.
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Persona is a series that is very close to our hearts, and we had very high expectations because we know that each of its products is usually great but unfortunately our hopes were not met. This additional content does not provide any answers and, indeed, at some point we could not even understand where exactly it was going: Episode Aigis is a DLC that simply extends our time with S.E.E.S. without adding anything.
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#DRIVE Rally is a little gem. User-friendly, stylish, immediate and entertaining, it perfectly embodies the qualities that made racing games famous a couple of decades ago. The magic of rally and offroad driving is condensed into a product that is still an embrional project, but promises plenty of growth in the months to come.
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Gundam Breaker 4 takes you to the virtual world dedicated to Gunpla. The customisation of the model kit is very well done and allows you to choose from a huge and comprehensive catalogue of parts in High Grade and Super Deformed scale. However, the gameplay suffers from incredible technical shortcomings, while many game design choices make the title fall into repetitiveness.
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Quidditch Champions is an enjoyable, well-made game that, starting out with very low expectations, surprised me in a positive way. The gameplay is not trivial and requires a good degree of attention to bring home good results. The multiplayer is fun with a group of friends and pushes you to learn all the roles well and have good teamwork. But how long such a simple game formula like this can last?
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Concord is not a bad title, it is polished in some details, fun in some mechanics, and you can see the passion of the developers for the project, which, however, seems to be a victim of the changing times. With more content it could have created its own niche, which would have guided the developers to significantly wiser choices on the gameplay and modes offered.
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Mars 2120 is a title that suffers from very serious shortcomings in every respect. Its gameplay is dreadful, and the glance and optimization do not help. Its narrative side is nonexistent; the basic story is simple and does not capture in the least.
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Kena: Bridge of Spirits continues to convince in a satisfying way, despite not innovating anything. On Xbox Series X, the console on which we conducted the review of this porting, Ember Lab's video game presents a satisfactory technical compartment, with excellent image quality and presenting granitic sixty frames per second.
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Kunitsu-Gami: Path of the Goddess isn't perfect, but every element of the game brings something never seen before and interesting. The game feels authentic, with great effort and love in representing a fascinating, japanese-folklore based world.
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Trails through Daybreak is a good introduction for the new saga of the trails series. While the new, unpolished hack n slash gameplay has a lot of flaws, the story and character are as good as ever and give us hope for a bright future
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Shadow of Erdtree is the largest DLC the gaming world has received to date. Shadow Realm turns out to be a very valuable addition to Lands Between, with beautiful new areas, amazing new boss fights, and a fulfilling new level-up system that gives the feeling of being in the Elden Ring Endgame.
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Spy x Anya is an empty game. While it has some nice elements, mainly it's fidelity to the manga, the majority of the game feels poorly crafted. The technical side is simply terrible, and the minigames feel clunky and awkward to play.
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The Final Shape is a concentrate of content, beautiful ideas and interesting innovations from both a technical and mechanical point of view. Now more than ever, Bungie teaches the gaming industry how to create a GaaS expansion ten years after the release of the first Destiny chapter.
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The Rogue Prince of Persia is a roguelike of great potential, with solid, compelling gameplay and an artistic treatment that is well suited to Ubisoft's historic franchise. However, Early Access highlights how important variety and content are in this genre of games. Its content is still immature and we look forward to seeing more of it.
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Senua's Saga Hellblade 2 is a fair sequel to the first title, improving on all its special features such as the technical and sound compartment and a very interesting introspective narrative. However, the second chapter still decides to leave behind some elements that were evidently never considered a priority for the project, such as the gameplay that at times interrupts the rhythm of the story.
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Dead Island 2 offers a zombie-themed adventure that is entertaining both in terms of atmosphere and gameplay. There is also an unexpected attention to detail in terms of graphics. However, the plot fails to be anywhere near as original as the characterisation of its characters.
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Indika is a strange journey, with a plethora of complex and important social themes for the player to think of. Even though the gameplay feels repetitive, the unique experience surely makes up for it.
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While everything in Sand Land is good, nothing really excels; the gameplay and combat is generally fun, but gets repetitive and tedious after a while; the story is good and surprisingly mature compared to other Akira Toriyama works’, but sometimes gets too superficial, making the core message a bit weak.
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Final Fantasy VII Rebirth is part of the best FF-themed project of the last years. The combat system is even better than before, with great world building and characters backstories. While some aspects might be flawed - namely out of combat gameplay, world interactions and the ending- the game clearly has extraordinary quality overall.
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Dragon's Dogma 2 is the work that Hideaki Itsuno would have liked to crown twelve years ago, but without the proper means and finances, he never managed to complete. The title presents itself as an action RPG certainly not without flaws, many of which lie in the optimisation of the title due to the perhaps improper use of a graphics engine not designed for an open world. The real strength of Dragon's Dogma 2, however, lies in its portrayal of a world as vast as it is alive and full of adventures to be experienced, thanks also to a revolutionary AI present in very few other productions.
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