Tom's Hardware Italia
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Assetto Corsa Competizione for PlayStation 5 and Xbox Seris X is the definitive form of the course simulation on consoles, finally incorporating in these platforms all the progress made on the PC version in these years of work and refinement.
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Triangle Strategy is a surprising production from many points of view. A title able to revive the sensations of a videogame past that is becoming more and more distant, managing at the same time to be modern and accessible in many ways. The story is written in an excellent way, full of twists and turns and without any fear of daring in staging the cruelty of war. The strategic component works and manages not to disfigure against the historical exponents of the genre. Undoubtedly, Triangle Strategy's leisurely pace won't appeal to every gamer's taste, but hands down we're looking at one of the most important Nintendo Switch exclusives of 2022.
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Chocobo GP is a very valid alternative to Mario Kart, designed for all Final Fantasy fans who own a Nintendo Switch. The real problem of Square-Enix's new production does not lie in any technical aspect of the title, but simply in simply carrying out the task of re-proposing a historical IP, leveraging on nostalgia rather than trying to propose a different formula from the usual.
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Gran Turismo has always been an extremely special title, far removed from the racing games you normally play: a title with a soul and with so much attention to detail for what cars represent. From this point of view, evaluating a product like Gran Turismo 7 was extremely difficult, because on the one hand we have Yamauchi's love for cars, full of content, descriptions and customisations, but on the other hand we are faced with a game anchored to dated dogmas, which do not favour the playful part much, immersing us in a game context where the A.I. is not very far from that of nine years ago and damages are once again practically non-existent. To the rescue of the game, however, we have an online component that seems to be the true soul of the title, which together with a satisfying driving model, make Gran Turismo 7 a must have for those who have always loved the franchise Made in Japan. Polyphony Digital now has the task of supporting the title in the years to come, first of all trying to introduce the interesting A.I. Sophy and improving the game just like it did in the past with GT Sport. If it succeeds, we will be faced with one of the best sim/arcade ever, accessible to everyone and above all of enviable quality.
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Elex II was a promise. The promise to take the good things that had been done previously and to re-propose them improved and purged of their defects. Honestly, the choice made, that is to re-present a huge product in its branches, is not a happy one. Piranha Bytes doesn't have the means to ape more expensive brands. But it does have the means and the ability to tell and describe stories and worlds that are pulsating with life, realistic and plausible. In all honesty, it would be enough to take a few steps backwards - simplifying the combat, renouncing a few hundred objects and environments - to offer a reduced but homogeneous videogame. The reasons for this grade, sufficient but nothing more, are therefore to be attributed to the lack of farsightedness of a production that, after years in this sense, cannot but realise its limits and should finally aim at its strong points, which are there and make Elex II at least playable.
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GRID Legends is a solid and fun arcade racing game, not revolutionary but certainly not dull either. Codemasters has worked to improve on the critical aspects of the 2019 reboot, creating a title with enviable content and a revised (though not perfect) artificial intelligence. It's a pity that the story mode is a bit jumbled and customisation is reduced, but overall we're looking at a game that's highly accessible for those who aren't used to the genre, but also potentially satisfying for motorsport fans, assuming you're aware of a distinctly arcade driving model that's intentionally light and without any particular frills.
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Atelier Sophie 2: The Alchemist of the Mysterious Dream has maintained the atmospheres that so convince fans of the genre and of gust RPGs and has managed to raise the quality of the gameplay by a step, adding some interesting elements both in combat and in exploration and in the game world, starting from the lack of loads in the fights, up to the possibility of drastically changing the weather in the map.
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Elden Ring is the point of arrival, and departure, of all Miyazaki's productions prior to Sekiro. Where Sekiro was that butterfly born from a chrysalis called Bloodborne, Elden Ring picks up the important gaming heritage of Demon's Souls, matured over the years, to transplant it in a context at the same time new and familiar to fans of the genre. Elden Ring is not the classic open world but a Soulsborne that violently bends the rules of open world games to its will, defining new standards for the genre that cannot be ignored in the years to come...neither by future open world titles nor by the next Souls-Like productions. You can undoubtedly question the choice to reuse assets already seen, and overdone, in the past, as well as it is obvious that the general performance of Elden Ring are not among the best currently in circulation, but in practice, when you immerse yourself in the vastness of the Interregno, the only truth that comes out is that From Software, as it did in 2009, has once again overturned the rules of the game.
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Assassin's Creed: The Ezio Collection, despite the obvious signs of seniority, is confirmed as a very valid package, to be discovered or rediscovered.
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In our intent to devote the right attention even to the less noble projects, we would have really liked to give Monark a higher grade, especially to reward the ideas and efforts of a certainly talented team that is looking for its space in the market. However, there are still limits to overcome for a real leap in quality, and we are not just talking about budget.
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Net of some technical compromise, perhaps unacceptable for many, but justified by the budget of an evidently limited production, Beyond a Steel Sky is an appreciable title, and a worthy heir to that timeless classic that was Beneath a Steel Sky.
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Horizon Forbidden West succeeds in maintaining the high premise that teased us in the first chapter, while reformulating and strengthening some of the weak points. The retro engineering of the machines, as well as the AI that made them so fearsome, remains sublime on both the technical and design sides, expanding the catalogue of enemies. The human AI isn't quite up to the task, but the exploration is one of the most rewarding to experience on Sony's console. The open world, with its ingenious puzzles and meticulously painted regions with colourful microclimates, is one of the best in recent years. There are no vacuous areas of meaninglessness; everything is condensed to offer an experience that is never monotonous, that respects the player's time, and never wanes interest. The story experiences a swinging situation. While on the one hand there are palpable flashes of brilliance, which almost eclipse the narrative quality problems highlighted in the first chapter, on the other hand you arrive towards the finale with breathlessness and many questions. Although there are some technical glitches, which never undermined the experience, eighty hours of gameplay flow pleasantly in one of the most evocative and inspired worlds ever created in the PlayStation forges. It's all enhanced by a sophisticated formula that brings out all the combat styles and lively nature of Horizon. Water, land and air are teeming with life, while among the moss and climbing plants we can explore rust giants of the past, seeing our reality from a new perspective. The aesthetics presented by the development team manage to excel and shine in every aspect throughout the experience, providing moments of pure visual enjoyment. Embedded beneath the programming codes, however, is a message that should be read with the heart, before the mind. I hope that the moral shock raised in the work will reach all fans, trusting that the social criticism made by Aloy will be useful to inspire our generation as well. All in all, this is a must-have for those who love the genre and who own a PlayStation 4 or PlayStation 5, but it could have been more daring to break through the threshold of memorability.
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Dynasty Warriors 9 Empires is a title that will most likely only admirers of the particular combination of musou and management that has always distinguished this strand of the famous saga.
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Sifu is a rare gem that deserves to be discovered, tried out and evaluated subjectively by the widest possible pool of users. Just like our experience with Returnal, we find ourselves in front of a product that, besides marking the maturity of its development team, departs from all those clichés indispensable to grab the largest number of users and stands only on its originality and on the skill of its creators in packaging a title that does not give discounts and does not compromise. Sifu is a collection of genres that come together in a satisfying game, punishing in some ways but never unfair. It's a celebration of beat 'em ups, and martial arts cinema, adorned with a distinctive and inspired artwork that exudes style from every pixel. We're sure it won't appeal to everyone who tries it, but it's only right that it should, to avoid a general flattening of the experience that titles like Sifu want to keep varied and, above all, original. For all these reasons we have decided to give Sifu our Award.
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Far Cry 6 Joseph Collapse is the last DLC of the sixth episode of the successful saga that puts us in the shoes of Joseph Seed, charismatic antagonist of Far Cry 5.
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The transition from Nintendo Switch to PCs and home consoles was unfortunately not painless for Gear.Club Unlimited 2 Ultimate Edition.
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OlliOlli World was undoubtedly one of the surprises of early 2022. The developers' ability to blend the original concept of the series with the typical dynamics of two-dimensional platformers has proved brilliant and, in some ways, innovative. OlliOlli World is fun, challenging, satisfying and, above all, accessible to everyone. It meets the needs of both those looking for a product for hit and run sessions and those looking for a more challenging title where they can lose themselves for hours in unbridled completionism. If we add to all this an artistic compartment that, although it is inspired too much by Pendleton's works, manages to be pleasing and perfectly in line with the absurdities proposed by the game, it comes from that OlliOlli World is a product that, unless you hate skateboarding, platformers and Adventure Time, you should absolutely not miss and that, by virtue of having proposed a fresh identity is "different from the usual" to the series, has deserved our Award.
Review in Italian | Read full review
Dying Light 2 Stay Human is a solid sequel and one of the best structured open worlds of recent years. The great work on the level design enhances a huge and varied game world, where the gameplay evolves hand in hand with our choices, giving life to an extremely dynamic and never monotonous adventure. In spite of a revisable artificial intelligence and a visual impact between high and low, Techland has managed to create a production of absolute level, an experience destined to lay important foundations for a franchise, now more than ever projected towards a rosy and even more ambitious future. Considering the many references and the vicissitudes related to its development, the end result is undoubtedly less obvious than we would have thought, it is certainly not the revolution expected a few years ago, but certainly a fair evolution of a title that tries, often succeeding, to excel where others have failed in Action / Adventure.
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If you've read our entire analysis of Pokémon Legends: Arceus, you won't be surprised by the grade beside it. Game Freak's new production is, as we have repeatedly said, a "diamond in the rough". A very important title for the Pokémon franchise, entrusted with the thankless task of forever changing the canons of the series and guiding them towards a new, more modern direction. A task that, however, clashes with a series of inconsistencies, missed opportunities and not very brave choices, which fail to make Pokémon Legends: Arceus shine as it deserves. The grade we've given it represents exactly the nature of this production: a title that's still far from earning everlasting glory, but also far from that ruinous insufficiency that the indignant people wanted to give it ex officio in recent weeks. We are sure that Pokémon Legends: Arceus will be talked about for a long time, dividing the fan base into those who will adore it as a deity from another dimension and those who will consider it, simply, a good starting point for the franchise. Whether you're a die-hard fan or just an amateur of the creatures created by Game Freak, our advice is only one: don't be misled by that amount of content edited ad hoc to show you only the shortcomings of this production, finding yourself proudly waving the pitchfork for something you don't even know, and play it before taking sides... you might find everything you've always wanted from a Pokémon production.
Review in Italian | Read full review
Uncharted Collection The Legacy of Thieves is an effective remastered: it significantly increases the overall image quality or frame rate, improves the sound compartment and embellishes the adventures of Chloe and Nathan with full support for the Dualsense controller.
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