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Syberia: The World Before has finally arrived and, apart from a few inaccuracies here and there, we can safely consider it as a worthy sequel within a saga that deserves to be treated always and only with the utmost respect. This fourth chapter succeeds in the right way, experimenting and adding something new without upsetting in any way the series we knew twenty years ago. A work that may not be perfect, but which does justice to an unforgettable artist like Benoit Sokal.
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While not introducing many new features compared to the fourth chapter, Monster Energy Supercross 5 reconfirms the good qualities seen in the past: a lot of fun and content that will satisfy the most hardened Supercross fans. Despite a visual component that could be improved, Milestone has worked more than satisfactorily on the physics section, setting a gameplay that is never trivial and accessible to everyone. In the future we wouldn't mind seeing a bit more, but until then the Supercross niche can still sleep easy and enjoy a title that meets their expectations.
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Assassin's Creed Valhalla: Dawn of Ragnarok, while presenting itself as a game in the game, the largest expansion ever created for the series, ends up keeping these promises only in purely content terms.
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Square Enix and Team Ninja's latest experiment is a diamond in the rough that you have to sort through depending on which aspects you consider most important in a video game. The anachronistic technical aspect, the confusing visual style, and above all the terrible level of writing will risk alienating players looking for a "classic" Final Fantasy. If you can disengage from expectations and not place too much importance on the story, you might even find its overt tamarazzine hilarious. Within these rough edges, however, pulses a solid action RPG with a technical and layered battle system that, despite its flaws, pleasantly dragged us through hours of challenging and damn fun combat, especially against bosses. If you've never played a soulslike before, Stranger of Paradise: Final Fantasy Origin might be the best way to take your first step into a genre of games with a higher than average level of challenge, but even if you've grown up on bread and Estus you'd do well not to take it lightly. More than ever, we recommend trying out the online demo before deciding whether or not to buy it.
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WWE 2K22 is the step in the right direction that all fans of video game wrestling expected from Visual Concepts, capable of presenting a complete package capable of doing justice to the historic franchise.
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Phantom Breaker: Omnia is an "old school" fighting game that brings to the West a franchise that will delight all fans of Japanese anime.
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We didn't have very high expectations approaching Grand Mountain Adventure Wonderlands, but what was orchestrated by Toppluva AB and Microids pleasantly surprised us.
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The Witch Queen is the expansion that all Destiny players have been waiting for, and the best of Bungie's expansions to date. The new location of Tronomondo is fascinating, full of mysteries and breathtaking for the majesty of the fortress of Savathun and the areas that will be accessed by looking beyond the illusions. Thematically it is a campaign that matures further, taking to new levels what it began to do with Beyond the Light. The length of the campaign is far greater than in the past, combined with higher difficulties and replayable weekly missions, Destiny 2 The Witch Queen offers a fully immersive experience that values the investment and dedication of its players. Destiny 2 is currently in its best shape: rich in content, activities that enhance the new void subclass and adds extensive customisation of firearms with the crafting system. Balancing issues and drop rates remain to be fixed as soon as the team collects enough data.
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The Cruel King and the Great Hero is a very delicate game, a particular experience, which does not want to upset any such style and faces a fairytale tale with calmness and serenity.
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Expeditions Rome is an excellent hybrid between a role-playing game and a turn-based strategy game, which manages to impress with its variety and breadth.
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Babylon's Fall is simply a nonsensical title that conceptually could have worked and at times seems to, but then the predatory and currency-locked design comes into play and ruins the whole experience, if not completely nullifies it. This is literally a "Pay 2 Enjoy" title, meaning that in order to enjoy the best armour, aesthetics and rewards the only way is to either pay or agree not to do so and be fobbed off with armour recycled from Final Fantasy XIV (and at this point we'd recommend spending the money on that). We don't know how long Babylon's Fall will go on, but the only way to at least save the game will be to remove the premium shop completely and put its rewards in as drops for major tasks, then maybe Platinum's Games' tried-and-true rhythm will keep a loyal niche.
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Assetto Corsa Competizione for PlayStation 5 and Xbox Seris X is the definitive form of the course simulation on consoles, finally incorporating in these platforms all the progress made on the PC version in these years of work and refinement.
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Triangle Strategy is a surprising production from many points of view. A title able to revive the sensations of a videogame past that is becoming more and more distant, managing at the same time to be modern and accessible in many ways. The story is written in an excellent way, full of twists and turns and without any fear of daring in staging the cruelty of war. The strategic component works and manages not to disfigure against the historical exponents of the genre. Undoubtedly, Triangle Strategy's leisurely pace won't appeal to every gamer's taste, but hands down we're looking at one of the most important Nintendo Switch exclusives of 2022.
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Chocobo GP is a very valid alternative to Mario Kart, designed for all Final Fantasy fans who own a Nintendo Switch. The real problem of Square-Enix's new production does not lie in any technical aspect of the title, but simply in simply carrying out the task of re-proposing a historical IP, leveraging on nostalgia rather than trying to propose a different formula from the usual.
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Gran Turismo has always been an extremely special title, far removed from the racing games you normally play: a title with a soul and with so much attention to detail for what cars represent. From this point of view, evaluating a product like Gran Turismo 7 was extremely difficult, because on the one hand we have Yamauchi's love for cars, full of content, descriptions and customisations, but on the other hand we are faced with a game anchored to dated dogmas, which do not favour the playful part much, immersing us in a game context where the A.I. is not very far from that of nine years ago and damages are once again practically non-existent. To the rescue of the game, however, we have an online component that seems to be the true soul of the title, which together with a satisfying driving model, make Gran Turismo 7 a must have for those who have always loved the franchise Made in Japan. Polyphony Digital now has the task of supporting the title in the years to come, first of all trying to introduce the interesting A.I. Sophy and improving the game just like it did in the past with GT Sport. If it succeeds, we will be faced with one of the best sim/arcade ever, accessible to everyone and above all of enviable quality.
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Elex II was a promise. The promise to take the good things that had been done previously and to re-propose them improved and purged of their defects. Honestly, the choice made, that is to re-present a huge product in its branches, is not a happy one. Piranha Bytes doesn't have the means to ape more expensive brands. But it does have the means and the ability to tell and describe stories and worlds that are pulsating with life, realistic and plausible. In all honesty, it would be enough to take a few steps backwards - simplifying the combat, renouncing a few hundred objects and environments - to offer a reduced but homogeneous videogame. The reasons for this grade, sufficient but nothing more, are therefore to be attributed to the lack of farsightedness of a production that, after years in this sense, cannot but realise its limits and should finally aim at its strong points, which are there and make Elex II at least playable.
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GRID Legends is a solid and fun arcade racing game, not revolutionary but certainly not dull either. Codemasters has worked to improve on the critical aspects of the 2019 reboot, creating a title with enviable content and a revised (though not perfect) artificial intelligence. It's a pity that the story mode is a bit jumbled and customisation is reduced, but overall we're looking at a game that's highly accessible for those who aren't used to the genre, but also potentially satisfying for motorsport fans, assuming you're aware of a distinctly arcade driving model that's intentionally light and without any particular frills.
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Atelier Sophie 2: The Alchemist of the Mysterious Dream has maintained the atmospheres that so convince fans of the genre and of gust RPGs and has managed to raise the quality of the gameplay by a step, adding some interesting elements both in combat and in exploration and in the game world, starting from the lack of loads in the fights, up to the possibility of drastically changing the weather in the map.
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Elden Ring is the point of arrival, and departure, of all Miyazaki's productions prior to Sekiro. Where Sekiro was that butterfly born from a chrysalis called Bloodborne, Elden Ring picks up the important gaming heritage of Demon's Souls, matured over the years, to transplant it in a context at the same time new and familiar to fans of the genre. Elden Ring is not the classic open world but a Soulsborne that violently bends the rules of open world games to its will, defining new standards for the genre that cannot be ignored in the years to come...neither by future open world titles nor by the next Souls-Like productions. You can undoubtedly question the choice to reuse assets already seen, and overdone, in the past, as well as it is obvious that the general performance of Elden Ring are not among the best currently in circulation, but in practice, when you immerse yourself in the vastness of the Interregno, the only truth that comes out is that From Software, as it did in 2009, has once again overturned the rules of the game.
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Assassin's Creed: The Ezio Collection, despite the obvious signs of seniority, is confirmed as a very valid package, to be discovered or rediscovered.
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