Polygon
HomepagePolygon's Reviews
Speaking of which: The dungeons themselves are splendid. Their visuals aren't particularly striking, but they do create an oppressive atmosphere. This mood pairs wonderfully with an enhanced focus on exploration. New rooms and enemies are slowly revealed as you encounter them, unlike the board game, which requires you to uncomfortably ignore unexplored areas on the dungeon setup map. This is a fundamental shift in how we interact with the environment and it injects a heightened sense of tension. It doesn't hurt that these dungeons, with their atmosphere and excellent design, are all the more enjoyable because the digital version removes so much of the busy work of the tabletop game. It's so much easier to be enveloped by it all.
The game reminded me that perfection isn’t a prerequisite for a work of art to be meaningful, or for a young person to be valued and supported. Sable, bugs and all, is the perfect example of that.
Left 4 Dead is a beautiful relic, something I and many others spent hundreds of hours playing in high school and college. But with games like Warhammer: Vermintide 2 and even Aliens: Fireteam Elite branching out and taking more of a class-based approach, I was sure Back 4 Blood’s more classic bone structure would crumble under the pressure. But Back 4 Blood is more like that makeshift, armor-clad Hummer you see in every zombie show and movie: The bones of what it once was are easy to see, but it’s been reinforced to survive in a new environment.
Far Cry 6 is a waste of potential
There I was, many hours into Metroid Dead, completely stumped as to where I should go. And I was loving every minute of it.
It’s the grim veneer that not only saves Alan Wake, but like his flashlight, burns through the darkness that is its cloying gameplay. Alan Wake’s sense of place, its themes, the mood it creates, makes it a classic, and nothing — not even time — can overshadow that.
Jett: The Far Shore is a simple game, but a beautiful one, and well worth your time. It can make space a little bit scary, without going over the top, and it strikes a great balance between saccharine and grimdark. The Far Shore is a journey I was glad to take, even when the company got a little too chatty.
I want to review this game. But I also want to be cognizant of the alleged awfulness done by men in power to Activision Blizzard workers who merely wanted to do their job. Tasked with remastering a classic, originally created by this same beleaguered corporation, Vicarious Visions does not deserve this taint. The question is whether Vicarious Visions succeeded in its task.
All of this adds up to a very strong, broadly appealing racer. Hot Wheels Unleashed is up there with Milestone’s MotoGP and Monster Energy Supercross, as well as the F1 and WRC games, as another winner in the ongoing renaissance of licensed motorsports gaming. For those who are perhaps not dedicated motorsports or sim racing fans, it could be a strong contender for their racing game of the year. I’ve become a virtual gearhead over the past four years, and Hot Wheels Unleashed is at least in the discussion for mine.
What if you never spotted that note? Or bothered to visit the radio station? Like I said up top, you'd straight-up miss the game. Despite Echoes of the Eye being inside the same universe as Outer Wilds, reaching its "space" within outer space is more abstract than simply pointing your spaceship in the right direction.
Although the game struggled with some balancing at the start - a problem common to any new competitive game - developer TiMi Studios has consistently released fixes. Pokémon Unite was released in July but got significant patches in August and September to address some glaring issues (an overpowered Gengar, for one). However, if you're looking for a game that's going to drop a new map every other week - or quirky battle modes - Pokémon Unite is not that game (so far). Even today, you'll find yourself playing in the same old stadium in every match.
Still, despite the challenge, the game embraces players with open arms. At the beginning of Chapter 2, Ralsei makes cute bedrooms for Susie and Kris based on their favorite colors and tells them, “I’d be happy if this place … could be like a second home to you.” These scenes made Deltarune Chapter 2 feel like a kind of second home.
Death Stranding is replete with questions of whether any of this is worth it - the solidarity and togetherness of it all. If catastrophes will keep piling up, and humans will continue to isolate, and communities will continue to fracture, then what's the point of ever coming together? For all of its preaching, the game doesn't end with tidy answers. To tie a bow on these questions in a final cutscene would undercut all of the work its gameplay has already done more elegantly than its thousands of words.
Kena: Bridge of Spirits promises magic, but can’t deliver much of it
Cruis’n Blast borrows a lot from films like the Fast and Furious franchise. But as those films get higher budgets and more polished visual effects, their creators could learn from a game like Cruis’n Blast: Too much polish can conceal all the fun.
There is just so much to do in Lost Judgment, both to its benefit and detriment. The story felt so bloated by the time it hit its climax that I was relieved to see it end. Ultimately, this is another case of one step forward, two steps back for Ryu ga Gotoku Studio, just like Yakuza: Like a Dragon and its presentation of topical issues in Japan. Even though Lost Judgment tries to open a conversation about bullying and sexual harassment, those themes end up taking a back seat in favor of bombastic drama. Lost Judgment succeeds in its emulation of a Japanese legal drama, but it's a mediocre one that would have benefited from a smaller scope, or at least, a better grasp on what it's trying to comment on.
John and Sam's abilities are also key in some of Eastward's more challenging boss fights, in moments where slapping enemies with the frying pan (later, John will also acquire a gun, flamethrower, and cog weapon, alongside different bombs) is simply not enough. These boss fights are often simple in theory: dodging hits, stunning enemies, and taking a swing, for instance. But, like the puzzles, they require a precision that can be hard to master; the sheer simplicity is clever and deceiving.
Deathloop is a strange but wondrous beast. It's a time-management game where I built a precision murder machine to effect a carefully plotted rampage. It's also a story about a man finding out who he is and why he's being hunted by a young woman who knows everything about him. Time is Colt's prison, yet also the source of his power.
All of WarioWare: Get It Together!'s characters can compete in every single one of its microgames. And while some characters have clear strengths and weaknesses, it's impressive to see how co-developers Nintendo and Intelligent Systems made tweaks to each microgame to ensure that characters like 9-Volt or 18-Volt can still stand a chance against their more mobile co-workers.
Nightslink is a bite-sized experience, but it has successfully used its short run time to lodge itself into the back of my brain.