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Super Mega Baseball 4 is replete with goofy energy, and baseball is the perfect sport for it, even if it doesn’t always come across on TV or in the most “realistic” video games. And like every previous iteration in the series, this is the best digital version of the sport you could hope to play.
Street Fighter 6 is the ultimate fighting game toolbox
More busywork doesn’t lessen the series-signature lootfest appeal
It’s easy to understand why people played this game and then became obsessed with it, why you can trace some people’s careers through the game.
But if you go in without the expectations of Arcane, Convergence is a great adventure. Ekko faces off against some great boss fights against champions like Camille, Warwick, and Jinx. These boss fights force you to play differently; Camille uses the high ground and hextech tools to control the battlefield, while Warwick is more of a raw force of nature that is best dodged and controlled. Seeing these champions outside of League is a reminder of the promise of Riot Forge games. As it turns out, many of these characters do best outside the confines of a competitive game. Convergence offers another chance for them to shine in their element.
Not even Resurgence’s nearest spiritual ancestors, classic ’90s point-and-click adventures Star Trek 25th Anniversary or Star Trek: The Next Generation – A Final Unity, have captured that essential human element that makes for a great Star Trek story. Resurgence ties a worthwhile cast of characters to an interstellar adventure. Does Resurgence qualify as “great Star Trek”? Probably not, but it’s hard to argue that any video game has come closer.
Auroch Digital has done a great job of deploying retro visuals and the trappings of older shooters alongside modern sensibilities to bring the game to life. The abyss of Chaos looks downright disturbing, even captured through an old-school lens. These trippy environments and crude daemon designs combine with visceral and satisfying combat to make Boltgun a blast, and it’s nice to explore the world of Warhammer through such a ridiculous, blood-smeared filter.
Ultimately, focusing too closely on any puzzle solution misses what’s special about Humanity. In the days since playing, I’ve found myself most often thinking not about a specific mechanic, but what each level looks like once completed. By removing my ability to influence the stage, the completion screen presents the purest form of the game’s beautiful aesthetic: an unending river of people jumping, swimming, climbing. Orderly, but overwhelming. Moving, united, toward a singular goal.
Inkbound, like all early access games, is bound to change as updates are pushed out — but what I’ve played thus far is a strong foundation. Presently, my main gripe is that NPCs feel less distinct than I’d like, which makes it hard to invest myself in the story. I do, however, appreciate the nod to creative writing dictums in the form of naming the player character “Needless,” with commentary from the supporting cast saying that you’re not a real character if you don’t have needs.
These are moments where I’m gently reminded that true player freedom is, of course, a fallacy. Nintendo created this world, and I inhabit it. Weeks, months, or years from now, I may affect it in ways its creators didn’t intend, but still — I will be using the tools they provided. The brilliance of Tears of the Kingdom lies in how well it imparts the fantasy of player freedom. Sure, Nintendo shakes me out of the daydream every now and then, and in those moments, I see flashes of its old rigid self. But no matter: At some point, I’ll fully escape its watchful gaze.
The game currently has a campaign that plays out over the course of a month in-game, and the player is periodically presented with choices — do they stay loyal to glorious Acaristan, or do they cast off their shackles and choose to be an inside man for the rebellion? Developer Crazy Rocks is working on an endless mode with more paperwork and police ranks, which I’m looking forward to. The campaign can be completed in a few sittings, and it’s punctuated by some fun choices — but I’m hungry to keep checking for contraband.
At the end of the day, Cassette Beasts is a remix of a song you like. Just don’t expect a remaster.
If this tone takes center stage in the back half of the story, combined with plot developments that add some momentum to the proceedings, it may be easier to overlook the game’s weaker aspects and appreciate it as a compelling narrative work. At this point, though, the town of Redfall is sucked too dry of liveliness for players to be invested in whether its vampires triumph or not.
Much of the game involves strategizing around these quirks when possible. Upon snapping a guard's neck, for example, the "guilty conscience" trait sends your character hopping around in an uncontrollable panic for a few brief yet potentially pivotal seconds during which they might blunder into a trap or the sightline of another guard. To circumvent this, you can take care to kill exclusively (and presumably more impersonally) with weapons, or you can drag each body to some secluded area where it's safe for your assigned agent to shake off any post-murder jitters.
Rusted Moss’s unique mobility options may be overwhelming at first, but for those looking for a unique and challenging spin on the Metroidvania 2D platforming genre, this game might get its hook into you faster than you’d expect.
Perhaps my focus on the story mitigated the excitement of seeing how the computer was going to screw me over; perhaps the alignment agenda, while useful for a moralistic fantasy setting, undercut the chaotic spontaneity that usually makes 4X games so delicious. Maybe it would simply be more unpredictable in a multiplayer setting, because no one will sabotage you in 4X like a friend. The reality of 4X games that nobody likes to admit is that they aren’t as fun if you’re not winning, so half the battle is trying to keep new players engaged while they learn how to improve. Tending to the drama of an immortal pantheon is enough to keep me around, though I’m not sure for how much longer. If the repetition doesn’t kill you once you start struggling through higher tier realms, maybe the marauders will.
In many ways, Honkai: Star Rail shows a refinement of Hoyoverse’s work up to this point. The game eschews the excesses of an ever-expanding world from Genshin, instead creating tightly designed, linear worlds and dense systems from start to finish. You’ll fight to save the world with dazzling snow bunnies and text your new friends in the meantime. Rather than restricting the developers and their vision, Star Rail’s design leaves ample room for them to build out other aspects of the game. By pairing a refined, turn-based system with a comedic, lighthearted writing style, Star Rail’s future route looks like it’ll be a smooth ride.
Star Wars Jedi: Survivor almost swept me off my feet
The new Advance Wars, just like the original, arrives at a strange time. Nintendo appeared to recognize this last year when, after the Russian invasion of Ukraine, it delayed Advance Wars 1+2: Re-Boot Camp indefinitely. But the toylike soldiers exaggeratedly stomping cities into submission and cartoon characters being wiped out by artillery fire feel disconnected from the real-world war that gave Nintendo pause in 2022. In other words, it’s less off-putting than one might think to have fun with an urban military wargame right now. If anything, the return of Advance Wars feels like a link to a simpler time, made better with age and reverence for a long-ignored, still-great franchise.
There’s an overwhelming fakeness and irony to Dead Island 2 that, without any oppositional hope or sincerity, can eventually make the experience of playing it feel like kind of a downer, similar to the feeling you get after eating a load of junk food. My partner turned to me during one of my sessions late into the game and said it looked like I was on autopilot. Instead of meaningfully engaging with its systems, I was mindlessly pushing through the hordes in search of more complexity, or a satisfying narrative crescendo that never came. Dead Island 2’s nostalgic charms can transport you back to a simpler time, but there’s often a reason why you don’t see old friends anymore.